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Post Posted: Thu May 31, 2007 11:31 am 
 

Many of you keep harping about being carried, or riding in a cart, or some other wierd way of traveling down the hall, and YET, the statement has been made and repeated at least twice that the magic works against distance traveled........ DOWN either hallway.....  Period.....

It seems to me that your method of travel would have NOTHING to do with the results of your travel.

You could travel on your own two legs, slithering like a snake on your belly, front ways and/or backwards (Or some freaky combination), zigzagging, crawling on your hands and knees, walking on the roof, walking on the wall, carried in a cart, or on someone's back, even a teleport spell is traveling (Even if it is instantaneous), yet in ALL of the above cases, you ARE STILL TRAVELING............DOWN the HALL.
And if you get back to the room where you started, then you are back to your original age. PERIOD....

The actual distance traveled DOWN the corridor is the key and THAT is what ages you.

The ONLY solution that I have seen that I would try (As a PC) is the ‘go down the old hall, pass the door then go halfway down the young hall and back again to the destination room' solution. I would not try the young hall first, as you would not be able to reach the door as an infant. And BTW; It was clearly stated that you would be dying once you got to the end of either hall, not actually dead......

Of course I could be wrong.  :roll:


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Last edited by Gnat the Beggar on Thu May 31, 2007 11:52 am, edited 1 time in total.
  

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Post Posted: Thu May 31, 2007 11:46 am 
 

Aneoth wrote:The ONLY solution that I have seen that I would try (As a PC) is the ‘go down the old hall, pass the door then go halfway down the young hall and back again to the destination room' solution. He said you would be dying once you got to the end of either hall, not actually dead......



Good solution if this is indeed a play on words ("dying" vice "dead").  The PCs would learn this by trial & error.

My interpretation was that the PCs are dead when they get to the end of a hall, and are therefore physically unable to open the door.  

BTW, what happens to the PC's memory as he goes down the younger hall?  Does he retain his memory?  I would think he would not retain it, since the brain/memory are a function of age.

It would also give the PCs the chance to learn what it's like to be Merlin :)

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Post Posted: Thu May 31, 2007 11:47 am 
 

Aneoth wrote:Many of you keep harping about being carried, or riding in a cart, or some other wierd way of traveling down the hall, and YET, the statement has been made and repeated at least twice that the magic works against distance traveled........ DOWN either hallway.....  Period.....

It seems to me that your method of travel would have NOTHING to do with the results of your travel.

You could travel on your own two legs, slithering like a snake on your belly, front ways and/or backwards (Or some freaky combination), zigzagging, crawling on your hands and knees, walking on the roof, walking on the wall, carried in a cart, or on someone's back, even a teleport spell is traveling (Even if it is instantaneous), yet in ALL of the above cases, you ARE STILL TRAVELING.............
And if you get back to the room where you started, then you are back to your original age. PERIOD....

The actual distance traveled DOWN the corridor is the key and THAT is what ages you.

The ONLY solution that I have seen that I would try (As a PC) is the ‘go down the old hall, pass the door then go halfway down the young hall and back again to the destination room' solution. I would not try the young hall first, as you would not be able to reach the door as an infant. And BTW; It was clearly stated that you would be dying once you got to the end of either hall, not actually dead......

Of course I could be wrong.  :roll:


I made mention of a cart because of the fact that the cart would keep rolling regardless of your own condition.  When you reach the halfway point you are now revrting back to the age that you were before you reached the end of the hall.  Thats why I think its a trick question and the halfway point of the hall is the trick.


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Post Posted: Thu May 31, 2007 12:02 pm 
 

bclarkie wrote:
I made mention of a cart because of the fact that the cart would keep rolling regardless of your own condition.  When you reach the halfway point you are now revrting back to the age that you were before you reached the end of the hall.  Thats why I think its a trick question and the halfway point of the hall is the trick.

I do not get your logic.

Whether you are in a cart, or walking, you are still going down the same hall. And you age continuously with each step, or wheel roll taken if you continue down that same hall in the same direction. (or you continue to get younger if going down that hall).

Getting to the halfway point and continuing does not make you revert from what I have read. You simply continue to age, or get younger. Again depending on which hall you are in.


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Post Posted: Thu May 31, 2007 12:11 pm 
 

Well we are all dying as we speak so...


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Post Posted: Thu May 31, 2007 12:18 pm 
 

Okay - I swear this would work  :D  (even if it isn't the correct solution).

Both adventurers walk down the "youth" corridor until they are children/babies (just short of "dying").  One adventurer stays in the corridor until he grows up to an adult.   The other adventurer makes trip back and forth to bring supplies and keep the child alive.

Eventually the "baby" is now an adult and standing just before the door.  He opens it and enters.

Sure, it's a 20 year committment and oppressively dull and boring existence . . . but it should work . . .  right?


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Post Posted: Thu May 31, 2007 12:26 pm 
 

Beyondthebreach wrote:The other adventurer makes trip back and forth to bring supplies and keep the child alive.

Eventually the "baby" is now an adult and standing just before the door.  He opens it and enters.

Sure, it's a 20 year committment and oppressively dull and boring existence . . . but it should work . . .  right?

And how pray tell would this infant/baby/child protect itself when the other is gone hunting, fishing, whatever?

Even an aged (or young) wondering monster can easily kill a small child or infant. They (Mostly) have teeth and claws, while all we have is stinky diapers. Not a good match.

And if the child lost its memories of its PC CLASS (Mage, fighter, cleric, etc.) and therefore all levels from that experience and training, then how could it get that training back and the resulting hit points from advanced levels? Only the other PC could train the child/infant and ONLY in what that older PC knows, so if they were NOT the same class before then they would be afterwards.

BTW:  A zero level infant has what... 1-2 hit points? What about colds, disease?

And last but not least (IMO)  what could POSSIBLY be in that destination room that is worth waiting 20 years for? When you could instead say  "to heck with this crap, lets go around this place and continue with our adventuring lives".


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Post Posted: Thu May 31, 2007 12:42 pm 
 

Chill out Aneoth - it's a riddle.  Riddles usually have ridiculous answers.  :D

I'm not looking to provide a practical explanation of how an infant would survive - I don't think it's necessary as he's in a corridor that magically ages him and is also resistant to all magic, digging, etc

It's a brain teaser, not a practical situation (not practical even in the sense of the D&D world).

Suffice to say if in our purely hypothetical riddle situation, the infant were to survive, then would my answer not work?  Really, he'd only need to make it to childhood, if that makes you feel better.

Anyway, if you don't like my answer, no need to so vigorously poke holes in it.  It's "just for fun", right?


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Post Posted: Thu May 31, 2007 12:46 pm 
 

Beyondthebreach wrote:Chill out Aneoth -......... Anyway, if you don't like my answer, no need to so vigorously poke holes in it.  It's "just for fun", right?


Sorry, I did not intend to be hostile to your solution and I do agree it COULD work, But as I said above:
"And last but not least (IMO)  what could POSSIBLY be in that destination room that is worth waiting 20 years for? When you could instead say  "to heck with this crap, lets go around this place and continue with our adventuring lives"."


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Post Posted: Thu May 31, 2007 1:23 pm 
 

Aneoth wrote:And last but not least (IMO)  what could POSSIBLY be in that destination room that is worth waiting 20 years for? When you could instead say  "to heck with this crap, lets go around this place and continue with our adventuring lives".

Hundreds of small, flimsy, faux-wood boxes containing simple parchment booklets written by the scribes "Gygax" and "Arneson".   :D

Other than that . . . the ultimate weapon or defense?  a limitless source of power?  infinite knowledge? the secret to immortality?  And if word ever leaked out  . . .

  


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Post Posted: Thu May 31, 2007 1:40 pm 
 

Aneoth wrote:I do not get your logic.

Whether you are in a cart, or walking, you are still going down the same hall. And you age continuously with each step, or wheel roll taken if you continue down that same hall in the same direction. (or you continue to get younger if going down that hall).

Getting to the halfway point and continuing does not make you revert from what I have read. You simply continue to age, or get younger. Again depending on which hall you are in.


Again, you are only walking into the hallway until the halfway point after the halfway point in the hallway you are now walking out of the hallway. I guess I don't get what is so difficult about it.

And poking holes in your "logic" I don't know too many people walking around that are at deaths door.


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Post Posted: Thu May 31, 2007 2:15 pm 
 

Okay,

First :
Convince the thief to go through the corridor of Age with a rope around his chest. At the time he is just passed away, bring his corpse back with the rope. If he is dead, logically he will still be dead. And still old. But be carefull, his bones are weaker now. :oops:
Second:
Try to give that corpse a last breath, with you first aid feat. Just a little one, a little moment...
Maybe this won't be easy, but it was just a thief... not a very important character after all  :)
Third:
As soon as you see something in the very old eyes of the thief, just a proof that there is a weak life back to your dear old good fellow, throw him through the Youth corridor.
You now have a good candidate for a cure of youth!

Another way perhaps, is the use of a pregnant woman -well it can be in the very beginning of his pregnancy  :twisted: . Ouups.
If she goes through the corridor of Age, she will have her baby quickly.
Then you put the baby in a little carriage and throw him/her through the corridor.
Not a very elegant solution... after that you will have a stupid teenager without any education with you, crap!  :x

Both solutions are not politically correct, sorry for that!  If I were a stupid teenager fond of ADD, I will be proud of those solutions.

Well, that's what I am... :roll:
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Post Posted: Thu May 31, 2007 2:19 pm 
 

le Rahib wrote:If she goes through the corridor of Age, she will have her baby quickly.

Make sure you wear raingear for when her belly explodes.  :twisted:


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Post Posted: Thu May 31, 2007 2:38 pm 
 

jasonw1239 wrote:Make sure you wear raingear for when her belly explodes.  :twisted:



Fine, great advice! :D

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Post Posted: Thu May 31, 2007 3:32 pm 
 

Again, you are only walking into the hallway until the halfway point after the halfway point in the hallway you are now walking out of the hallway. I guess I don't get what is so difficult about it.
And poking holes in your "logic" I don't know too many people walking around that are at deaths door.


I have known several folks at deaths door who could both walk and open doors......

I must have missed the part where he stated this was a test of skills for twisting the DM's words and adding your own revisions to make it easier.

Plaag wrote:Challenge:
You and a fellow adventurer have come upon a room with two identical hallways side by side (impenetrable walls and ceiling) each with a door at the end. One hallway makes you younger, one makes you older. Both doors would if you get past lead to the same room. Both hallways are triggered by distance traveled, so by the time you reach the end of one you are either a dying elder or a dying baby. Heading back out of a hallway returns you to your normal age.
How do you make it past either of the doors?
((oh, and no spells))
ShaneG.


"Both hallways are triggered by distance traveled, so by the time you reach the end of one you are either a dying elder or a dying baby."


Perhaps Shane will bless us with an answer soon, before someone blows a gaskit............. :roll:  :roll:


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Post Posted: Thu May 31, 2007 3:38 pm 
 

Aneoth wrote:I must have missed the part where he stated this was a test of skills for twisting the DM's words and adding your own revisions to make it easier


You obviously never read my first post. Again, I am not claiming victory, nor am I insisting that I am right. I am simply saying it could be a "trick question" and that the answer could be that. I am not trying to twist anything.  You are the one who attacked eveyone else's answers and said that they were all wrong, not me.


Aneoth wrote:Perhaps Shane will bless us with an answer soon, before someone blows a gaskit............. :roll:  :roll:


This I agree with.


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Post Posted: Thu May 31, 2007 3:42 pm 
 

le Rahib wrote:Okay,

First :
Convince the thief to go through the corridor of Age with a rope around his chest. At the time he is just passed away, bring his corpse back with the rope. If he is dead, logically he will still be dead. And still old. But be carefull, his bones are weaker now. :oops:
Second:
Try to give that corpse a last breath, with you first aid feat. Just a little one, a little moment...
Maybe this won't be easy, but it was just a thief... not a very important character after all  :)
Third:
As soon as you see something in the very old eyes of the thief, just a proof that there is a weak life back to your dear old good fellow, throw him through the Youth corridor.
You now have a good candidate for a cure of youth!


I like this method too, with perhaps a couple of small revisions. Dont toss the thief!! for one..... someone could escort the thief part of the way into the youth hall then let him continue on his own once he gets some of hit life back.

However, didnt Shane state that once you are back at the beginning of the hall you are already reverted back to your beginning age?


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Post Posted: Thu May 31, 2007 3:43 pm 
 

You obviously never read my first post. Again, I am not claiming victory, nor am I insisting that I am right. I am simply saying it could be a "trick question" and that the answer could be that. I am not trying to twist anything.  You are the one who attacked eveyone else's answers and said that they were all wrong, not me.


Dude, you really should get a real life...... :roll:  :roll:


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