Michicon VIII program (and other stuff)
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Post Posted: Tue Feb 17, 2004 12:39 pm 
 

Nice win burnie:  
http://cgi.ebay.com/ws/eBayISAPI.dll?Vi ... %3AIT&rd=1

Please let me know what you think of the Michicon program, and if there are any rare tournaments worth adding to my tourneys pages! :D


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Post Posted: Tue Feb 17, 2004 5:18 pm 
 

The official tournament at Michicon VIII was Escape from Astigar's Lair, released later by Judges Guild as JG124, correct?  I believe this con was mentioned in The Dragon #22, but I don't have it handy right now to confirm that.
:wink:

  


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Post Posted: Wed Feb 18, 2004 1:38 am 
 

Now that's some helpful info darkseraphim.  Have any more tourney tidbits you'd like to share? :D


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Post Posted: Wed Feb 18, 2004 3:35 am 
 

Well, I'm glad that helped.
8)

I know of a few other Judges Guild releases (you might want to do some more research to confirm the details, though).

GenCon X, 1977:  Of Skulls and Scrapfaggot Green (JG80)

Pacific Encounters, 1978:  The Dragon Crown (JG76)

Pacificon, 1979:  Operation Ogre (JG109)

Wintercon VIII, 1979:  The Maltese Clue (JG114)

Winter War IV, 1979?:  Tower of Ulission (Round 1, JG119), Sword of Hope (Round 2, JG118)

  


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Post Posted: Wed Feb 18, 2004 10:17 am 
 

I can confirm the Pacificon '79 tournament module, it was indeed Operation Ogre. I have it sitting here in front of me.

Sadly, it isn't even worth the $2.99 I paid for it on eBay.

  


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Post Posted: Wed Feb 18, 2004 6:06 pm 
 

No, Operation Ogre is not a great adventure.  (Many of the JG releases are in fact crap.)  But hey!  At least it's not Under the Storm Giant's Castle.
:wink:

To be fair, there are some outstanding JG products:  City State of the Invincible Overlord is one of the finest urban settings ever created, even when placed against the products of today; the cross-threading, adventure hooks, and detail are impressive, and were revolutionary at the time.  I remember crossing City State with my own maps of Greyhawk City cobbled together from the Gord books; the result was a fascinating campaign city that was so intriguing that I had trouble getting them to go out into the dungeons.

The Paul Jaquays stuff is pretty good sometimes, too; some of the Bob Blake is OK.

  

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Post Posted: Sun Feb 29, 2004 11:24 am 
 

Here is some info from the Michicon VIII program(June 1-3, 1979).

-Here is the only info on the D&D tournaments:
 
 Blackmoor Dungeon-Dave Arneson, author of Blackmoor will take a party of 12 into the infamous Blackmoor Dungeon "HI-HO, HI-HO, into the dark pits we go. To fame, to death, to glory we go, HI-HO, HI-HO"-A ruinic message found under a table at the Comeback Inn in Blackmoor. Lasts 4 hours.

 Dungeons & Dragons-MDG's Russ Stambaugh has designed a new tournament Dungeon for teams of 2 players.

 Dungeons & Dragons II-A druid and a ranger have been taken captive by thier best friend, who has been possessed by an evil wizard. Can they escape in time-and rescue thier friend as well? You have one hour in which to escape the deadly dungeon of designers Al Pruehes and Ree Moorhead.
 
-History of Detroit Conventions (MichiCon, WinterCon, Origins)

-5 pages of "Personalities", short bio's on the people who made the Con possible(including D. Arneson, Richard Loomis, Mike Reese, Jim Ward, Lou Zocchi, etc.)

BTW: On the final page is an ad for Quest for the Fazzlewood, "A One-on-One Dungeon" Tournament Dungeon for Detroit WinterCon VII Gamefest. Available at the MDG Booth for $3.00". Man, that is enough to make you cry. :(

Very interesting, one of the better Con programs I own.

  

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Post Posted: Sun Feb 29, 2004 9:20 pm 
 

Please don't remind me. :? Did not buy for probably some stupid reason like short on cash (I was only 14 at the time).

My first convention was Wintercon '78. I actually worked on the staff (basic registration and security). I did manage to buy some the stuff during the subsequent cons - mono C2, etc. I stayed with MDG (guys who ran the cons) and was actually Con manager in the early 80s and at Origins Detroit.

Now my real point is that I saved all those programs and the ones from Gen Con '82 and Origins and up. Now comes the stupid part. I think I pitched almost all of them when my wife and I built our new house last year...damn it. Of course we saved the one billion proschool toys and crap my kids won't even look at anymore... :(

I saved those stupid things for years, even sold a few doubles on ebay. Just in case, I'm gonna go through some boxes I have not cleared out since the move to see if I did save some. About the only stuff I know I have are a bunch of old Deck of Many Things magazines from the early to mid 80s.  MDG put those out for years and I took over for a few years, so I have some. They probably contain convention information and maybe even tournament stuff...but it is a longshot. Who knew 8O

It really is funny how huge a connection there was between MDG and TSR back in the day. It should have continued and grown but the MDG guys just did not want to put in the time, which would have been considerable.


And I could've bought these damn modules off the 1$ rack!!!

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Post Posted: Mon Mar 01, 2004 8:41 am 
 

Now my real point is that I saved all those programs and the ones from Gen Con '82 and Origins and up.


bb, if you find any of the old Gen Con programs and you want to get rid of them, let me know  :) .



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Post Posted: Mon Mar 01, 2004 1:26 pm 
 

I made a cursory search last, in between LoTR crushing the hollywood liberal elite. Unfortunately, it does not look good. I will keep looking; no Monday Night Foodball so there nothing else to do after the kids are out for the night. :?


And I could've bought these damn modules off the 1$ rack!!!

New modules for your Old School game http://pacesettergames.com/

Everything Pacesetter at http://pacesettergames.blog.com/

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Post Posted: Tue Mar 02, 2004 2:25 am 
 

bbarsh---

You have my heartfelt sympathies.  I ditched most of my old con programs from the east coast in the early 1990s or so (including my East Con II program with the Maze of Xaene tourney listed in it), and in doing that I think I also tossed all of my original Rob Kuntz correspondence from 1987-1988 :(  I've looked through all of my stuff, as well as throughout my parents' house and still haven't found the letters, so they're probably in some NJ landfill, alas....


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Post Posted: Mon Dec 21, 2020 2:15 pm 
 

Ancient thread revival inspired by Jeff's auctions, specifically the Michicon VIII program.

burntwire brothers wrote in Michicon VIII program (and other stuff):Here is some info from the Michicon VIII program(June 1-3, 1979).
 Dungeons & Dragons-MDG's Russ Stambaugh has designed a new tournament Dungeon for teams of 2 players.


I actually have a copy of this! It's titled The Tomb of the Waning Moon and it does, in fact, feature Athelfrog, the character from Quest for the Fazzlewood, though now his name only has one "g." This is presumably "the return of Athelfrogg" featured on the cover of the program though I suppose someone who owns a copy could actually fact check that.

Athelfrog has leveled up since his previous adventure and has now teamed up with Balthazar the fighter. It's 50 numbered loose pages along with a few stray unnumbered pages, maps, etc. It's done in a similar style with the overhead view maps. A few pics:

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Post Posted: Mon Dec 21, 2020 3:04 pm 
 

Very nice!

  

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Post Posted: Mon Dec 21, 2020 3:09 pm 
 

Fantastic!
Any chance of a few more pages?


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Post Posted: Sun Dec 27, 2020 5:35 pm 
 

mbassoc2003 wrote in Michicon VIII program (and other stuff):Fantastic!
Any chance of a few more pages?


Sure! Anything in particular you want to see? I mean, there's not a whole lot there visually... maybe some of the maps?


Image

  
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