macordani wrote:That is great about the coffee stains. I've seen may a module coke stains or something else. With me it was always Taco Bell.....mmmmmmm 10 pack of tacos.....those were the days...
harami2000 wrote:*has a browse to see where those might fit on the Grading convention*
RWilson wrote:No, that is just the way 2nd Ed is....
macordani wrote: I think it helped that there was a major typo in the title on the listing.
NetRodent wrote:I recently obtained a Tome of Magic that was bound backwards, and upside down. Is this a relatively common error or a rarity?
deimos3428 wrote:macordani wrote:Not much but I did just win a mono Tomb of Horrors in NM shape for $26. A little more than I wanted to spend but I've been trying to find a good copy for so long and many of them are beat up more than I would like. I also wasn't willing to pay $200+ for a shrinkwrapped one! Tomb of Horrors is often in really terrible shape. I'm beginning to think this is the sign of a good module. Incidentally, has anyone else noticed that the D3 Vault of the Drow mono is nearly always horribly coffee-stained? I think people tended to play this one in the middle of the night or something...
macordani wrote:Not much but I did just win a mono Tomb of Horrors in NM shape for $26. A little more than I wanted to spend but I've been trying to find a good copy for so long and many of them are beat up more than I would like. I also wasn't willing to pay $200+ for a shrinkwrapped one!
Vault of the Drow was so large in scope that it was bound to get damaged during play. It was possible for the players to loaf around the Vault, murdering evil people for profit, for long periods of time.
bbarsh wrote: Vault of the Drow was so large in scope that it was bound to get damaged during play. It was possible for the players to loaf around the Vault, murdering evil people for profit, for long periods of time. Also, the DM was required to do tons of work to make D3 work. Afterall, there are only a relative small handful of actual encounters that are prepared in the module. We played it back in 79 or 80 and at the time we alternated DMs throughout the series, starting with G1. Our group had 8 regular players and we thought it wouldn't be fair for one guy to get stuck paying for them all and not being able to play. So we each bought one module and went from there. We swore an oath not to read our module until we finished playing one prior. I got pegged for D3. I worked on that damn thing for hours and hours. I even took it on summer vacation and to add encounters.
MShipley88 wrote: I thought that the basic idea behind D3 was brilliant. I still like it. However, I can never get my players to warm up to the idea of an evil city where good guys are outlaws. I think they miss the feeling of having a safe have to run home to. They never want to linger in the hog trough of adventure that is the Vault of the Drow. 8) Mark
Deadlord36 wrote:I think the general idea of the the GDQ series is anonymity and stealth. That is not to say that you can't kick giant ass occasionally. But unless the party is overly powerful, there are just too many threats to make it all the way thru by force. At least, there should be if properly DMed.
Marlith wrote:I am having a case of buyers remorse. Was the price too high for what was included?