Marlith wrote:Finally got this....hate the delay when a check needs to be used.I am having a case of buyers remorse. Was the price too high for what was included?http://cgi.ebay.com/ws/eBayISAPI.dll?Vi ... %3AIT&rd=1
But it was a labor of love. :wink: I thought that the basic idea behind D3 was brilliant. I still like it. However, I can never get my players to warm up to the idea of an evil city where good guys are outlaws. I think they miss the feeling of having a safe have to run home to. They never want to linger in the hog trough of adventure that is the Vault of the Drow. 8)
bclarkie wrote:http://cgi.ebay.com/ws/eBayISAPI.dll?Vi ... 8738599126The seller neglected to mention that 2 of the sets(Wrath of Immortals & Astromundi Cluster) were still in shrink. I guess I dont have to pay $175 to get shrinked WoI off of Creep after all.
Deadlord36 wrote:I remember one party I was dming walking down one of the thoroughfares and running into a nycadaemon. One of the tank fighters refused to move, and a huge melee ensued. Half of them got arrested, and the others escaped. They did eventually free the prisoners.I didn't penalize the players, since the fighter was acting totally in character. In fact, I might have penalized him if he meekly stepped aside.I think the general idea of the the GDQ series is anonymity and stealth. That is not to say that you can't kick giant ass occasionally. But unless the party is overly powerful, there are just too many threats to make it all the way thru by force. At least, there should be if properly DMed.
MShipley88 wrote: So long as the party does not attack drow nobles directly, they should be able to blend into the drow city scene...murdering local denizens along the way. My players ran into all kinds of comical and deadly trouble in the Vault.
MShipley88 wrote: *Points at the post above* That must have been a fun group, Mike. My players were so frightened by the time they reached the Vault that they spent lots of time hiding in the mushroom forest and arguing about what to do. They finally went into the Drow city, where they watched in derision as one very unpopular Lawful Good cleric was charmed and taken away by a succubus. They fought a Nycadaemon (Mezzodaemon? Which one was tougher?) and got into all kinds of unintended trouble. I distinctly remember one high level fighter-magic user who was being held in the House Eilservs dungeon. He assumed that he was far underground and decided to dimension door 300' up at a right angle. The other characters were watching the estate, trying to rescue the mage, when they saw him appear up in the air and plummet to his death. Mark
...he was always stealing the best treasure under the rest of the party's noses as they fought all day long with each other.
dsaunders wrote:did alot of travelling over the holidays, visiting family in various cities. not too much luck (except for a SW GAZ12 i was happy to find) until long island a couple days before coming home.