jasonw1239 wrote:In our group with the d20's labeled 0-9 some of the players had inked in half red and half blue or black.There was some suspicion that with players that their color choice for the upper range of numbers would change from roll to roll.Some DM's insisted on what we called "battle dice" where a d20 would be rolled along with a d6.The d6 would determine with 1-3 if the d20 was lower range (1-10) or with 4-6 upper range (11-20).
FormCritic wrote:The reversing 10's! Yes, I remember that...the ability of otherwise genius level players to forget which color was 10's and which was 1's.I set down firm rules after a demon lord appeared and four players immediately yelled, "Critical!"
zhowar wrote:johnhuck wrote:harami2000 wrote:...but how many doctored dice have you seen with two 17s or 18s? Guilty as charged. Embarassed Not that it seemed to do any good. I think that particular poly was naturally weighted towards the low numbers. SadI was looking through the 1E DMG the other night, and noticed that Gygax specifically teaches this trick to DMs. It's in the section on gambling/dice games, and it's to give an extra house advantage to a disreputable gambling parlor.
johnhuck wrote:harami2000 wrote:...but how many doctored dice have you seen with two 17s or 18s? Guilty as charged. Embarassed Not that it seemed to do any good. I think that particular poly was naturally weighted towards the low numbers. Sad
harami2000 wrote:...but how many doctored dice have you seen with two 17s or 18s?
jasonw1239 wrote:Some DM's insisted on what we called "battle dice" where a d20 would be rolled along with a d6.The d6 would determine with 1-3 if the d20 was lower range (1-10) or with 4-6 upper range (11-20).
zhowar wrote:This method is taught in the Holmes Basic Set, in the section on using the dice (all printings, page 45 or 46).