Solo adventures using OSRIC
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Post Posted: Wed Jul 07, 2010 3:57 pm 
 

Couple of questions here --

Have any of you played solo dungeon modules?

Are they fun?

If they are, do you know if anyone is writing them for OSRIC rule sets like BFRPG, LL, S&W or B/X?

Thanks


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Post Posted: Wed Jul 07, 2010 4:08 pm 
 

Keith the Thief wrote:Have any of you played solo dungeon modules

Yes, quite a few: most of the classic Tunnels & Trolls series, along with some Fighting Fantasy and other gamebook systems.

Keith the Thief wrote:Are they fun?

Yes, especially in the hands of a good writer. But the bad ones are bad.

Keith the Thief wrote:If they are, do you know if anyone is writing them for OSRIC rule sets like BFRPG, LL, S&W or B/X?

No idea. Not very helpful, I know ...

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Post Posted: Wed Jul 07, 2010 4:29 pm 
 

I don't believe there have been any specifically branded as OSRIC compatible yet.


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Post Posted: Wed Jul 07, 2010 5:08 pm 
 

Xaxaxe wrote:No idea. Not very helpful, I know ...


Actually, quite helpful.  My players and I want to get back in to the groove of D&D, but we're not all in the same town.  So I was going suggest some solo modules so they can get their feet wet and then try to figure out how to play remotely, via forum or whatever.

Is T&T compatible with old school rules?


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Post Posted: Wed Jul 07, 2010 10:28 pm 
 

And are these the only TSR solo modules, excluding the one or two published The Dragon?

BSOLO
MSOLO
XSOLO


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Post Posted: Wed Jul 07, 2010 10:41 pm 
 

M1,2 - Blizzard Pass and Riddling Minotaur
MV1 - Dagger Alley
XS2

  

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Post Posted: Wed Jul 07, 2010 11:09 pm 
 

No, T&T is a whole other beast than D&D. They are similar in being fantasy games but it takes some work to switch between them... for starters, T&T has no clerics and the attack system is completely different.


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Post Posted: Thu Jul 08, 2010 8:18 pm 
 

Since I don't own any of the solo modules, can someone give me the lowdown on how you go about playing one?

Are there multiple endings, for example, depending on the path you take?
(Sounds rather Zen-like.)


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Post Posted: Thu Jul 08, 2010 9:31 pm 
 

For T&T, yes. It's like a choose-your-own-adventure with dice. If you defeated the monster, go to 4; if the monster won, you ran away -- go to 6.Most of the good ones are complicated and deadly.


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Post Posted: Fri Jul 09, 2010 11:41 am 
 

Agree with serleran...

Except that IMO; Almost all of the T&T Solo's are VERY deadly.

As indicated above; the T&T Solo Adventures differ from TSR Solos and the others listed above, in that they do indeed offer MANY different paths to the happy ending, or (Far more likely) your PCs death. :twisted:

BTW: To be able to use and understand them (T&T adventures that is) you really need the T&T rules book (with the lists of spells inside) to enjoy them to the fullest.
Otherwise you will need to create and/or make up the spells and rules yourself and it aint worth it as the T&T rules are simple and the spell names are pretty much self explanatory (Rock-a-Bye is a sleep spell; Freeze Please is a cold damage spell; Healing Feeling is a heal spell for any sort of disease; Cat-Eyes allows castor to see better in low light conditions; Oh-Go Away causes the target to flee from caster at its fastest rate of speed, unless the target saves, then the spell caster is the targets main enemy).

Unless you plan to convert the entire module to another system, you should get the rules book and even then I would still do so for comparisons at least.
It can be had pretty cheap too, if you get the more recent versions and dont try for an original edition..
Anything after 3rd Edition (4th to 7.5) should be easily purchased on the cheap.

Also; and Just to be more clear in case there are T&T novices reading this thread.
T&T did not just publish Solo Adventures as there were several regular T&T Adventures (Dungeon of the Bear being the most famous) for a full party of PCs and a game master and many of them are very good scenarios and well written.
Additionally, the Solo's can be tweaked (with some work) by a game master to be run as regular T&T adventures too.


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Post Posted: Fri Jul 09, 2010 6:08 pm 
 

These are solo "modules" as well:

Faerie Mound of Dragonkind
Gnomes-100, Dragons-0 (Dragonlance)
The Final Bug (Top Secret/S.I.)
Knight of the Living Dead

Gnomes-100, Dragons-0 is available here:

http://www.wizards.com/dnd/files/dl8421.zip

There was another that was never released:

Foul Play at Fool's Summit

  

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Post Posted: Fri Jul 09, 2010 8:25 pm 
 

Gnat the Beggar wrote:BTW: To be able to use and understand them (T&T adventures that is) you really need the T&T rules book (with the lists of spells inside) to enjoy them to the fullest.


Well, this will send me down yet another rabbit trail. (Wasn't there a game called Bunnies & Burrows?).
Rule sets fascinate me, especially the fantasy RPGs.

Maybe I'll pick up a copy of T&T rules for the beach in a couple of weeks.
Can't get in the water anyway thanks to the oil spill.


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Post Posted: Mon May 14, 2012 10:08 pm 
 

I just got a copy of Faerie Mound of Dragonkind. It seems like something has been detached from the back cover. Does anyone have a new one to tell me what is missing. Thanks.

  

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Post Posted: Mon May 14, 2012 10:26 pm 
 

HermitFromPluto wrote:I just got a copy of Faerie Mound of Dragonkind. It seems like something has been detached from the back cover. Does anyone have a new one to tell me what is missing. Thanks.


I was just looking at the ad for this from dragon mag. There should be these detachable characters that are something like bookmarks.


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Post Posted: Mon May 14, 2012 11:45 pm 
 

Bill Barsh has solo OSRIC adventures:  I1 @ http://store.yahoo.com/yhst-13061821562 ... flam1.html and I2 @ http://store.yahoo.com/yhst-13061821562 ... eblwa.html


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