Pool full of gold coins ...
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Post Posted: Fri Jun 01, 2007 11:10 am 
 

FormCritic wrote:
Kill everyone in whichever town is of opposite alighnment to the party.  The skulkers on the other side can just stay there and keep quiet.  :)


Now what sort of half-assed solution is that?  Just kill them all and let their respective gods sort them out. :)

I know the actual answer, but I'll keep quiet for those who don't.


Last edited by g026r on Fri Jun 01, 2007 11:12 am, edited 1 time in total.
  

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Post Posted: Fri Jun 01, 2007 11:11 am 
 

lol

what a world, what a world.........


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Post Posted: Fri Jun 01, 2007 11:28 am 
 

A better solution...

Walk into the nicest inn.  Declare your alighnment and your intention to kill anyone who has a problem with it.

If no one attacks you, you have chosen correctly.

If someone attacks you, kill everyone on that side of the river.

Repeat as necessary.   :D

Of course...this is coming from a player and DM who has never seen a party actually complete the Village of Hommlet adventure.  The townspeople have all the good treasure and robbing them is more convenient.


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Post Posted: Fri Jun 01, 2007 12:07 pm 
 

Ask someone a yes/no answer to something you know is true, that they should know the answer to as well. If they answer yes, then you have an honest person, and go from there.

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Post Posted: Fri Jun 01, 2007 11:43 pm 
 

Plaag wrote:While we wait..one more challenge that I read once back in the day..and know the answer to :) (altered for fantasy flair)

City of Contradiction
How do you determine which side of the city your party needs to find shelter?

ShaneG.


I believe that I actually know this one, thanks to an old Doctor Who (Tom Baker) episode. Since the townspeople intermix, you would have to go to one side and ask someone, "If we were to ask the majority of people on the other side of the river, which inn is the best inn for us to stay in, which inn would they pick?". Next, you would go to the other side and ask the same question. It might be best to ask up to three people on each side, just to make sure you have consistent data.

Anyhow, the result is that if you are on the lying side, they will lie and say that the good side would say to stay at the EVIL INN. If you are on the honest side, they will be honest and say that the lying side would say to stay at the EVIL INN. This way you stay at the inn or side of the city that is NOT chosen :wink:

Hopefully I got that right, as it's been a long week and I'm too tired to think clearly enough to get these things right, so I hope my recollection of Dr. Who helped me  :)  as the intermixing of people threw me at first.


"Okay, we turn the corner and see a Purple 'WHAT' !?!" . . (the DM rolls a 20 or so he says) . . It all went black right after that.

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Post Posted: Sat Jun 02, 2007 12:52 am 
 

You ask any townsperson, "If I ask you if this is the good side, will you say yes?". If it is good, truthtellers will say yes, liars will say yes. If it is the bad side, both will say no.


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Post Posted: Sat Jun 02, 2007 4:28 am 
 

I first saw this in the Jim Henson film: Labyrinth, the girl has only one question to ask to one of two door-knockers guarding 2 passageways.

One door-knocker always speaks true, the other always lies.  By asking which path the other would say was safe to take, you will get given the same answer, i.e. the wrong door.  So take the other one.  

I don't remember life getting any easier though for taking the correct door!

  

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Post Posted: Sat Jun 02, 2007 10:36 am 
 

Deadlord39 wrote:You ask any townsperson, "If I ask you if this is the good side, will you say yes?". If it is good, truthtellers will say yes, liars will say yes. If it is the bad side, both will say no.


Hey DL39,

That's a shorter solution and seems as though it would work 8) , but I would sleep better at whichever Inn after asking the same question just a few more times :wink:


"Okay, we turn the corner and see a Purple 'WHAT' !?!" . . (the DM rolls a 20 or so he says) . . It all went black right after that.

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Post Posted: Sat Jun 02, 2007 11:14 am 
 

Yep, that was easy..The answer I remember from where I read it was: Do you live on this side of the city? (source had no river dividing the city, but stated about one side truthful and the other liars)

ShaneG.


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Post Posted: Sat Jun 02, 2007 1:57 pm 
 

Plaag wrote:Yep, that was easy..The answer I remember from where I read it was: Do you live on this side of the city? (source had no river dividing the city, but stated about one side truthful and the other liars)
ShaneG.


Now I'll sleep well  8)


"Okay, we turn the corner and see a Purple 'WHAT' !?!" . . (the DM rolls a 20 or so he says) . . It all went black right after that.

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Post Posted: Mon Jun 04, 2007 11:30 am 
 

jonjhargreaves wrote:
.... except for that secret door half way down :wink:


DING DING DING!

My first guess was carrying someone..bloody well forgot to really look at the map provided and see after sending my choice in (another reason I didn't want to link to the place I found this since others may have choosen this and not think of various other ways.)

Anyway..here it is (and bloody great stuff near the end you all should love)
Though probably start reading from the top to appreciate this comic.

:mrgreen:  :mrgreen:  :mrgreen:

http://goblinscomic.com/tf7.html

ShaneG.


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Post Posted: Mon Jun 04, 2007 1:13 pm 
 

Did you not say impenetrable walls and ceiling? A secret door makes them penetrable.


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Post Posted: Mon Jun 04, 2007 10:37 pm 
 

Plaag wrote:
DING DING DING!

My first guess was carrying someone..bloody well forgot to really look at the map provided and see after sending my choice in (another reason I didn't want to link to the place I found this since others may have choosen this and not think of various other ways.)

Anyway..here it is (and bloody great stuff near the end you all should love)
Though probably start reading from the top to appreciate this comic.

:mrgreen:  :mrgreen:  :mrgreen:

http://goblinscomic.com/tf7.html

ShaneG.


SECRET F*@#ING DOOR :evil:  I think the party would kill the DM on that one :P

Well it looks as though bragging rights go to Jon Hargreaves, but the actual "puzzle" does not saying anything about the floors being laced with Mithril, so digging under the dividing wall halfway down sounds viable as well. In fact, the drawing has a lighter shaded grey section of the wall halfway down the wall. If there were any Dwarves in the party, they would just start trying to mine the mithril :wink:


"Okay, we turn the corner and see a Purple 'WHAT' !?!" . . (the DM rolls a 20 or so he says) . . It all went black right after that.

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Post Posted: Mon Jun 04, 2007 10:56 pm 
 

Come on now, a secret door?
In that case, I have an irrefutable solution. Halfway down there is an illusion over a break in the wall. Or there is a mimic. Or the wall is weak.
Impenetrable means impassable.


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Post Posted: Tue Jun 05, 2007 8:07 am 
 

Deadlord39 wrote:Come on now, a secret door?
In that case, I have an irrefutable solution. Halfway down there is an illusion over a break in the wall. Or there is a mimic. Or the wall is weak.
Impenetrable means impassable.

Impenetrable unless the secret door is opened.  The hull of a submarine is more-or-less impenetrable by water, but if one opens a hatch . . .

PM-Knight wrote:SECRET F*@#ING DOOR

Indeed, dice would literally be used to check the impenetrability of the DM's head.  :)

  

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Post Posted: Tue Jun 05, 2007 9:37 am 
 

Impenetrable means not capable of being penetrated or entered
(American Heritage Dictionary).

I had assumed that by using "impenetrable", you were ruling out things like secret doors.  I didn't even bother to ask.

Well, it was a good brain teaser anyway, even if the solution was a bit disappointing.

Keith


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