Plaag wrote:Challenge:You and a fellow adventurerShaneG.
Plaag wrote:Challenge:You and a fellow adventurer have come upon a room with two identical hallways side by side (impenetrable walls and ceiling) each with a door at the end. One hallway makes you younger, one makes you older. Both doors would if you get past lead to the same room. Both hallways are triggered by distance traveled, so by the time you reach the end of one you are either a dying elder or a dying baby. Heading back out of a hallway returns you to your normal age.How do you make it past either of the doors?((oh, and no spells))ShaneG.
Keith the Thief wrote:I've always been curious though, whether this was a product of our DM's imagination, or something he'd taken from a module or perhaps a novel.I don't think it's from a module, although I'm not completely sure (there were not many modules out at the time), and I haven't read extensively enough in the sword & sorcery genre to know if it came from a novel. I've lost touch the DM, or I'd just ask him.Have any of you heard of this particular "trap"?Thanks,Keith
In addition, they visit Burnt Island, Deathwater Island (an island containing a pool of water that turns anything, including another lost Lord, to gold)
jasonw1239 wrote:http://en.wikipedia.org/wiki/The_Voyage ... wn_TreaderThere is a line in the plot summary section:
ExTSR wrote:A clerical Lower Water (L4) would seem to help... unless the pool is invulnerable to magical effects, in which case you seem to be skrude.
Keith the Thief wrote:Do you remember whether the charaters in the novel solved the puzzle?
Keith the Thief wrote:Jason and MadMaligor: Do you remember whether the charaters in the novel solved the puzzle? Thanks much,Keith
AdderMcOne wrote:If going through the door at the end negates the aging effect then it wouldn't matter which corridor is used - except a baby wouldn't be able to open the door, whereas an older person could still reach the handle I may have a possible solution if the effect is not negated:Person walks down the "getting older" passage, opens the door and enters the room. Opens the door to the "getting younger" corridor and walks exactly halfway down turns around and comes back. They should then be at the age they started at when they first entered the corridor, as they've spent as much time/distance in each corridor.It wouldn't work using the "getting younger" corridor first as the baby wouldn't be able to reach the door handle as stated above.Am I close?
Mars wrote:Assuming that the hallway has a linear aging formula such 1 step = 1 year (+/-), I think you might need some kind of teleport spell so you don't actually walk down the halfway, hence do not age except for maybe the last step at the door.