Favorite AD&D Rulebook
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Poll: Favorite AD&D Rulebook

Deities & Demigods 8%       8%  [ 11 ]
Dungeon Masters Guide 40%       40%  [ 56 ]
Fiend Folio 4%       4%  [ 5 ]
Manual of the Planes 4%       4%  [ 6 ]
Monster Manual 13%       13%  [ 18 ]
Monster Manual II 0%       0%  [ 0 ]
Players Handbook 22%       22%  [ 30 ]
Unearthed Arcana 9%       9%  [ 13 ]
Total votes : 139

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Post Posted: Wed Mar 07, 2012 10:27 am 
 

Don't know why but slightly surprised by the lack of love for the Fiend Folio for which I always had a soft spot, certainly for me the best outside the core three...

  

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Post Posted: Wed Mar 07, 2012 10:23 pm 
 

Tough call but had to vote for the PHB over DMG. Though the DMG is a wonderful thing and I find something new or newly-understood every time I dig into it, the PHB is the core of the game for me.

Part of it has to be that for the first six months or so of my AD&D career, a PHB was all we had. I was voluntold to be the DM after our first session with an experienced AD&Der and basically made up my own monsters and combat system based on the things mentioned in the PHB. It was a wild ride and I constantly try to get back to that.

The Players Handbook is my "desert island" gaming item, so it has to get my vote in a poll of favorites.


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Post Posted: Fri Mar 09, 2012 10:35 am 
 

DMG for me.  In my opinion, this is the best RPG rulebook ever published.

  

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Post Posted: Sun Mar 11, 2012 10:55 pm 
 

Toric wrote:DMG for me.  In my opinion, this is the best RPG rulebook ever published.


Toric wrote:DMG for me.  In my opinion, this is the best RPG rulebook ever published.


Is it your favorite, also?

The MM is still my favorite by a long shot.
But now that I've staggered back into playing the game, I think the PHB may be the *best*.
That wasn't the case a few years ago.

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Post Posted: Mon Mar 12, 2012 9:18 pm 
 

DMG for me all the way, I can still pick it up and seem to get something new out of it (perhaps suggests my attention span isn't that great though!)

2 questions about hard backs that have always been a low-grade niggle to me-

1 - why did TSR "present" the DDG
2 - why did the MM2 have stats for the squirrel?

answers on a postcard please........ :D


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Post Posted: Mon Mar 12, 2012 11:39 pm 
 

gyg wrote:DMG for me all the way, I can still pick it up and seem to get something new out of it (perhaps suggests my attention span isn't that great though!)

2 questions about hard backs that have always been a low-grade niggle to me-

1 - why did TSR "present" the DDG
2 - why did the MM2 have stats for the squirrel?

answers on a postcard please........ :D


Because they needed a rival for the housecat...which could easily kill a 0-level standard human.


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Post Posted: Tue Mar 13, 2012 12:25 am 
 

of course, it was obvious really.

Thanks for that Formcritic, with one mystery solved I can sleep more soundly in my bed :roll:


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Post Posted: Wed Mar 14, 2012 2:47 pm 
 

For me, the greatest RPG rulebook ever written is the 1st Edition AD&D DMG. There is a warmth to the writing therein that has never been replicated -- full of personal anecdotes from Gygax. As an aside, I reread all of the core 1st Edition AD&D rulebooks -- DMG, PHB, MM -- every five years simply for pleasure.

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