Mars wrote:Assuming that the hallway has a linear aging formula such 1 step = 1 year (+/-), I think you might need some kind of teleport spell so you don't actually walk down the halfway, hence do not age except for maybe the last step at the door.
Plaag wrote:I mentioned no spells ShaneG.
bclarkie wrote:Okay, I have been thinking about this and I have a question. Is the "trap" triggered by steps or is it triggered by the distance travelled? Depending on your answer I may have the solution, but perhaps not.
Plaag wrote:Distance traveled.ShaneG.
Plaag wrote:impenetrable walls
bclarkie wrote: This is a trick question isn't it? If it is I think that I know the answer.
bombadil wrote:...There was a pile of heads stacked up around me at the end of every day. Very cold work. No gloves, blowing snow, bloody knife handle slippery as hell...
PM-Knight wrote:Hi Shane,I have a "possible" solution, based on just the ceiling & walls being impenetrable. Each adventurer goes halfway down separate hallways, using string or counting steps, etc. At this point they physically dig under the adjoining wall so they can now switch hallways. The older person will now become younger and the younger person will become older, until they reach their individual doors to the same room, at which point they should be the same age as when they started, minus walking & digging time of course
jonjhargreaves wrote: spit it out then (takes opportunity to try out new smilies)
Plaag wrote:Challenge:You and a fellow adventurer have come upon a room with two identical hallways side by side (impenetrable walls and ceiling) each with a door at the end. One hallway makes you younger, one makes you older. Both doors would if you get past lead to the same room. Both hallways are triggered by distance traveled, so by the time you reach the end of one you are either a dying elder or a dying baby. Heading back out of a hallway returns you to your normal age.How do you make it past either of the doors?