What is the main focus of your collection.
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Post Posted: Wed Aug 02, 2006 2:32 am 
 

i'm just trying hard not to spend atm - damn it is hard lemme tell you :)

guess am just looking for things that are "different" than the usual stuff ....

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Post Posted: Wed Aug 02, 2006 2:55 am 
 

aia wrote:

if this (  
** expired eBay auction **
) is a first print, i wouldn't say that!  :wink:


Boot hill was originally available in a brown paper pamphlet, like the D&D books.  This one is considerably later.

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Post Posted: Wed Aug 02, 2006 4:50 am 
 

MShipley88 wrote:
Boot hill was originally available in a brown paper pamphlet, like the D&D books.  This one is considerably later.

Mark  8)


boot hill always intrigued me from a very early stage of RPGing but i just didnt get the chance back then to check it out and once we got into full-swing of 1E AD&D, it didnt matter anyway cos we wouldnt have played it.

though in my current campaign, the group, once they finish the current scenario they are stuck in, through some cool DMing mysteriousness (ie. i havent the foggiest yet), they are going over to gamma world to do a scenario there :)

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Post Posted: Wed Aug 02, 2006 12:11 pm 
 

Ballots & Bullets, the TSR Personality Product. Front cover: far left background (on horse) is artist Larry Elmore; foreground left (goatee) is Will Niebling, TSR's VP Sales; next is a marketing exec (don't recall the name); then artist Jim Roslof (with rifle). On the back is Doug Blume (the good Blume, as opposed to the infamous Blumes).

Sure, that's a 1st printing of that particular module. It only had one printing, iirc.

  

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Post Posted: Wed Aug 02, 2006 3:15 pm 
 

Intriguing details, Frank.  I wonder if there's a Boot Hill website somewhere that needs this info.

Mark  8)


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Post Posted: Wed Aug 02, 2006 3:45 pm 
 

I'm not aware of any Boot Hill websites. Old-timers seem to remember it fondly, but there are few players. There is an ongoing D&D/Boot Hill hybrid game described in the Campaign Journals on Dragonsfoot, and they have discussed the game in some threads in the "Other TSR Worlds" Forum.

Grodog is planning a new subforum covering TSR non-D&D RPGs/boardgames and that should have a Boot Hill section, and an entry for BH3 would be a good place for Frank's trivia to be recorded.

The only Boot Hill products I am aware of are:

1st Ed rules, ~1975, booklet as per original D&D booklets
2nd Ed rules, ~1978, box set similar to other TSR boxes, included rules, map and counters
Referees Screen and minimodule
BH1-BH5 modules. BH1-3 have Face Logo, BH5 has Angle Logo. Not sure about BH4, couldn't find a pic the other day (BH4 seems to be more rare on Ebay than the other modules)
3rd Ed rules, date?
some miniature sets
various articles in the Dragon

Someone else can fill in more printing info for these editions.

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Post Posted: Wed Aug 02, 2006 3:58 pm 
 

I doubt if anyone actually ever played a Boot Hill campaign.

I have no idea of the game mechanics, but even back in the day I could not imagine taking time off from my obsessive pursuit of AD&D (I did not know a single person who ever played the Mentzer D&D series...probably just slightly too old?) to try out stuff like Gamma World or Boot Hill.

Our money was so limited that we all used begged, borrowed or shared books and modules...and relied on Christmas and birthday gifts.  My players gave me every D&D book I ever owned in high school with the exception of the Holmes basic set...I was feeding their addiction and they gave me books to keep the gaming crack supply line open.

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Post Posted: Wed Aug 02, 2006 4:13 pm 
 

zhowar wrote:Grodog is planning a new subforum covering TSR non-D&D RPGs/boardgames and that should have a Boot Hill section, and an entry for BH3 would be a good place for Frank's trivia to be recorded.


Very cool.  :D   It will be very nice to have detailed information on all of the early TSR boardgames and miniatures rules.  Now if I can only get my hands on a copy of Warriors of Mars without having to spend an entire paycheck on it.  :wink:

  

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Post Posted: Wed Aug 02, 2006 4:28 pm 
 

There are two distinctly different editions of the early rules, First and Second printings. Very few rules are different, tho. I know Brian was running a sporadic BH campaign when I arrived at TSR in January 1980. Of course the AD&D1e DMG has notes on tying BH into AD&D, but that was just to appease Brian, rather than any real interest on Gary's part. ;> The 3rd edition is the first boxed set, for which actual modules were done (gasp), again at Brian's insistence.

  


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Post Posted: Wed Aug 02, 2006 5:01 pm 
 

We used to play one-off Boot Hill games all the time, back in the day. Never a full on-going campaign. But it was easy to throw a scenario together just from the book. It usually involved a bank robbery and huge shootout to the last man. Also, I ran a Boot Hill game at last year's SoCal GenCon that went off great. I plan on running another one this year.

We also, back in the day, ran a Gamma World campaign. It didn't last too long, but seemed to have a fairly high mortality rate.

  


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Post Posted: Wed Aug 02, 2006 5:11 pm 
 

Focus?  Whats focus?  :oops:


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Post Posted: Wed Aug 02, 2006 5:12 pm 
 

bclarkie wrote:Focus?  Whats focus?  :oops:


my focus is "oooh that looks cool"

:D

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Post Posted: Wed Aug 02, 2006 5:16 pm 
 

killjoy32 wrote:
my focus is "oooh that looks cool"

:D

Al



Hmm, sounds quite similar to my buying strategy.  I also have a bad tendancy to also say, "Hmmm that is much cheaper than it should be....I think I'll buy that too." :oops:


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Post Posted: Wed Aug 02, 2006 5:18 pm 
 

bclarkie wrote:

Hmm, sounds quite similar to my buying strategy.  I also have a bad tendancy to also say, "Hmmm that is much cheaper than it should be....I think I'll buy that too." :oops:


hmm yeha i suffer from that too.

and on specific items too, such as tegel manor...its a case of "well i have 6 why not have 7"  :?



  

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Post Posted: Wed Aug 02, 2006 6:10 pm 
 

If it's non-TSR and it's a bit old or odd, I probably want it.  Funny how I can't seem to get excited about TSR's own products.

I never found the old modules to be much use, on average.  (The giant and descent modules being exceptions.)  I pretty much found myself having to rewrite every single portion of the module and re-draw the maps.  Mostly, I just end up using them for inspiration.

I guess Village of Hommlet was a happy exception as well...with some extra monsters thrown in.

Since I pretty much have to re-write a module to use it, I find the greater variety of non-TSR ideas to be more valuable.  OF course, the D20 phenomenon has also been a real outlet for the flowering of new ideas and multi-genre settings, so a lot of that stuff is also quite interesting...if only for the well-spring of ideas.

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Post Posted: Wed Aug 02, 2006 7:10 pm 
 

ExTSR wrote:There are two distinctly different editions of the early rules, First and Second printings. Very few rules are different, tho. I know Brian was running a sporadic BH campaign when I arrived at TSR in January 1980. Of course the AD&D1e DMG has notes on tying BH into AD&D, but that was just to appease Brian, rather than any real interest on Gary's part. ;> The 3rd edition is the first boxed set, for which actual modules were done (gasp), again at Brian's insistence.

Ah... Boot Hill. You might be able to answer this, Frank. (Although anyone, please chime in! ;))

D'you whether anyone else has tried playing the original Boot Hill "scenario" ("The Owlhoot Trio", 1974, should be; although I may be missing earlier... :?), fleshed out from the original publication?
The maps are all there, locale described, PCs/NPCs named (w/o stats, but w/some weapons), etc.
Just curious... :)

=
p.s. Did I forget to say "nice inscriptions" y'picked-up recently?
Even if those might "damage the value" of the items. :twisted:
(as if...)


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Post Posted: Wed Aug 02, 2006 10:51 pm 
 

ExTSR wrote:There are two distinctly different editions of the early rules, First and Second printings. Very few rules are different, tho. I know Brian was running a sporadic BH campaign when I arrived at TSR in January 1980. Of course the AD&D1e DMG has notes on tying BH into AD&D, but that was just to appease Brian, rather than any real interest on Gary's part. ;> The 3rd edition is the first boxed set, for which actual modules were done (gasp), again at Brian's insistence.


Frank, I was going by this version being the 3rd edition:

** expired eBay auction **


I think it was published ~1990 and has significantly modified rules (e.g., non-weapon proficiencies)

It comes down to the definition of printing versus edition. I don't think that many (outside of here) are aware of the two different early booklets you posted, so they are default "1st edition", the box set is "2nd edition", and the one I just linked is "3rd edition". I won't argue that this is correct, but it does seem to be in common usage, as in that auction and on this thread on DF, where the merits of the different rulesets are discussed: Dragonsfoot • View topic - Boot Hill?

Hmm...perhaps these posts should be moved to a new Boot Hill thread?

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Post Posted: Thu Aug 03, 2006 12:11 am 
 

Hey, whatever nomenclature works for the majority. (They can declare Pi equal to 3.0 for all I care.) Yes, it does make logical sense to stick to Editions and Printings within Editions (as long as you don't enshrine terms like 'third-minus' as permanent categories ;> ). And yes, that version does make serious attempts to flesh out the characters to make it more of a roleplaying game, though it does not notably decrease the incidence of lethality.

FITS also suffered from nomenclature when,as an excellent aerial wargame, it was retitled and crammed into the Roleplaying mode as Dawn Patrol. Very little was added and hobbyists still ignored that new craze (RPGing), sticking to good ol' wargaming like they always had. Few were fooled.

Gamma World kills characters willy nilly, and Jim Ward has never apologized for that; it's true old-school.

  


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Post Posted: Thu Aug 03, 2006 8:27 am 
 

D'you whether anyone else has tried playing the original Boot Hill "scenario" ("The Owlhoot Trio", 1974, should be; although I may be missing earlier... :?), fleshed out from the original publication?
The maps are all there, locale described, PCs/NPCs named (w/o stats, but w/some weapons), etc.


Interesting. Do you mean that this was published in the first print of Boot Hill (that Frank posted a pic of)?

I love learning the names from sample scenarios...Owlhoot Trio sounds like it should be the name of a bluegrass group.

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Post Posted: Thu Aug 03, 2006 6:45 pm 
 

zhowar wrote:Interesting. Do you mean that this was published in the first print of Boot Hill (that Frank posted a pic of)?

Before... ;) (1974 vs 1975).

I'm using "scenario" in a slightly loose manner since that's way back into BH as skirmish rules rather than full-blown character development and cohesive (ongoing) plot. Plus, the majority of the presentation is as a sample run to illustrate play, rather than a bare-bones scenario.
It is the first one printed though, afaik, and the setting details provided (nice neat maps, locale decription, characters, etc.) would certainly allow for a re-run.

zhowar wrote:I love learning the names from sample scenarios...Owlhoot Trio sounds like it should be the name of a bluegrass group.

:)
Wondering how many others there were that didn't make it into print.

So.... no-one's played this?
(Poss. suggestion for LGGC 2007, Frank? ;))

=
aside: Also from 1974, there's a 1-1 scale Chainmail Fantasy scenario, "Pied Piper of Hamlin" (sic). Will let your imagination run on that one. :)
On the plus side that is presented as a proper scenario, albeit not written by EGG (which The Owlhoot Trio is).

(Hrmm... I'm sure there might be earlier 1-1 Chainmail Fantasy scenarios in print, if I look hard enough...
[ed.] *g* Excepting one by EGG which is mostly 20-1).


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