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Post Posted: Wed Jul 28, 2010 4:24 pm 
 

Crimsonspire wrote:


** expired/removed eBay auction **


others sold directly from the site.




ended May 5th, which is why it isn't on the completed search. It is also a T&T listing which was either a BIN or an auction that ended without a sale, because there is no bidder information that can be seen.



Otherwise Burnt Offerings seems to go for between $50 and $70 with several collections of 1-6 not selling for much higher (and that $31 sale was certainly a good price).



The limited edition covers, who knows, I haven't noted any that have come up.



It is a collectable landmark series of adventures and with a high demand. Depending on the print run I could see it as a valued collectable, but I haven't seen it hit $90 or top $100 on its own just yet.

  

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Post Posted: Wed Jul 28, 2010 4:26 pm 
 

Blackmoor wrote:

Well if you look half way down the page of my feedback you will see the feedback left for the copies I sold

http://feedback.ebay.com/ws/eBayISAPI.d ... llFeedback




Which are $68 and $69 but not $90 or $100 which I was talking about. That was back in April so it is hard to say what the going price is today since the only completed sale I can find in the last two months was for $31

  

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Post Posted: Wed Jul 28, 2010 5:47 pm 
 

Books-A-Million was running a sale, and I had a coupon, so I bought The Bestiary.  Good illustrations.

This will suck me into the PF vortex because I'll want to know what all the stats and specs mean.

Sounds like another game system I got hooked on ... what was it called again ... hmm


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Post Posted: Wed Jul 28, 2010 8:22 pm 
 

Just a guess...I think Burnt Offerings (PFA#1) went mostly to people who had credit left on their DRAGON or DUNGEON magazine subscriptions.

That might make it rare because those were hard-core gamers who will tend to stay active and not sell off their stuff.

That might make it less rare because there were more of them printed.

:?:


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Post Posted: Wed Jul 28, 2010 8:25 pm 
 

Keith the Thief wrote:Sounds like another game system I got hooked on ... what was it called again ... hmm


It's the same game system you got sucked into back in junior high...just like meeting a girl you knew back then, all grown up and pretty.


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Post Posted: Wed Jul 28, 2010 9:18 pm 
 

FormCritic wrote:Just a guess...I think Burnt Offerings (PFA#1) went mostly to people who had credit left on their DRAGON or DUNGEON magazine subscriptions.

That might make it rare because those were hard-core gamers who will tend to stay active and not sell off their stuff.

That might make it less rare because there were more of them printed.

:?:


This is how I got my first copy, leftover credit from my dragon mag subscription


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Post Posted: Thu Jul 29, 2010 10:59 am 
 

FormCritic wrote:
It's the same game system you got sucked into back in junior high...just like meeting a girl you knew back then, all grown up and pretty.


Yes, it is.  As I translate the monster stats, that's becoming increasingly obvious.

Slightly OT (since I seem to excel at that), where did the "Aboleth" come from?  
(Yeah, yeah, a blasphemous cyclopian city deep in the ocean.)

When did it come into D&D?
I'd never heard of it until I was flipping through a 3E book on aberrations.
It appeals to the Lovecraft fan in me.
Just curious.


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Post Posted: Thu Jul 29, 2010 11:36 am 
 

JasonZavoda wrote:
Which are $68 and $69 but not $90 or $100 which I was talking about. That was back in April so it is hard to say what the going price is today since the only completed sale I can find in the last two months was for $31


I sold a copy with a BIN for $50 last month. It has a large ding in the spine so I think I could have gotten more had it been in nicer shape.

Mike B.


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Post Posted: Thu Jul 29, 2010 11:48 am 
 

Keith the Thief wrote:
Yes, it is.  As I translate the monster stats, that's becoming increasingly obvious.

Slightly OT (since I seem to excel at that), where did the "Aboleth" come from?  
(Yeah, yeah, a blasphemous cyclopian city deep in the ocean.)

When did it come into D&D?
I'd never heard of it until I was flipping through a 3E book on aberrations.
It appeals to the Lovecraft fan in me.
Just curious.


It's first appearance was in I1 The Forbidden City.  Interestingly, I1 is filled with all kinds of cthuluoid references and story hints, as well as creatures such as the Bullywugs (deep ones) and Yuan Ti (Snake People), as well as degenerated humans (mongrelmen).  
Here are two adventure ideas from the back of the module, both have echoes of Howard, CAS and Lovecraft:

1. Under the city stretches the ancient primitive sewer system.
In it now live monsters and colonies of creatures of all sorts.
But, most common are the jungle-ghouls and the last human
descendants of the yuan ti ancestors. The ghouls and humans
wage a constant war of attacks, sallies, counter-attacks, and
sieges through the underground tunnels. More cunning than
normal ghouls and led by small demonic leaders, the jungleghouls
attempt to transform the humans into twisted slimebeasts
with their cancerous touch. The humans are nearly
blind from the centuries of underground existence and rely on
their other heightened senses to survive. They hate those who
bring light, worshipping the kindly god of darkness who drives
away the demons of light. It is rumored that somewhere in the
tunnels is the fabulous lost temple of Ranet. The temple is
there, and is guarded by the giant snake-queen.


2. As part of their plan to regain power, the yuan ti have revived
the worship of a vile and loathsome creature from another
plane. In one of the larger temple buildingsof the city, the yuan
ti have succeeded in opening a small gate to the creature's
plane. Many small and horrid beasts have entered through this
gate and are being used by the yuan ti for their plans. In
entering the temple, the characters must defeat the orchonos - vampiric orchid-like plantmen. As they delve further into the
structure, the creature itself begins to take control of the temple.
The building becomes more and more alive with pillars,
carvings, doors, rooms and other features writhing and attacking
the characters. At the same time, the guards of the yuan ti
must be dealt with if the party wants to proceed. Finally, after
several dangerous encounters, the characters reach the gate
in time to see a huge tentacle slithering through it. The creature
must be driven back and the gate closed.


I1 needless to say is one of my favorite adventures....I highly recommend it!

Mike B.


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Post Posted: Thu Jul 29, 2010 1:34 pm 
 

Badmike wrote:
I1 needless to say is one of my favorite adventures....I highly recommend it!

Mike B.


sounds right up my alley, too

I'd heard of the module, but that's the extent of my knowledge

Are these tunnels under the city filled with swamp water?
I.e. Is this an "underwater expedition"?

very cool!!


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Post Posted: Thu Jul 29, 2010 2:14 pm 
 

Sunken Empires talks about the Aboleth, with an intro by Cook on his creation of the monster.

ShaneG.


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Post Posted: Thu Jul 29, 2010 3:31 pm 
 

Plaag wrote:Sunken Empires talks about the Aboleth, with an intro by Cook on his creation of the monster.

ShaneG.



what is Sunken Empires?

thx


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Post Posted: Thu Jul 29, 2010 3:41 pm 
 

This


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Post Posted: Thu Jul 29, 2010 5:22 pm 
 

Keith the Thief wrote:
sounds right up my alley, too

I'd heard of the module, but that's the extent of my knowledge

Are these tunnels under the city filled with swamp water?
I.e. Is this an "underwater expedition"?

very cool!!


There are some water filled areas of one of the entrances into the city, and an Aboleth inhabits one of these.  Other than this and the swamp/lake in the middle of the city, there isn't much underwater goodness here.

I'm running a Skype game Friday nights with Acaeum members, and they have spent the last 14 sessions in the Forbidden City. Lots of old school fun and goodness here!

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Post Posted: Fri Jul 30, 2010 7:33 pm 
 

serleran wrote:This


Excellent.

Despite my preference for "rules light" systems, I'm very intrigued by this game's attention to detail and creativity.

Sunken Empires is exactly the kind of product I enjoy.

I also like the fact that I can find their material here in town at bookstores.
That's a big plus for me.
The selection is not huge, but, hell, I could spend a year reading the Core Rulebook.

Thanks much.


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Post Posted: Fri Jul 30, 2010 7:51 pm 
 

Mark,

Back in 2007 I had gotten curious about the 3.x rules, and you were kind enough to send me a PM with your take on the system.  
Here's a snippet of what you said then:

FormCritic wrote:Essentially every term used in a 3.5 rulebook is a technical term with a rule attached to it. It is difficult to customize one house rule without affecting a list of other rules.

[And] 3.5 edition characters move about on a 5' grid system that tightly controls movement. There is a rule for almost every sort of possible movement.


From reading through the Bestiary, it's clear that the first statement will apply to PathFinder.

But does PathFinder have this much restriction when it comes to character movement and the Dungeon Master's overall control of the game?
I've noticed several folks have mentioned that PathFinder is 3.75E, so it makes me wonder if these "restrictions" were implemented by Paizo as well.

Like I said, I don't own the Core Rules, so I can't find out for myself (yet).

Added note: This is a potential collectible for me, or series of collectibles if Sunken Empires is as cool as it looks on the website.  I know we prefer to stay away from lengthy discussions about game mechanics.

Thanks,
Keith


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Post Posted: Sat Jul 31, 2010 5:05 am 
 

Pathfinder and D&D 3.5 are almost exactly the same game.  

D&D 3.5 and Pathfinder are the same D&D you played in high school.  Imagine if a DM had written down all of his house rules for AD&D.  Imagine that the DM had taken great care in using exactly the right words in order to be perfectly clear.  You might not like all the house rules, but they work together and at least the arguments have been cut to a minium.  That is D&D 3.5.

By the brilliant move of printing their own rulebook, Paizon Publications LLC has kept 3.5 in print.  Essentially, Paizo adopted a child abandoned by WOTC.  

Exactly why WOTC made this possible is a mystery.

The rules have been edited into a more workable order by placing them in a single book.  

Some small rule changes have been made betweem Pathfinder and D&D 3.5.  For instance, clerical turning does damage rather than making the undead run away.  Paladins have a sword that grows in holy power as they advance in levels.  Stuff like that.

The haphazard skills system from the later AD&D hardbacks has been standardized in D&D 3.5 and continued in Pathfinder.  There is also the concept of special maneuvers called "feats," which you choose for your character as he advances.

Monsters have more complex stats in Pathfinder/D&D 3.5...making the DM work harder but also allowing a skilled DM to keep the players guessing.

Lift up the hood on your Pathfinder/D&D 3.5 adventures and you will find the same engine that drives AD&D/OD&D purring there.  The math is the same, and it still works.  Roll a d20.  1 out of 20=5%.  Hit. Miss. Fudge. Forget the rules you don't like but always remember your bonuses.

Same as it ever was.


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Post Posted: Sat Jul 31, 2010 5:22 am 
 

Having read that Pathfinder sounds interesting. I wish it were 1st ed, as I'd buy it. That cleric and paladin ruling above sounds good. I guess I'll stick to looking at picking up OSRIC.
Tempted by Pathfinder though, I must say.


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