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Post Posted: Sat Dec 24, 2005 10:02 am 
 

macordani wrote: I think it helped that there was a major typo in the title on the listing.




"To the Aid of Fax", perhaps?  :D

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Post Posted: Sun Dec 25, 2005 12:42 am 
 

RWilson wrote:No, that is just the way 2nd Ed is....


:P


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Post Posted: Mon Dec 26, 2005 7:39 am 
 

NetRodent wrote:I recently obtained a Tome of Magic that was bound backwards, and upside down.  Is this a relatively common error or a rarity?

I have an OA like that.


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Post Posted: Tue Dec 27, 2005 3:26 am 
 

deimos3428 wrote:
macordani wrote:Not much but I did just win a mono Tomb of Horrors in NM shape for $26. A little more than I wanted to spend but I've been trying to find a good copy for so long and many of them are beat up more than I would like. I also wasn't willing to pay $200+ for a shrinkwrapped one! 8O

Tomb of Horrors is often in really terrible shape. I'm beginning to think this is the sign of a good module. :)

Incidentally, has anyone else noticed that the D3 Vault of the Drow mono is nearly always horribly coffee-stained? I think people tended to play this one in the middle of the night or something...


    Vault of the Drow was so large in scope that it was bound to get damaged during play.  It was possible for the players to loaf around the Vault, murdering evil people for profit, for long periods of time.   8O

    Shrine of the Koa Toans got an entirely different treatment.  It was possible for the player characters to just pay a toll and go right through the area...possible, but not likely.  My players picked a fight at the gate and I had all of the Koa Toans in the module description organized in units to wave attack them.  For instance, one high level fighter/magic-user went away from the party to summon a water elemental out of one of the huge pools.  He got swarmed down by 200 berzerk (and unarmed) Koa Toan pilgrims.    :P


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Post Posted: Tue Dec 27, 2005 6:05 pm 
 

   Vault of the Drow was so large in scope that it was bound to get damaged during play.  It was possible for the players to loaf around the Vault, murdering evil people for profit, for long periods of time.    


Also, the DM was required to do tons of work to make D3 work. Afterall, there are only a relative small handful of actual encounters that are prepared in the module.

We played it back in 79 or 80 and at the time we alternated DMs throughout the series, starting with G1. Our group had 8 regular players and we thought it wouldn't be fair for one guy to get stuck paying for them all and not being able to play. So we each bought one module and went from there. We swore an oath not to read our module until we finished playing one prior. I got pegged for D3. I worked on that damn thing for hours and hours. I even took it on summer vacation and to add encounters.


And I could've bought these damn modules off the 1$ rack!!!

New modules for your Old School game http://pacesettergames.com/

Everything Pacesetter at http://pacesettergames.blog.com/

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Post Posted: Wed Dec 28, 2005 3:34 am 
 

bbarsh wrote:
 Vault of the Drow was so large in scope that it was bound to get damaged during play. It was possible for the players to loaf around the Vault, murdering evil people for profit, for long periods of time.  


Also, the DM was required to do tons of work to make D3 work. Afterall, there are only a relative small handful of actual encounters that are prepared in the module.

We played it back in 79 or 80 and at the time we alternated DMs throughout the series, starting with G1. Our group had 8 regular players and we thought it wouldn't be fair for one guy to get stuck paying for them all and not being able to play. So we each bought one module and went from there. We swore an oath not to read our module until we finished playing one prior. I got pegged for D3. I worked on that damn thing for hours and hours. I even took it on summer vacation and to add encounters.


    But it was a labor of love.   :wink:

    I thought that the basic idea behind D3 was brilliant.  I still like it.  However, I can never get my players to warm up to the idea of an evil city where good guys are outlaws.  I think they miss the feeling of having a safe have to run home to.  They never want to linger in the hog trough of adventure that is the Vault of the Drow.   8)

Mark


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Post Posted: Wed Dec 28, 2005 9:31 am 
 

Nice win, David.  I had a snipe in place all week, but cancelled at the end.  You got them for a good price.

eBay.com Item Bid History

  

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Post Posted: Wed Dec 28, 2005 10:27 am 
 

MShipley88 wrote:   I thought that the basic idea behind D3 was brilliant. I still like it. However, I can never get my players to warm up to the idea of an evil city where good guys are outlaws. I think they miss the feeling of having a safe have to run home to. They never want to linger in the hog trough of adventure that is the Vault of the Drow.  8)

Mark


i spent almost a week planning D3 when i first DM'd it - tho whole party almost perished there, it was a real tough slog. they got massacred in the pyramid room....those death lances played havoc on the fighter and the poor paladin (who lost 6 levels) - it does indeed take a lot of work to juggle it around enough to make it work tho. altho the party were totally decimated, they did manage to complete the module and rally enough (with reinforcements) to attempt the demonweb (but all perished there bar 1)

Al



  

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Post Posted: Wed Dec 28, 2005 10:55 am 
 

I remember one party I was dming walking down one of the thoroughfares and running into a nycadaemon. One of the tank fighters refused to move, and a huge melee ensued. Half of them got arrested, and the others escaped. They did eventually free the prisoners.
I didn't penalize the players, since the fighter was acting totally in character. In fact, I might have penalized him if he meekly stepped aside.
I think the general idea of the the GDQ series is anonymity and stealth. That is not to say that you can't kick giant ass occasionally. But unless the party is overly powerful, there are just too many threats to make it all the way thru by force. At least, there should be if properly DMed.


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Post Posted: Wed Dec 28, 2005 11:39 am 
 

Deadlord36 wrote:I think the general idea of the the GDQ series is anonymity and stealth. That is not to say that you can't kick giant ass occasionally. But unless the party is overly powerful, there are just too many threats to make it all the way thru by force. At least, there should be if properly DMed.


i agree. if you read the series correctly, it does kinda "hint" that the gist of the idea is to use stealth rather than brute force. if you DM the G series properly, the party hasnt a hope in hell. it kinda works the same as U3. giants might not be genius' but they aint totally stupid. and of course drow are a lot more intelligent than that, so there should be no way you can take them apart bit by bit.

my attitude to them is if you DM them right, the players should be penalised at every opportunity if their efforts are not of a quick stealthy nature.

Al



  

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Post Posted: Thu Dec 29, 2005 12:43 pm 
 

Finally got this....hate the delay when a check needs to be used.

I am having a case of buyers remorse. Was the price too high for what was included?

http://cgi.ebay.com/ws/eBayISAPI.dll?Vi ... %3AIT&rd=1


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Post Posted: Thu Dec 29, 2005 1:14 pm 
 

Marlith wrote:
I am having a case of buyers remorse. Was the price too high for what was included?



Between the B1-9 and the AC5 sheets those are worth about the $$ you paid so the rest is icing on the cake, IMHO of course.   :D

  

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Post Posted: Thu Dec 29, 2005 3:25 pm 
 

hey marl

i think that was a pretty decent price for that. as mentioned, take out B1-9 and the AC5 sheets, you got a pretty decent lot imo.

Al



  

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Post Posted: Thu Dec 29, 2005 4:21 pm 
 

Marlith wrote:Finally got this....hate the delay when a check needs to be used.

I am having a case of buyers remorse. Was the price too high for what was included?

http://cgi.ebay.com/ws/eBayISAPI.dll?Vi ... %3AIT&rd=1


A bargain. It was on my watch list, but I somehow missed the deadline.
If it helps, I would have sniped around $110.


And I could've bought these damn modules off the 1$ rack!!!

New modules for your Old School game http://pacesettergames.com/

Everything Pacesetter at http://pacesettergames.blog.com/

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Post Posted: Thu Dec 29, 2005 4:25 pm 
 

But it was a labor of love.  :wink:

  I thought that the basic idea behind D3 was brilliant. I still like it. However, I can never get my players to warm up to the idea of an evil city where good guys are outlaws. I think they miss the feeling of having a safe have to run home to. They never want to linger in the hog trough of adventure that is the Vault of the Drow.  8)


You know, I have not read that module since I ran it. Time to take it out of its armor and dosome late night reading.  

Note: The entire party was killed in the vault, including my character (was being used as an npc). The epic quest ended in a haze of gore and flame...


And I could've bought these damn modules off the 1$ rack!!!

New modules for your Old School game http://pacesettergames.com/

Everything Pacesetter at http://pacesettergames.blog.com/

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Post Posted: Thu Dec 29, 2005 4:58 pm 
 

I have never used D3 as intended. I like to use it as a place Wizards go to for certain items of lore, or players pass through on their way somewhere else. They would hang out in the city and get involved in some turf war or what-not, but that's about it. I never met players who wanted that type of story line. Maybe because they all lean towards the selfish/evil side... :twisted:

  


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Post Posted: Thu Dec 29, 2005 6:27 pm 
 

http://cgi.ebay.com/ws/eBayISAPI.dll?Vi ... 8738599126

The seller neglected to mention that 2 of the sets(Wrath of Immortals & Astromundi Cluster) were still in shrink. :)  I guess I dont have to pay $175 to get shrinked WoI off of Creep after all. :P


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Post Posted: Thu Dec 29, 2005 6:37 pm 
 

bclarkie wrote:http://cgi.ebay.com/ws/eBayISAPI.dll?Vi ... 8738599126

The seller neglected to mention that 2 of the sets(Wrath of Immortals & Astromundi Cluster) were still in shrink. :) I guess I dont have to pay $175 to get shrinked WoI off of Creep after all. :P


wow what a bargain!

sheesh i need to spend more time searching :)

Al



  

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Post Posted: Thu Dec 29, 2005 6:57 pm 
 

Deadlord36 wrote:I remember one party I was dming walking down one of the thoroughfares and running into a nycadaemon. One of the tank fighters refused to move, and a huge melee ensued. Half of them got arrested, and the others escaped. They did eventually free the prisoners.
I didn't penalize the players, since the fighter was acting totally in character. In fact, I might have penalized him if he meekly stepped aside.
I think the general idea of the the GDQ series is anonymity and stealth. That is not to say that you can't kick giant ass occasionally. But unless the party is overly powerful, there are just too many threats to make it all the way thru by force. At least, there should be if properly DMed.


    So long as the party does not attack drow nobles directly, they should be able to blend into the drow city scene...murdering local denizens along the way.

    My players ran into all kinds of comical and deadly trouble in the Vault.
:lol:


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Post Posted: Fri Dec 30, 2005 2:01 am 
 

MShipley88 wrote:
  So long as the party does not attack drow nobles directly, they should be able to blend into the drow city scene...murdering local denizens along the way.

  My players ran into all kinds of comical and deadly trouble in the Vault.
:lol:


    When my original party members went into D3, I stressed that in the environs of the Vault they could roam rather freely unless they made a spectacle of themselves...
  Of course, the first thing they did was kill everything in sight while screaming "Where is that bitch Eclavdra? We are going to KILL THAT DROW WHORE!!!"  While attacking every noble house around...oh well    8O
    Then again, the party included three dwarven fighters and two elven ftr/mages that had a score to settle (at the end of G3, Eclavdra and her minions had beaten the hell out of them and humiliated them before fleeing into the underdark) so they weren't rational when it came to Drow.  They finally bit off more than they could chew when they attacked one of the drow schools and had to run like ladies to hide in one of the mushroom forests after getting spanked. Luckily, before they killed themselves (and to preserve the campaign) I had a rival house send a representative who pointed them the way to Eclavdra's domicle with the blessings of the rest of the Vault (remember, Eclavdra and company worshipped the Elder Elemental God and  weren't liked by the spider loving regular Drow).  So the players planned and executed a full scale assault that was a joy to run, the battle must have lasted 8 hours in real time (the better part of an entire weekend as I remember).  It finally ended with Eclavdra getting hacked into bloody chunks, then of course after resting up the boys decided to attack the Fane just for the hell of it (there's gratitude for you...) Lots of bang for the buck in good old D3. :) I still smile when I remember the dwarves wandering around hacking at (relatively) innocent drow screaming for Eclavdra's head ("I don't know any Eclavdra...I'm just a simple merchant....YAAAAAGH!")

Mike B.

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