Ok, here is a bit more info about Wee Warriors from Judy:
*******
I have no problem with re-printing Palace of the Vampire Queen.
However, what other modules do you mean? That was the only formal
module. Others were used at the Wee Warriors shop informally.
I am not sure what "history" you want. It was very informal. Palace
of the Vampire Queen was assembled one at a time by me in our living
room. There were two printings, but the second printing was not
well-received due to a change in the cover art.
As to the early days of gaming, I can't be much help. I was rarely
allowed to play because Pete said I didn't play by the unspoken rules
of warfare, whatever that means.
Good luck with your project.
judy
*******
OK, Dwarven Glory I sort of remember. Misty Isles I don't. Those two
would have been put together after the shop was opened, so I would
have had minimal contact with them. I did do the cover art for one of
them (terrible drawing) because Brad had left. I don't know where or
to whom they were sold. I am pretty sure they were not sold in local
hobby shops - Wee Warriors was the only place you could get gaming
supplies in the San Luis Obispo area when it opened.
Palace of the Vampire Queen was first packaged in the black folder
inside a ziplock bag. The sheets were not bound. The second printing
had a green cover sheet and was packaged loose in a ziplock bag. I
ran across one of the black covers recently. There were evidently
extras and my mother had been using them for filing. We didn't keep
samples of the module.
Pete met Brad in Los Angeles while Pete was in the army and he later
moved with us to Morro Bay for free rent in exchange for art work
after the shop opened. That arrangement lasted 6 months to 8 months
or so until he moved on. I have no idea where he went from there. As
far as I know no one kept in touch. Palace of the Vampire Queen was
released before the shop opened.
Some printing was done on an old printer in the shop basement. That
was not really successful because Pete kept jamming the printer. He
does not have an affinity with mechanical objects.
The ideas and backgrounds for the modules was Pete's. I don't think
Brad had much input into that part of it, but I could be wrong. Pete
had always come up with scenarios for games - this was just writing them down.
judy
*****
So for you print junkies we have some more info