Xaxaxe wrote:I'm not sure it's the worst, but you know what is kind of borderline-awful? The orange B3.I just scanned through my copy (that would be the free PDF, not the real thing; I'm still working on that ), and there's just not a lot of there there. The best part is the artwork and, frankly, 75 percent of the artwork sucks.I am now donning my +5 Suit of Flaming Resistance (+10 vs. old-school diehards). Fire away.
Blackmoor wrote:Zippanthropus wrote:I didn't like the DL books either. The only reason I read the first three was due to the fact that I was stuck in bed in Belize for a week or so. Worst Product: Player's Screen. Told a player to take a walk when he insisted that he roll his dice behind his screen. Also, many of those "Complete X" books. How many times did I hear, "But on page X it says that I have the ability to Y!"?The complete books really sucked. As a DM I was unable to keep up with everything in them so the players which specialized in classes always had the upper hand. I ended up banning all but the core books for 2nd ed! A few players were really chocked and quit the game, no matter people were lining up to play in my campaign at the time.Even worse than those books were the Players option Books; really they started the end of 2nd ed being playable for me!!J
Zippanthropus wrote:I didn't like the DL books either. The only reason I read the first three was due to the fact that I was stuck in bed in Belize for a week or so. Worst Product: Player's Screen. Told a player to take a walk when he insisted that he roll his dice behind his screen. Also, many of those "Complete X" books. How many times did I hear, "But on page X it says that I have the ability to Y!"?
MShipley88 wrote:I never liked the *Complete* books....mostly because they only caused problems. The main point of those books was....*drum roll*.....to sell them! What player in his right mind is going to buy a game book that doesn't give him some new power? So, the Complete books always included rules to power up a character class....and damn the concepts of game balance or simple logic. Very Small Example: A list of thieves' tools that give bonuses when used to perform the various thieving skills. Um...dude...haven't you ever heard of "thieves picks and tools?" Doesn't every thief use these every time? The existence of a special tool that gives a bonus % makes no sense. My house rule always has been: If it ain't in the core rulebooks then it doesn't exist unless you clear it with me first. Don't whine and don't expect me to clear whatever you want...because you probably want it for exactly the reason I don't want it! Mark [/i]
MShipley88 wrote:I never liked the *Complete* books....mostly because they only caused problems.
red_dawn wrote:Deities & Demigods...Giving stats to gods only encouraged years of PC's wanting to go god-hunting. Ridiculous. I never allowed it in my campaigns, but a casual perusal of letters & forum posts in Dragon Magazine indicates the problem was rampant.One of the many problems with 1st edition that we'd all like to forget.
red_dawn wrote:Deities & Demigods
Xaxaxe wrote:red_dawn wrote:Deities & DemigodsWow, that surprises me. I always thought that Deities was a great product — there was lots of cool artwork, some educational stuff about some religions I knew nothing about, and, of course, lots of bitchin' power-gaming stats. And, remember, the edition with the Cthulhu and Elric listings is really Super-Mondo-Way-Rare ... you can get, like, $1,000 for one. It was "banned," you know ... But your point about the runaway munchkin-ism is dead-on. That book just seemed to bring out the worst in everyone (bitch-slapping Elric and getting my hands on an official AD&D version of Stormbringer was one of my goals). I would argue that that sort of rampant power-gaming was more of a reflection on the players rather than the book, though. YMMV, of course.
Xaxaxe wrote:I would argue that that sort of rampant power-gaming was more of a reflection on the players rather than the book, though.
Lordan wrote:MShipley88 wrote:I never liked the *Complete* books....mostly because they only caused problems.Have to agree with this 100%. I'm not a edition junkie ( like em all ) and actually enjoy 2nd edition ( I'ts all in the DM anyways ) but these books really caused more BS than anything else. Two words: Breach Gnomes
bclarkie wrote:No worries about me throwing out any books. The only way I could bring myself to throw out a D&D book is if it has some irremovable bodily fluid such as the 3 Ps.