FormCritic wrote:It's the same game system you got sucked into back in junior high...just like meeting a girl you knew back then, all grown up and pretty.
JasonZavoda wrote:Which are $68 and $69 but not $90 or $100 which I was talking about. That was back in April so it is hard to say what the going price is today since the only completed sale I can find in the last two months was for $31
Keith the Thief wrote:Yes, it is. As I translate the monster stats, that's becoming increasingly obvious.Slightly OT (since I seem to excel at that), where did the "Aboleth" come from? (Yeah, yeah, a blasphemous cyclopian city deep in the ocean.)When did it come into D&D?I'd never heard of it until I was flipping through a 3E book on aberrations.It appeals to the Lovecraft fan in me.Just curious.
1. Under the city stretches the ancient primitive sewer system.In it now live monsters and colonies of creatures of all sorts.But, most common are the jungle-ghouls and the last humandescendants of the yuan ti ancestors. The ghouls and humanswage a constant war of attacks, sallies, counter-attacks, andsieges through the underground tunnels. More cunning thannormal ghouls and led by small demonic leaders, the jungleghoulsattempt to transform the humans into twisted slimebeastswith their cancerous touch. The humans are nearlyblind from the centuries of underground existence and rely ontheir other heightened senses to survive. They hate those whobring light, worshipping the kindly god of darkness who drivesaway the demons of light. It is rumored that somewhere in thetunnels is the fabulous lost temple of Ranet. The temple isthere, and is guarded by the giant snake-queen.2. As part of their plan to regain power, the yuan ti have revivedthe worship of a vile and loathsome creature from anotherplane. In one of the larger temple buildingsof the city, the yuanti have succeeded in opening a small gate to the creature'splane. Many small and horrid beasts have entered through thisgate and are being used by the yuan ti for their plans. Inentering the temple, the characters must defeat the orchonos - vampiric orchid-like plantmen. As they delve further into thestructure, the creature itself begins to take control of the temple.The building becomes more and more alive with pillars,carvings, doors, rooms and other features writhing and attackingthe characters. At the same time, the guards of the yuan timust be dealt with if the party wants to proceed. Finally, afterseveral dangerous encounters, the characters reach the gatein time to see a huge tentacle slithering through it. The creaturemust be driven back and the gate closed.
Badmike wrote:I1 needless to say is one of my favorite adventures....I highly recommend it!Mike B.
Plaag wrote:Sunken Empires talks about the Aboleth, with an intro by Cook on his creation of the monster.ShaneG.
Keith the Thief wrote:sounds right up my alley, tooI'd heard of the module, but that's the extent of my knowledgeAre these tunnels under the city filled with swamp water?I.e. Is this an "underwater expedition"?very cool!!
serleran wrote:This
FormCritic wrote:Essentially every term used in a 3.5 rulebook is a technical term with a rule attached to it. It is difficult to customize one house rule without affecting a list of other rules. [And] 3.5 edition characters move about on a 5' grid system that tightly controls movement. There is a rule for almost every sort of possible movement.
FormCritic wrote:For instance, clerical turning does damage rather than making the undead run away. Paladins have a sword that grows in holy power as they advance in levels. Stuff like that.
FormCritic wrote:The haphazard skills system from the later AD&D hardbacks has been standardized in D&D 3.5 and continued in Pathfinder. There is also the concept of special maneuvers called "feats," which you choose for your character as he advances.
FormCritic wrote:Monsters have more complex stats in Pathfinder/D&D 3.5...making the DM work harder but also allowing a skilled DM to keep the players guessing.
FormCritic wrote:Lift up the hood on your Pathfinder/D&D 3.5 adventures and you will find the same engine that drives AD&D/OD&D purring there. The math is the same, and it still works. Roll a d20. 1 out of 20=5%. Hit. Miss. Fudge. Forget the rules you don't like but always remember your bonuses.Same as it ever was.
ashmire13 wrote:Having read that Pathfinder sounds interesting. I wish it were 1st ed, as I'd buy it. That cleric and paladin ruling above sounds good. I guess I'll stick to looking at picking up OSRIC.Tempted by Pathfinder though, I must say.
FormCritic wrote:Pathfinder and D&D 3.5 are almost exactly the same game. D&D 3.5 and Pathfinder are the same D&D you played in high school. Imagine if a DM had written down all of his house rules for AD&D. Imagine that the DM had taken great care in using exactly the right words in order to be perfectly clear. You might not like all the house rules, but they work together and at least the arguments have been cut to a minium. That is D&D 3.5.By the brilliant move of printing their own rulebook, Paizon Publications LLC has kept 3.5 in print. Essentially, Paizo adopted a child abandoned by WOTC. Exactly why WOTC made this possible is a mystery.The rules have been edited into a more workable order by placing them in a single book. Some small rule changes have been made betweem Pathfinder and D&D 3.5. For instance, clerical turning does damage rather than making the undead run away. Paladins have a sword that grows in holy power as they advance in levels. Stuff like that.The haphazard skills system from the later AD&D hardbacks has been standardized in D&D 3.5 and continued in Pathfinder. There is also the concept of special maneuvers called "feats," which you choose for your character as he advances.Monsters have more complex stats in Pathfinder/D&D 3.5...making the DM work harder but also allowing a skilled DM to keep the players guessing.Lift up the hood on your Pathfinder/D&D 3.5 adventures and you will find the same engine that drives AD&D/OD&D purring there. The math is the same, and it still works. Roll a d20. 1 out of 20=5%. Hit. Miss. Fudge. Forget the rules you don't like but always remember your bonuses.Same as it ever was.
ashmire13 wrote:I've just downloaded OSRIC pdf from the site and it looks good. I'm looking at Lulu for a printed copy, although I cant see much difference between the various copies available? Any views?
puterdragon wrote:Forum Critic's convincing me with every post. Are there any Pathfinder shortcomings?<intrigued>