Worst Dungeons & Dragons product ever!!!
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Post Posted: Thu May 11, 2006 12:52 am 
 

I must admit, I'm not crazy about a lot of classic modules.  They were ok, and it saved time, but our homebrew adventures were more memorable.  

OTOH, Frank's work on the BECMI boxed sets, Basic in particular, is outstanding.  Probably my favorite (A)D&D item.  I honestly don't see why people play C&C, when these sets are readily available on eBay.

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Post Posted: Thu May 11, 2006 2:52 am 
 

It is sometimes fun to bite into publishers like Judges Guild for some of their low quality modules.

   The truth is that a number of TSR modules did not make the grade either.  

    I remember reading a number of "adventures" that had come into my possession only to ask...at the end...."Um, where is the adventure in this?"

    For me, "adventure" always translated as "stuff to fight" or "things to kill."

    That's why I always liked modules like the G series.  You just can't ever get enough giants into a module.  

    My players have long joked about my infamous catchphrase:  "Ten more run in!"  There's always room for giants!

    It all depends on your style.  For me, aside from nothing to kill, the worst thing a module could do was provide me with a whole new kingdom/city/continent/region/world to which the adventure was inextricably tied.   :x  

    That sort of thing happened all too often...even with TSR.

Mark   8)


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Post Posted: Thu May 11, 2006 5:17 pm 
 

I quite liked the complete books. They had some interesting info in them. The complete necromancer is however the best of the lot... I just love the flavour text and the ideas it came up with... mmm unholy pacts... mmm evil...

I always found the complete "race" books useful. Nothing like a little read up on a race's history to really go rping mad...
And i'll always love reading about gnomes... they amuse me no end.

Monsterous mythology is useful... I always hated how 3E made gods so... vuage. "oh this is the god of death... um.. yeah".. no furthur info about how they were worshipped... nothing about their priesthood. even the new faiths and pantheons for that edition sucked. stats for gods avators but nothing actually useful. If i'm going to play a cleric I damn well want to know what he should believe and what sort of rituals and holidays he should observe. come on... doesn't take much to write some interesting info on a god. just take a look at ad&d's equivilant effort.

Bad products... well hmm... i've never really looked at the core edition stuff... i collect planescape. and of that... i'd have to say the guide to the outlands audio cd... oh dear... it's so cheesy and I really honestly can't see any practical use for it.

as for the binders.. they have one use and one use alone. Instead of having to lug a heavy hardback to a session, you simply take out the sheets you need for the session and take them along. Only problem is it's easier to lose or damage individual sheets. However, compaired to the awkward heaviness of the Monster manual, it's a risk i'd be willing to take... or... alternately... the soft cover compendiums. less weight, harder to lose than sheets, contain all you need.

We're starting a spell jammer game this sunday... i'll let you lot know how it goes... heh... <-< >-> I think we're all gonna die

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Post Posted: Thu May 11, 2006 7:15 pm 
 

No no no folks, you all got it wrong. :)

Aside from the puke which is the D&D movie, there is one product which deserves our disrespect: X12 Skarda's Mirror by Aaron Allston. Absolutly the most un-fun, boring, valueless adventure you could go on.


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Post Posted: Thu May 11, 2006 7:25 pm 
 

This is fun!  Someone else mention something so we can all say it sucks!   :wink:

Mark  8)

   (I'm sure, somewhere, there's someone who thought that the Giant modules sucked and that the Descent modules bit and that Queen of the Demonweb Pits was a rancid snot hanky.   :cry: )

    I had believed that In Search of the Unknown was the first TSR module ever published...but now I hear that it was Steading of the Hill Giant Chieftain.  True?  (What a way to start!)

    And who came up with the word, "module?"

Mark Again   8)


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Post Posted: Thu May 11, 2006 8:24 pm 
 

I don't want to nitpick a two-year post, but I have to, because I can't help myself:

darkseraphim wrote:#10 Polly S Ankheg Underside Pink Paint:  The only official pink paint for AD&D; its uses are neverending!  Every single ankheg you own can now have a sparkling, accurately pink underside carapace.


Actually, Ral Partha product 77-770 is AD&D "Tentacle Pink".  (It's kind of a "strawberry milk" color in the jar.)  Because, as we know, all the really scary monsters have pink tentacles.

While I'm here, I'm going to nominate TSR's AD&D minatures boxed sets as the worst product.  They're just horrible -- some of them don't even have real faces.  You're lucky if you get 3 usable figures in a box of 12.

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Post Posted: Thu May 11, 2006 11:43 pm 
 

Contrarian wrote:
While I'm here, I'm going to nominate TSR's AD&D minatures boxed sets as the worst product.  They're just horrible -- some of them don't even have real faces.  You're lucky if you get 3 usable figures in a box of 12.


    Yeh, what was up with those. Worst metal miniatures ever made, in the history of the world.  Most looked like little lumps of featureless metal. Some don't even have bases and can't stand up. I remember buying one box of these new and getting home and opening it and just shaking my head incredulously, thinking about what I could have done with the wasted money.  
   However, as crappy as the minis were, they came in a great box!  I still use a couple to this day for storage.

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Post Posted: Fri May 12, 2006 3:34 am 
 

I was really disappointed with the TSR minis too...I remember using old transformers toys in place of those minis (offtopic but the best battle in memory was Shockwave and Bumblebee vs. the LJN carrion crawler and a couple of old chess pieces from some Franklin Mint civil war chess set...the ringer/ tie breaker was a Star Wars pez dispenser of Emperor Palpatine) ...but the products that I did not care for at all were the spellfire things. I also do not like the majority of the novels. Pretty puerile.

Still, the item that gets the assprize for Dork Factor 10 on the Crappometer is the one and only.....Fighting Wheel! Also known as the bloody stupid obnoxiousiest brainmangler from hell guaranteed to slow your game down to the speed of a sleeping slug... trapped..... in a bucket of.... molasses.... in January.... in Winnipeg.......guhhhh........

It's also my favourite item due to its aforementioned weirdness. I'm conflicted.


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Post Posted: Fri May 12, 2006 11:11 am 
 

MShipley88 wrote:This is fun!  Someone else mention something so we can all say it sucks!   :wink:

Mark  8)

   (I'm sure, somewhere, there's someone who thought that the Giant modules sucked


Here!

Well, maybe not sucked, but definitely well below average, in my memory.

Room 1 - fight some giants, room 2 - fight some giants, room 3 - fight some giants, room 4 - unoccupied, room 5 - fight some giants...

The only thing I remember liking about them (read only, never played) was the orcish servants that I think were having a rebellion.

  

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Post Posted: Fri May 12, 2006 12:06 pm 
 

Lorainne Williams. Apparently she sucked big time. So much so that she destoyed the entire Dungeons & Dragons game.


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Post Posted: Fri May 12, 2006 1:03 pm 
 

mordrin wrote:Well, maybe not sucked, but definitely well below average, in my memory.

Room 1 - fight some giants, room 2 - fight some giants, room 3 - fight some giants, room 4 - unoccupied, room 5 - fight some giants...

The only thing I remember liking about them (read only, never played) was the orcish servants that I think were having a rebellion.


tsk

no creativity at all. if you are in a giants steading, what did you expect to be there?

one of the times i DM'd it, i still put it down to one of the best playing sessions i have ever seen. the team were amazingly creative and managed to actually get through it with minimum fuss and commotion - exactly as its meant to be, but generally never is.

Al



  

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Post Posted: Fri May 12, 2006 6:04 pm 
 

The Giant/Drow series was great - in its time. Back then, there were few other modules and nothing with an enduring campaign style adventure. That was AD&D. It was simpler (three hardcover books - that was it folks).


And I could've bought these damn modules off the 1$ rack!!!

New modules for your Old School game http://pacesettergames.com/

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Post Posted: Fri May 12, 2006 6:09 pm 
 

bbarsh wrote:The Giant/Drow series was great - in its time. Back then, there were few other modules and nothing with an enduring campaign style adventure. That was AD&D. It was simpler (three hardcover books - that was it folks).


I like it to, we played it 4 or 5 times due to lack of our own creativity


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Post Posted: Sat May 13, 2006 9:44 am 
 

I think we liked the Giant series because of the constant threat of defeat. Each encounter had the potential to end the adventure. It was a classic adventure. We had several characters buy the farm, but had the ability to raise dead or (rod of) resurrection them back. The whole thing was new ground - finally got fifth level spells, cool magic items, etc. Of course, the whole party got waxed in the Vault...but it was great while it lasted.

It took us at least two years  and several campaigns to get another party to the appropriate level to try again.


And I could've bought these damn modules off the 1$ rack!!!

New modules for your Old School game http://pacesettergames.com/

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