ENWorld thread on dice...
Post new topic Reply to topic Page 1 of 1
Author


Grandstanding Collector

Posts: 5662
Joined: Nov 16, 2002
Last Visit: Oct 26, 2021
Location: Wichita, KS, USA

Post Posted: Sat Mar 03, 2007 11:14 pm 
 

...is shedding some interesting light on some Holmes printing history:
http://www.enworld.org/showthread.php?t=189896


Allan Grohe ([email protected])
Greyhawk, grodog Style

Editor and Project Manager, Black Blade Publishing
https://www.facebook.com/BlackBladePublishing/

 WWW  


Prolific Collector

Posts: 339
Joined: Sep 09, 2006
Last Visit: Oct 03, 2021
Location: 8000 feet below the summit of Pikes Peak, Colorado

Post Posted: Sun Mar 04, 2007 1:01 am 
 

Weren't there two other types of d20's, one was marked "--0" to "--9" and "+0" to "+9", the other was marked "0" to "19"?
Or were those inked on the d20 dice?

  


Grandstanding Collector

Posts: 5662
Joined: Nov 16, 2002
Last Visit: Oct 26, 2021
Location: Wichita, KS, USA

Post Posted: Mon Mar 05, 2007 8:49 am 
 

I don't recall any TSR dice being marked with + or - signs.  I do recall rolling d6 + d20s numbered 0-9 and with 4-6 on d6 = add 10 to the d20 result.  That was in early tourneys, where folks didn't trust the 1-20 d20s for some reason (easy to cheat on them??).


Allan Grohe ([email protected])
Greyhawk, grodog Style

Editor and Project Manager, Black Blade Publishing
https://www.facebook.com/BlackBladePublishing/

 WWW  

User avatar

Verbose Collector
JG Valuation Board

Posts: 1665
Joined: Jul 01, 2006
Last Visit: Oct 19, 2021
Location: Moncton, NB Canada

Post Posted: Mon Mar 05, 2007 9:17 am 
 

In our group with the d20's labeled 0-9 some of the players had inked in half red and half blue or black.
There was some suspicion that with players that their color choice for the upper range of numbers would change from roll to roll.
Some DM's insisted on what we called "battle dice" where a d20 would be rolled along with a d6.
The d6 would determine with 1-3 if the d20 was lower range (1-10) or with 4-6 upper range (11-20).


Check out my Chaosium sourcebook.
Secrets of Tibet

  

User avatar

Grandstanding Collector
Acaeum Donor

Posts: 6720
Joined: Jul 16, 2005
Last Visit: Feb 02, 2021

Post Posted: Mon Mar 05, 2007 10:32 am 
 

jasonw1239 wrote:In our group with the d20's labeled 0-9 some of the players had inked in half red and half blue or black.
There was some suspicion that with players that their color choice for the upper range of numbers would change from roll to roll.
Some DM's insisted on what we called "battle dice" where a d20 would be rolled along with a d6.
The d6 would determine with 1-3 if the d20 was lower range (1-10) or with 4-6 upper range (11-20).


The reversing 10's!  Yes, I remember that...the ability of otherwise genius level players to forget which color was 10's and which was 1's.

I set down firm rules after a demon lord appeared and four players immediately yelled, "Critical!"


"But I have watched the dragons come, fire-eyed, across the world."

  


Prolific Collector

Posts: 339
Joined: Sep 09, 2006
Last Visit: Oct 03, 2021
Location: 8000 feet below the summit of Pikes Peak, Colorado

Post Posted: Tue Mar 06, 2007 12:43 am 
 

FormCritic wrote:
The reversing 10's!  Yes, I remember that...the ability of otherwise genius level players to forget which color was 10's and which was 1's.

I set down firm rules after a demon lord appeared and four players immediately yelled, "Critical!"


More details!!  Why did FOUR 8O players yell "critical" all at once whe the demon lord appeared? :?  :?  I'm confused . . .

  


Sage Collector
Acaeum Donor

Posts: 2884
Joined: Nov 04, 2004
Last Visit: May 09, 2020

Post Posted: Tue Mar 06, 2007 12:52 am 
 

Conveniently "forgetting" which way the numbers worked on your dice is a role-playing classic; mention it to any gamer from a certain age group and you'll definitely get a laugh.

Our group finally laid down an easy law: if it's colored, it's +10; if not, it's not. No exceptions. Ever. :)

 WWW  


Verbose Collector

Posts: 1661
Joined: Sep 03, 2003
Last Visit: Oct 19, 2021
Location: Portown

Post Posted: Tue Mar 06, 2007 9:01 am 
 

This thread has some previous discussion of dice tricks:
viewtopic.php?t=2830

zhowar wrote:
johnhuck wrote:
harami2000 wrote:...but how many doctored dice have you seen with two 17s or 18s? :wink:

Guilty as charged. Embarassed Not that it seemed to do any good. I think that particular poly was naturally weighted towards the low numbers. Sad


I was looking through the 1E DMG the other night, and noticed that Gygax specifically teaches this trick to DMs. It's in the section on gambling/dice games, and it's to give an extra house advantage to a disreputable gambling parlor. :twisted:

 WWW  


Verbose Collector

Posts: 1661
Joined: Sep 03, 2003
Last Visit: Oct 19, 2021
Location: Portown

Post Posted: Tue Mar 06, 2007 9:07 am 
 

jasonw1239 wrote:Some DM's insisted on what we called "battle dice" where a d20 would be rolled along with a d6.
The d6 would determine with 1-3 if the d20 was lower range (1-10) or with 4-6 upper range (11-20).


This method is taught in the Holmes Basic Set, in the section on using the dice (all printings, page 45 or 46).

 WWW  

User avatar

Verbose Collector
JG Valuation Board

Posts: 1665
Joined: Jul 01, 2006
Last Visit: Oct 19, 2021
Location: Moncton, NB Canada

Post Posted: Tue Mar 06, 2007 9:22 am 
 

zhowar wrote:
This method is taught in the Holmes Basic Set, in the section on using the dice (all printings, page 45 or 46).


Is there a term used for that technique in the Homes set? I had a first printing of it that I sold last year.


Check out my Chaosium sourcebook.
Secrets of Tibet

  
Post new topic Reply to topic Page 1 of 1