Favorite AD&D Rulebook
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Poll: Favorite AD&D Rulebook

Deities & Demigods 8%       8%  [ 11 ]
Dungeon Masters Guide 40%       40%  [ 56 ]
Fiend Folio 4%       4%  [ 5 ]
Manual of the Planes 4%       4%  [ 6 ]
Monster Manual 13%       13%  [ 18 ]
Monster Manual II 0%       0%  [ 0 ]
Players Handbook 22%       22%  [ 30 ]
Unearthed Arcana 9%       9%  [ 13 ]
Total votes : 139

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Post Posted: Thu Jul 05, 2007 5:04 pm 
 

g026r wrote:It's not statistically significant until the book I voted for comes in first! :lol:

No, that's the Aleena versus Morgan poll on Dragonsfoot.   :wink:

  


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Post Posted: Thu Jul 05, 2007 8:24 pm 
 

Keith the Thief wrote:So, after re-thinking the math, I think 56 votes is probably enough to declare the DMG the winner in this poll.

Thoughts?

More than enough, that's a pretty strong response around here.  If only I could get a quarter that number on the chat on Friday night!  :)

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Post Posted: Thu Jul 05, 2007 8:31 pm 
 

DMG! DMG!! DMG!!!

Worst, though, hmm.... Dragonlance Adventurers, Greyhawk Adventures, or umm, anything else (not the DMG of course) with the word Guide in its title.


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Post Posted: Fri Jul 06, 2007 11:42 am 
 

Keith the Thief wrote:In the "Favorite OD&D Supplement" poll, I had guessed that 90 votes would be needed for a statistically significant sampling based on total membership of The Acaeum.  However, there are probably a couple of hundred registered members who are not active and probably another couple of hundred who don't give a rat's arse.

So, after re-thinking the math, I think 56 votes is probably enough to declare the DMG the winner in this poll.

Thoughts?

Thanks,
Keith




I'm a somewhat 'guilty' party in these type of results.  I've been a member for quite a while now, but I've only recently de-lurked. (now that it's done I'll likely post a bit more, as in here)  For the better part of the last 2 years or so I was only checking in about once per month or so.  I wouldn't usually sign in though, only when there was a poll, I like polls.  So I've been one of the people who seem to vote in polls, but otherwise are nonexistent.   Over the last several months I've been visiting several times per week, a huge jump over the previous 18-24 months.  Those are my thoughts.     :thumleft:



Edit:  I forgot the on topic part.  I voted for the DMG for the same reason several of you did, every time I picked it up and read it, I learned something new about the game.  It was haphazard and not always relevant to what I was trying to find.  But was fun nonetheless.

  

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Post Posted: Fri Jul 06, 2007 5:20 pm 
 

nyjastul69 wrote:I wouldn't usually sign in though, only when there was a poll, I like polls.  


Me too.  In fact, I need to check the compulsion to generate a poll at the door or I'll be voted off this island (excuse the horribly mixing of metaphors).


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Post Posted: Fri Aug 13, 2010 2:12 am 
 

Keith the Thief wrote:What's your favorite AD&D rulebook?


Most definitely Deities & Demi-Gods.

Why?


Well, just think of it: a book that actually applies stats to the very myths of the world! It's truly TSR's most brilliant physical piece of work, almost on par with TSR's non-physical concept of the Nine Alignments (and the Planes of Alignment system, which is, in truth, a sub-concept of the alignment system, not a mere "campaign milieu like dungeons, wilderness or the city). Just imagine-- now you could find out whether or not Odysseus was smarter than Leminkainen, you could tell whether or not Arthur (who killed 500 experienced warriors in a single night, after all) was a better fighter than Theseus or whether or not Math was a greater mage than Merlin was.

Also, it surpasses the other books because you don't need AD&D to understand it. If you know at least the very basics of fantasy gaming, easily learned by either consulting the internet or just asking any of the hundreds of thousands of people who know these concepts because said concepts are ingrained into our culture by now, you were all set.

If you know at least a capsule description of the classes (for instance, a "magic-user" is a man or woman who learns magic spells from a book, a "cleric" is a servant of the gods who is awarded healing powers for his service to them), and are aware of levels ("a 30th-level magic-user is WAY more powerful than an 12th-level magic-user"), you can use it for any system.

Is your favorite also the one you think is the best?
If not, which is the best?


Yes, I think it's the best, for the reasons given above. However, I consider the PLAYERS HANDBOOK a good second-best.

Which is the worst?


UNEARTHED ARCANA. I was never very keen on books that included both open for all PLAYERS sections and closed to players DM sections within the same cover. And that's just the start. Add the Chevalier (the supposed ARCHETYPUS of my favorite, the Paladin class?!), the barbarian, the totally out of control overpowered Drow race and the thief-acrobat, and the problems STILL not ending there, I'm just sorry for the trees who died to print that book.

Due to restrictions on the number of poll options, I was forced to exclude campaign-related books, like Forgotten Realms or Greyhawk Adventures.


If you're asking which of those setting books I liked best, it's definitely DRAGONLANCE ADVENTURES.
FORGOTTEN REALMS ADVENTURES was merely an update of Faerun after the Time of Troubles, and GREYHAWK introduced that horrible "avatar" concept to AD&D, because some people were just too stupid to understand that if an AD&D character gets powerful enough, he really *can* fight and maybe beat the very gods themselves-- after all, Achilles once wounded Aphrodite, a greater goddess once, didn't he? Hence, they introduced the "no god can be fought, you only fought his avatar" rule.[/u]

  

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Post Posted: Fri Aug 13, 2010 4:18 am 
 

Ankles wrote:Achilles once wounded Aphrodite, a greater goddess once, didn't he? Hence, they introduced the "no god can be fought, you only fought his avatar" rule.[/u]


I think it was Diomedes.


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Post Posted: Fri Aug 13, 2010 6:59 am 
 

FormCritic wrote:
I think it was Diomedes.


...And I totally misremembered that.  Thanks for correcting me.  :D

For somebody who just stated that DDG/LL is his favorite AD&D rulebook, I definitely need to reread the old myths.

  

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Post Posted: Fri Aug 13, 2010 7:40 am 
 

I answered DMG. Page for page it packs more gaming wisdom and entertaining tidbits (like the prostitute encounter table mentioned way back in the thread) than any other RPG book I can think of. I really like(d) Deities and Demigods, too, but it just wasn't all that useful. I would have to rank it my second favorite, if only because it introduced me to the wider world of fantasy fiction via the Melnibonean, Nehwon, and Cthulhu mythoi (I had only read ERB, Verne, and Tolkien prior to playing D&D).


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Post Posted: Fri Aug 13, 2010 7:44 am 
 

PHB. It was my first AD&D purchase. I retroactively went back and bought the MM. DMG came out later, so I am more inclined to look back at the PHB as the opening of the very large door.


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Post Posted: Fri Aug 13, 2010 7:54 am 
 

Ankles wrote:
...And I totally misremembered that.  Thanks for correcting me.  :D

For somebody who just stated that DDG/LL is his favorite AD&D rulebook, I definitely need to reread the old myths.


You could do worse than read this.

http://www.amazon.com/Meridian-Handbook ... 0452009278

I've an early hardback copy and as a early/mid teen, it was fantastic to read through the details of the myths.


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Post Posted: Fri Aug 13, 2010 8:05 am 
 

I went for the PHB as well, as I just loved the character choice as I started as a player way before DMing.

Although I do think the basic art in this and the DMG are timeless and would love to have the 'Dave, get the barbarian in the corner another drink, quick' and the backslapping artwork from page 101.


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Post Posted: Fri Aug 13, 2010 10:06 am 
 

Fiend Folio

It had a lot of weird creatures in there. But it also had the Death Knight and the Slaad, which at the time were totally awesome  :D


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Post Posted: Fri Aug 13, 2010 10:59 am 
 

FF     8O  8O  8O  8O  8O

Ok, now I see four votes for the FF. You are all banned from the site. :wink:

Have a nice day.  :lol:


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Post Posted: Fri Aug 13, 2010 11:23 am 
 

Invincible Overlord wrote:Fiend Folio

It had a lot of weird creatures in there. But it also had the Death Knight and the Slaad, which at the time were totally awesome  :D


Don't forget the Githyanki and Githzerai, too. Those four creatures alone (all by Charles Stross, I believe, currently a hack scifi writer but back then a great teenage monster creator ;)), along with EGG's contributions, make the book a keeper, IMO.


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Post Posted: Sat Aug 14, 2010 10:09 pm 
 

Interesting to see this old topic get resurrected.

My opinion hasn't changed since 2007.
The Monster Manual is still my favorite by far.

Regarding Deities & Demigods, I definitely see the appeal,
and it's great to see Cthulhu and his boys stat-ified D&D-style,
but it wasn't really very useful to me as a DM.
We did not play high-level campaigns.

It's a good book to own as a collector's item, though,
even if it's not as rare as is often claimed on eBay.

It's OD&D predecessor was cool, too.

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Post Posted: Sun Aug 15, 2010 3:25 am 
 

bbarsh wrote:FF     8O  8O  8O  8O  8O

Ok, now I see four votes for the FF. You are all banned from the site. :wink:

Have a nice day.  :lol:


Ahh, but the FF artwork was so different and new at the time. Githyanki and Son of Kyuss anyone?


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Post Posted: Sun Aug 15, 2010 8:22 am 
 

Great thread..this is a tough one for me. The DMG, PHB, MM and D&DG are all outstanding in their own right. I know the D&DG gets criticized a lot in game play, but I think it's very creative and the artwork in general is something that everyone put their best foot forward.

I can tell you the ones I don't feel are completely worthy ... definitely FF, UA, MM2 don't stack up to those four. And don't forget the DSG and the WSG.

I remember at the time FF came out, I thought it was a huge letdown (and I was in 4th/5th grade at the time :) ). There are some cool creatures in there (Githyankis for one), but there's way too many useless and unimaginative ones. I think there's a lot of uninspired work in there. I didn't realize at the time so many were compiled from previously published articles (since I live in the US obviously), but looking back I think a good deal of the creatures needed to be edited or re-thought-through from a creative standpoint. As much as I like some of the art, there's some real poor choices in there, too. The full page illustration of the Aleax guy swinging the sword in what looks like his chia-pet-style pubic hair is just downright inappropriate. They want to put in bare-breasted women as caryatid columns or whatever -- fine, more power to 'em! -- but that was a line that shouldn't have been crossed :lol:

MM2 I feel is far far worse. I don't even know where to begin...waste of time and money. I never liked the cover art on it either. This is the first time I felt completely ripped off from anything D&D.

I remember having a hard time in deciding whether to pick up the UA, DSG and the WSG. I flipped through them many times at Walden Books and kept thinking I should be buying them, especially UA, because "they're for D&D" but I just couldn't get over how useless I found them. UA had the biggest potential, but there's just something wrong about it. They should've just compiled them all together, I guess.

Lastly, MotP I do think is the most creative and interesting of this group of books. This one does stand out and doesn't deserve to be lumped in with these others. And I do really like the artwork within the book. I just never used the book much at all.

edit: I voted for D&DG just because I felt it wasn't getting enough attention in the polling :D

  
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