FormCritic wrote:Kill everyone in whichever town is of opposite alighnment to the party. The skulkers on the other side can just stay there and keep quiet.
Plaag wrote:While we wait..one more challenge that I read once back in the day..and know the answer to (altered for fantasy flair)City of ContradictionHow do you determine which side of the city your party needs to find shelter?ShaneG.
Deadlord39 wrote:You ask any townsperson, "If I ask you if this is the good side, will you say yes?". If it is good, truthtellers will say yes, liars will say yes. If it is the bad side, both will say no.
Plaag wrote:Yep, that was easy..The answer I remember from where I read it was: Do you live on this side of the city? (source had no river dividing the city, but stated about one side truthful and the other liars)ShaneG.
jonjhargreaves wrote: .... except for that secret door half way down
Plaag wrote: DING DING DING!My first guess was carrying someone..bloody well forgot to really look at the map provided and see after sending my choice in (another reason I didn't want to link to the place I found this since others may have choosen this and not think of various other ways.)Anyway..here it is (and bloody great stuff near the end you all should love)Though probably start reading from the top to appreciate this comic. http://goblinscomic.com/tf7.htmlShaneG.
Deadlord39 wrote:Come on now, a secret door?In that case, I have an irrefutable solution. Halfway down there is an illusion over a break in the wall. Or there is a mimic. Or the wall is weak.Impenetrable means impassable.
PM-Knight wrote:SECRET F*@#ING DOOR