When I think AD&D, I think DMG, with the efreeti grasping the screaming rogue chick, fighting the knight and wizard on the doorstep to the City of Brass. I think of tables and charts beyond number and outside of any sort of organization, mysterious references to arcane bits of campaign lore and odd little comics, and ever more lists and lists and lists interspersed with indispensable advice.
g026r wrote:However, for worst books, how about a vote for the Dungeoneer or Wilderness Survival Guides?
zhowar1 wrote:Of the orange-spined manuals, I've gotten rid of the Manual of the Planes, Greyhawk Adventures, Dragonlance Adventures, Oriental Adventures and the Wilderness Survival Guide, but I've kept Unearthed Arcana, Monster Manual II and the Dungeoneer's Survival Guide. I've also kept the early five (non-orange spined).I like the presentation of the 'Underdark' as provided by these three manuals. MMII gives us monsters like aboleth, duergar, derro, cloakers etc; UA gives us duergar, drow and svirfneblin as PCs (what, no underground halflings?); and DSG gives the outline of the underground setting. While I am not a fan of the Easley covers, there's enough old school art in each manual to make them interesting. DSG has a few great David Sutherland pieces (any one know if this the last book to have his artwork?), plus I generally like the other interior artwork; UA has a bunch of Roslof drawings; and MMII has a plethora of Holloway (a bit a too much, though) and some Sutherland.Actually, a modified DSG wherein the MMII monsters and the PC races from UA were included would have been ideal.In comparison, WSG was just plain boring.Edit: I looked on Pen & Paper database, and Sutherland was an Interior Artist on a few later products (e.g. 2E Handbook) although he mostly did cartography in the later 80's.http://www.pen-paper.net/rpgdb.php?op=s ... atorid=507