Beyondthebreach wrote:Giving it a little bit more thought . . . I suspect that the solution is simple, but not readily apparent (which is what riddles are all about in the first place). So, my suggestion is to take a gold bowl, put some items in it and "dip" it into the water. The items in the gold bowl turn into gold coins, the bowl is lifted out and there ya' go! You could even use a bare hand and make sure to keep one edge above the water.Keep repeating as needed. The trick (and the trap) is to not attempt to get the coins at the bottom and it is likely nothing would work - the pool is too deep, resistant to magic, etc.
Keith the Thief wrote:It would be fun to have a running thread of mind-teasing puzzles/tricks like this, wouldn't it?Keith
Plaag wrote:Well Frank (Deadlord39) has his NPC's thread Would be cool to read the ideas people come up with.ShaneG.
Keith the Thief wrote:I haven't explored Frank's thread. I'll check that out.THanks
Keith the Thief wrote:It would be fun to have a running thread of mind-teasing puzzles/tricks like this, wouldn't it?
grodog wrote:Tricks and puzzles are one of my favorite areas of the game, and one that has, in general, been sorely ignored over the many years. Traps and riddles get all of the attention, but good tricks are among the best encounters, IMO (like Dan's pool---brilliant!).
brute wrote:Great trick!!! I would agree the coins at the bottom are only a distraction, and that the 'gold bucket full of junk' is the key. Excellent!Thanks for posting.Brute
Keith the Thief wrote:During the first D&D campaign I ever played (a stereotypical dungeon to slay a red dragon in the summer of 78 ), our DM threw a riddle at us that I've always wondered about.It was a pool/fountain full of gold coins. The trick was that any object (including hands and other body parts) immersed in the water would "dissolve" and turn into gold coins and float to the bottom.The pool seemed impervious to magic, and our party of 4 to 5th level PCs (I was the thief ) never solved it.I've always been curious though, whether this was a product of our DM's imagination, or something he'd taken from a module or perhaps a novel.
Afrika Corps wrote: The halfling was relieved when he saw the outline of a dimly lit fortified city in the distance and heard the sounds of flute music coming from civilization in the huge underground cavern.. rescue at last he thought as he rushed to the city gates where he was joyously welcomed in to be the main course at the kolbolds King's banquet in the kolbold stronghold undergound city of K'irbadtz. Every part of him was devoured, savoured and enjoyed by the Kings guests as they sucked the very last marrow fom his bones. Mmmm, those halflings are tasty eatin'!!! Our paladin and berserker barbarian fighter who had decided to break away from the party and fight their way out to try and find an exit were unmercifully hunted down in a labryinth of traps by a sadistic and bloodthirsty group of minotaurs and orcs. After witnessing the brutal vivesection , torture and decapitation of his brave comrade, the paladin with only 2 hit points left and enemies closing in on all sides said a prayer to his pious deity and took his own life.
Afrika Corps wrote: The halfling was relieved when he saw the outline of a dimly lit fortified city in the distance and heard the sounds of flute music coming from civilization in the huge underground cavern.. rescue at last he thought as he rushed to the city gates where he was joyously welcomed in to be the main course at the kolbolds King's banquet in the kolbold stronghold undergound city of K'irbadtz. Every part of him was devoured, savoured and enjoyed by the Kings guests as they sucked the very last marrow fom his bones.
Our paladin and berserker barbarian fighter who had decided to break away from the party and fight their way out to try and find an exit were unmercifully hunted down in a labryinth of traps by a sadistic and bloodthirsty group of minotaurs and orcs. After witnessing the brutal vivesection , torture and decapitation of his brave comrade, the paladin with only 2 hit points left and enemies closing in on all sides said a prayer to his pious deity and took his own life.
Deadlord39 wrote:Killer DM's never last long. Too unrealistic, and it gets boring.
Deadlord39 wrote: My only caveat is that I almost never put characters in a no-choice situation. The choices may suck, but they always have a choice. Stupidity does tend to negate my philosophy, however.
"It was a pool/fountain full of gold coins. The trick was that any object (including hands and other body parts) immersed in the water would "dissolve" and turn into gold coins and float to the bottom."