sleepyCO wrote:My $.02 worth . . . has anyone ever tried running a campaign along these lines: Turn your town or area you live in into the D&D dungeon setting!
sleepyCO wrote: Turn your town or area you live in into the D&D dungeon setting! Imagine you are any setting D&D, etc. characters and then go through your regular life as if you were playing D&D.
sleepyCO wrote:My $.02 worth . . . has anyone ever tried running a campaign along these lines: Turn your town or area you live in into the D&D dungeon setting! Imagine you are any setting D&D, etc. characters and then go through your regular life as if you were playing D&D. (Example: Try describing a bowling center as-is in D&D terms--it does bring a different perspective!)In other words, instead of a module, game, CD/DVD, etc. the setting is the area you live in . . . maybe in a different condition (alternate universe, some form of "post-apocalypse" setting where few if anyone lives in the area, or even a regular D&D campaign with the real area replacing the standard dungeon. Does that make sense?
Agent Cooper wrote:RE setting your campaign in your home town: Yes, I have done that, years ago in a Gamma World game, where it works very well. I copied a RW map of our neighborhood and keyed up some encounters to it. It was alot of fun.FORMCRITIC: RE the different interconnected worlds--That's really a great idea. I may have to steal it from you! It's time I did something new. So far, I've just stuck with Greyhawk, because I like the "feel" of it so much. My group also plays 3rd Ed rules, but I'm an old school gamer at heart, and that's the feel and style of our game. So, you know, Greyhawk feels like home. I think for my next campaign, I'd really like to do a Basic game set in Mystara. Just for the nostalgia value. We had good times there back in the day!
FormCritic wrote:Mike - I call a small, localized setting like Rotwood a "micro-campaign." It forces the players to role-play because it keeps them in a smaller place where they have to take responsibility for what they do...as opposed to a continent-wide campaign where their characters are essentially bandits.
Badmike wrote:Micro-campaign....I like that. Did you think that up Mark, or did you read it somewhere? If you thought it up, I'd like permission to borrow the nomenclature the next time I describe one of my "microcampaigns" to an interested party....Mike B.
FormCritic wrote:I believe that "microcampaign" is my own terminology.I generally use it to describe a smaller and more detailed campaign setting within a larger setting...the "macrocampaign."My next campaign, for instance, will be set against the larger backdrop of a crumbling empire, but my players will experience that in real time from the point of view of the small town of Wodin, in southern Germany.I always wondered about the importance of the major name characters like Tensor, Serten, Robilar and Mordenkainen to the Greyhawk setting. On a continental scale, who would have even heard of them?
We did a Car Wars game set in Cleveland, Ohio (my hometown). It took me weeks to map out downtown on graph paper, but it was worth it to battle it out in familiar territory. CW was much of a role-playing game, even though it was promoted as such.