bclarkie wrote:Okay, I have been thinking about this and I have a question. Is the "trap" triggered by steps or is it triggered by the distance travelled? Depending on your answer I may have the solution, but perhaps not.
Plaag wrote:Distance traveled.ShaneG.
Plaag wrote:impenetrable walls
bclarkie wrote: This is a trick question isn't it? If it is I think that I know the answer.
bombadil wrote:...There was a pile of heads stacked up around me at the end of every day. Very cold work. No gloves, blowing snow, bloody knife handle slippery as hell...
PM-Knight wrote:Hi Shane,I have a "possible" solution, based on just the ceiling & walls being impenetrable. Each adventurer goes halfway down separate hallways, using string or counting steps, etc. At this point they physically dig under the adjoining wall so they can now switch hallways. The older person will now become younger and the younger person will become older, until they reach their individual doors to the same room, at which point they should be the same age as when they started, minus walking & digging time of course
jonjhargreaves wrote: spit it out then (takes opportunity to try out new smilies)
Plaag wrote:Challenge:You and a fellow adventurer have come upon a room with two identical hallways side by side (impenetrable walls and ceiling) each with a door at the end. One hallway makes you younger, one makes you older. Both doors would if you get past lead to the same room. Both hallways are triggered by distance traveled, so by the time you reach the end of one you are either a dying elder or a dying baby. Heading back out of a hallway returns you to your normal age.How do you make it past either of the doors?
Aneoth wrote:The ONLY solution that I have seen that I would try (As a PC) is the ‘go down the old hall, pass the door then go halfway down the young hall and back again to the destination room' solution. He said you would be dying once you got to the end of either hall, not actually dead......
Aneoth wrote:Many of you keep harping about being carried, or riding in a cart, or some other wierd way of traveling down the hall, and YET, the statement has been made and repeated at least twice that the magic works against distance traveled........ DOWN either hallway..... Period.....It seems to me that your method of travel would have NOTHING to do with the results of your travel.You could travel on your own two legs, slithering like a snake on your belly, front ways and/or backwards (Or some freaky combination), zigzagging, crawling on your hands and knees, walking on the roof, walking on the wall, carried in a cart, or on someone's back, even a teleport spell is traveling (Even if it is instantaneous), yet in ALL of the above cases, you ARE STILL TRAVELING.............And if you get back to the room where you started, then you are back to your original age. PERIOD....The actual distance traveled DOWN the corridor is the key and THAT is what ages you.The ONLY solution that I have seen that I would try (As a PC) is the ‘go down the old hall, pass the door then go halfway down the young hall and back again to the destination room' solution. I would not try the young hall first, as you would not be able to reach the door as an infant. And BTW; It was clearly stated that you would be dying once you got to the end of either hall, not actually dead......Of course I could be wrong.
bclarkie wrote:I made mention of a cart because of the fact that the cart would keep rolling regardless of your own condition. When you reach the halfway point you are now revrting back to the age that you were before you reached the end of the hall. Thats why I think its a trick question and the halfway point of the hall is the trick.