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Post Posted: Thu May 31, 2007 12:46 pm 
 

Beyondthebreach wrote:Chill out Aneoth -......... Anyway, if you don't like my answer, no need to so vigorously poke holes in it.  It's "just for fun", right?


Sorry, I did not intend to be hostile to your solution and I do agree it COULD work, But as I said above:
"And last but not least (IMO)  what could POSSIBLY be in that destination room that is worth waiting 20 years for? When you could instead say  "to heck with this crap, lets go around this place and continue with our adventuring lives"."


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Post Posted: Thu May 31, 2007 1:23 pm 
 

Aneoth wrote:And last but not least (IMO)  what could POSSIBLY be in that destination room that is worth waiting 20 years for? When you could instead say  "to heck with this crap, lets go around this place and continue with our adventuring lives".

Hundreds of small, flimsy, faux-wood boxes containing simple parchment booklets written by the scribes "Gygax" and "Arneson".   :D

Other than that . . . the ultimate weapon or defense?  a limitless source of power?  infinite knowledge? the secret to immortality?  And if word ever leaked out  . . .

  


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Post Posted: Thu May 31, 2007 1:40 pm 
 

Aneoth wrote:I do not get your logic.

Whether you are in a cart, or walking, you are still going down the same hall. And you age continuously with each step, or wheel roll taken if you continue down that same hall in the same direction. (or you continue to get younger if going down that hall).

Getting to the halfway point and continuing does not make you revert from what I have read. You simply continue to age, or get younger. Again depending on which hall you are in.


Again, you are only walking into the hallway until the halfway point after the halfway point in the hallway you are now walking out of the hallway. I guess I don't get what is so difficult about it.

And poking holes in your "logic" I don't know too many people walking around that are at deaths door.


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Post Posted: Thu May 31, 2007 2:15 pm 
 

Okay,

First :
Convince the thief to go through the corridor of Age with a rope around his chest. At the time he is just passed away, bring his corpse back with the rope. If he is dead, logically he will still be dead. And still old. But be carefull, his bones are weaker now. :oops:
Second:
Try to give that corpse a last breath, with you first aid feat. Just a little one, a little moment...
Maybe this won't be easy, but it was just a thief... not a very important character after all  :)
Third:
As soon as you see something in the very old eyes of the thief, just a proof that there is a weak life back to your dear old good fellow, throw him through the Youth corridor.
You now have a good candidate for a cure of youth!

Another way perhaps, is the use of a pregnant woman -well it can be in the very beginning of his pregnancy  :twisted: . Ouups.
If she goes through the corridor of Age, she will have her baby quickly.
Then you put the baby in a little carriage and throw him/her through the corridor.
Not a very elegant solution... after that you will have a stupid teenager without any education with you, crap!  :x

Both solutions are not politically correct, sorry for that!  If I were a stupid teenager fond of ADD, I will be proud of those solutions.

Well, that's what I am... :roll:
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Post Posted: Thu May 31, 2007 2:19 pm 
 

le Rahib wrote:If she goes through the corridor of Age, she will have her baby quickly.

Make sure you wear raingear for when her belly explodes.  :twisted:


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Post Posted: Thu May 31, 2007 2:38 pm 
 

jasonw1239 wrote:Make sure you wear raingear for when her belly explodes.  :twisted:



Fine, great advice! :D

Heh-heh à la Beavis and Butthead

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Post Posted: Thu May 31, 2007 3:32 pm 
 

Again, you are only walking into the hallway until the halfway point after the halfway point in the hallway you are now walking out of the hallway. I guess I don't get what is so difficult about it.
And poking holes in your "logic" I don't know too many people walking around that are at deaths door.


I have known several folks at deaths door who could both walk and open doors......

I must have missed the part where he stated this was a test of skills for twisting the DM's words and adding your own revisions to make it easier.

Plaag wrote:Challenge:
You and a fellow adventurer have come upon a room with two identical hallways side by side (impenetrable walls and ceiling) each with a door at the end. One hallway makes you younger, one makes you older. Both doors would if you get past lead to the same room. Both hallways are triggered by distance traveled, so by the time you reach the end of one you are either a dying elder or a dying baby. Heading back out of a hallway returns you to your normal age.
How do you make it past either of the doors?
((oh, and no spells))
ShaneG.


"Both hallways are triggered by distance traveled, so by the time you reach the end of one you are either a dying elder or a dying baby."


Perhaps Shane will bless us with an answer soon, before someone blows a gaskit............. :roll:  :roll:


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Post Posted: Thu May 31, 2007 3:38 pm 
 

Aneoth wrote:I must have missed the part where he stated this was a test of skills for twisting the DM's words and adding your own revisions to make it easier


You obviously never read my first post. Again, I am not claiming victory, nor am I insisting that I am right. I am simply saying it could be a "trick question" and that the answer could be that. I am not trying to twist anything.  You are the one who attacked eveyone else's answers and said that they were all wrong, not me.


Aneoth wrote:Perhaps Shane will bless us with an answer soon, before someone blows a gaskit............. :roll:  :roll:


This I agree with.


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Post Posted: Thu May 31, 2007 3:42 pm 
 

le Rahib wrote:Okay,

First :
Convince the thief to go through the corridor of Age with a rope around his chest. At the time he is just passed away, bring his corpse back with the rope. If he is dead, logically he will still be dead. And still old. But be carefull, his bones are weaker now. :oops:
Second:
Try to give that corpse a last breath, with you first aid feat. Just a little one, a little moment...
Maybe this won't be easy, but it was just a thief... not a very important character after all  :)
Third:
As soon as you see something in the very old eyes of the thief, just a proof that there is a weak life back to your dear old good fellow, throw him through the Youth corridor.
You now have a good candidate for a cure of youth!


I like this method too, with perhaps a couple of small revisions. Dont toss the thief!! for one..... someone could escort the thief part of the way into the youth hall then let him continue on his own once he gets some of hit life back.

However, didnt Shane state that once you are back at the beginning of the hall you are already reverted back to your beginning age?


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Post Posted: Thu May 31, 2007 3:43 pm 
 

You obviously never read my first post. Again, I am not claiming victory, nor am I insisting that I am right. I am simply saying it could be a "trick question" and that the answer could be that. I am not trying to twist anything.  You are the one who attacked eveyone else's answers and said that they were all wrong, not me.


Dude, you really should get a real life...... :roll:  :roll:


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Post Posted: Thu May 31, 2007 3:48 pm 
 

Aneoth wrote:
Dude, you really should get a real life...... :roll:  :roll:


Excuse me? I am hoping that this is in jest.


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Post Posted: Thu May 31, 2007 4:02 pm 
 

Aneoth, here's an idea: why don't you take this whole thing really, really seriously?

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Post Posted: Thu May 31, 2007 5:37 pm 
 

8O

Thought this was something for fun.

As for the answer, I got this off a site that has this as a challenge (but it hasn't been answered yet - so when I know, you'll all know)

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Post Posted: Thu May 31, 2007 9:34 pm 
 

Plaag wrote:8O

Thought this was something for fun.

As for the answer, I got this off a site that has this as a challenge (but it hasn't been answered yet - so when I know, you'll all know)

ShaneG.
(stress mine)

Nice - lets hope the original asker of the question doesn't die of old age (or young youth!) and we find out the answer soon, otherwise Acaeum blood will be spilt - which seems a bit silly really.

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Post Posted: Fri Jun 01, 2007 9:20 am 
 

Plaag wrote:As for the answer, I got this off a site that has this as a challenge (but it hasn't been answered yet - so when I know, you'll all know)

Oh, you are a right bastard, then!   :D

  


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Post Posted: Fri Jun 01, 2007 9:37 am 
 

Plaag wrote:As for the answer, I got this off a site that has this as a challenge (but it hasn't been answered yet - so when I know, you'll all know)

ShaneG.


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Post Posted: Fri Jun 01, 2007 9:51 am 
 

khartsfield wrote:
You, sir, are the epitome of Neutral Evil.


:twisted: Yes, yes I am :P

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Post Posted: Fri Jun 01, 2007 9:52 am 
 

Something tells me we are all going to be disappointed by the answer.


Hmm, no, I don't have a gambling problem, I'm winning, and winning is not a problem. That's like saying Michael Jordan has a basketball problem, or Def Leppard has an awesomeness problem. So why don't y'all pour some sugar on that?

  

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Post Posted: Fri Jun 01, 2007 10:45 am 
 

While we wait..one more challenge that I read once back in the day..and know the answer to :) (altered for fantasy flair)

City of Contradiction
You and your party has arrived in the underground city of Contradiction divided by the river of Neutrality. Consulting the bard of your group you learn that the residents on one side of the city are honest, truthful folk, while those on the other side are conniving, habitual liars. However all throughout the day (and night) the residents can often times mingle on both sides of the river. You need to find an inn to rest on the side most beneficial to your party (be it evil or good) before tackling your way back above ground. The River of Neutrality nullifies any detection magics (besides your spell casters have also used all of their spells just getting down here.) How do you determine which side of the city your party needs to find shelter?

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Post Posted: Fri Jun 01, 2007 10:58 am 
 

Plaag wrote:While we wait..one more challenge that I read once back in the day..and know the answer to :) (altered for fantasy flair)

City of Contradiction
How do you determine which side of the city your party needs to find shelter?

ShaneG.


Kill everyone in whichever town is of opposite alighnment to the party.  The skulkers on the other side can just stay there and keep quiet.  :)


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