bombadil wrote:I don't imagine it will persist into the next generation, i.e., people who are in their early twenties now. I think those of us who grew up with the game from its very beginning - or shortly thereafter - have the greatest interest in collecting and in the history of the game. So, I don't expect any return on the collection I've built if I decide to sell it all off in 10 - 20 years. But I didn't build it with an eye on future monetary returns in the first place.
sleepyCO wrote:Does anyone here, picking up on the comment about whether Return to the Temple of Elemental Evil would spark interest in the original 1e modules (T1 The Village of Hommlet and T1-4 The Temple of Elemental Evil), think that the same thing could happen with these newer hardback modules like Demonweb Pits -- i.e. woudl it also increase the interest in Q1 or some other combination in the G, D, Q1, or GDQ1-7??
bbarsh wrote:Not unless they did a complete rewrite of those modules. I know this might offend some of my esteemed colleagues, but modern D&D players would take one look at those 8 page G series modules and laugh them out the door. They were awesome back in the day. But now, they appear no more inviting than a simple hack and slash dungeon crawl (which is what they are; albeit excellent ). There just isn't enought content: player descriptions for each encounter, npcs, background, etc.
bbarsh wrote:Not unless they did a complete rewrite of those modules. I know this might offend some of my esteemed colleagues, but modern D&D players would take one look at those 8 page G series modules and laugh them out the door.There just isn't enought content: player descriptions for each encounter, npcs, background, etc.
HermitFromPluto wrote:Interesting calculations and hypothesis! I think there is one major flawed assumption however. Your model assumes that only those people that played the game during those peak times are getting into the hobby and foresee three waves. The OD&D 1968 group, the 1st 2nd ed, 1984 group and the 3rd ed 2001 group. I get the impression however that a lot of younger people involved in roleplaying today are starting to get into the older material. If paper and pencil role playing remains a strong past time, this could see continuous demand on particularly OD&D and 1st ed.Thoughts?(I like your elegant model though )