FormCritic wrote:11 shows built around babies and childcare...to hawk their greatest hits album.Sounds like they will do better with the concerts than with the album.
Deadlord39 wrote:Holy shit! Aren't they like 60 now? They didn't even have anything to offer BEFORE.
Wicked Fantasy Factory's mission is to publish d20 fantasy roleplaying adventures with more juice than previous adventures — way more juice. In our adventures, players control heroes that clash with mighty opponents, shake the world, score phat lewt, and blast their enemies to smithereens.What Makes Us Different?Our adventures are badass, over-the-top, and WICKED SICK! We accomplish this with a strong eye for adventure design and our goals clearly in mind. Characters are heroes from level 1, and they fight opponents worthy of challenging them. In addition, a number of game design mechanics support our mission. The exact rules are currently in playtesting, but for now I'll tell you that you get to hack your way through hordes of minions, face real danger at the end, score the phattest lewt, and create your own maneuvers to bring serious pain to your enemies!
Phat Lewt!All WFF adventures have awesome loot scattered throughout, but only one piece of Phal Lewt, somewhere in the adventure---maybe in the boss's stash, maybe in some secret room. This piece of Phat Lewt is---wait for it---worth at least as much as the rest of the adventure's treasure combined! Yes, that's right: WFF adventures provide double the normal amount of treasure compared to your standard adventrure, and half that loot is wrapped up in a single item. That means there's at least one crazy-cool piece of loot in each adventure, and it also means that GMs can easily remove the phat lewt if they prefer adventures of a poorer nature.
You chop the monster. It dies. Cool, but how much cooler would it be if you planted a foot on its chest, ripped out its arms, and golf clubbed it out of the dungeon? In WFF adventures, heroes have finishing moves. Each hero gets to make up his own finishing moves...the most important thing about finishing moves is that they are flashy and over-the-top. Think video games in which you dismember, decapitate, and explode your opponent---and seven rib cages clatter from the sky. You want your finishing move to strike terror into your enemies; to make even the staunchest dragon piddle its scales when it sees you tear out it's aly's intestines, or incinerate its head with a blast of fire, or plug arrows into---BAM! BAM! BAM!---both eyes and its crotch!
Mars wrote:If you roll a 20 on your finishing blow do you get to do an extreme decapitation?
What if you succeed on your finishing move? You destroy your enemy in some gruesome, impressive, and/or awe inspiring way. And you get bonus XP! The first step is to decide what your finishing move looks like. Remember: flashy, gruesome, and over the top! Remember that you might have to use it on creatures with various anatomies, so make sure it's versatile, or invent a different move for different creature types.
Rondo, the axe wielding dwarf barbarian, kicks his opponent in the privates so hard that important parts of his anatomy explode out his head!Laeriel, the elf archer, pins her opponents feet to the ground with two well placed arrow shots, and a third mighty shot tears the helpless foe's head from his shoulders!Mathees, the human sorcerer, causes his foe's head to crack open---his brain then floats out and bludgeons his body to a pulp!Xanna, the halfling rogue, backflips onto her opponents shoulders, plunges her daggers into his eyes, then uses them as handles to swing back to the ground!
Keith the Thief wrote:Good God! What a disgusting excuse for a module. And so damn typical of this trend we see now ... more blood, more guts, more gore ... You know why I have TiVo?Two reasons: Football, of course, and to try to insulate my children from the revolting commercials that want to push the envelope on everything, from crap like CSI to movies like Saw, I don't even want to see the ads myself, much less expose my kids to this kind of sickening, sophomoric nonsense.
bclarkie wrote:See for me the worst part isn't the violence per se, its the blatantly obvious and extremely lame attempt at trying to draw the vidoe game crowd into it. The thing is, if a kids are looking for kewl p0vveR2, n33t sk1llz, and l0tz of lewt, they are going to play video games, period. I don't think that these morons realize that though, and rather then try and offer a valid alternative to computer games, they are trying to be computer games. It makes no sense. Its the same mentality as if Harley Davidson would decide one day to just drop their regular line of motorcycles and started making them the size and shape of sports cars, but still trying to call them motorcycles. Its just dumb.
gyg wrote:A great shame as this is the sort of thing that might be someones introduction to gaming.
jasonw1239 wrote:If you know any DM's using that system you should mention to them that it might be a good idea to give the monsters "finishing moves" also...