MShipley88 wrote:This wide-open style is what some people don't like about D20.My current game is set in a bizarre and highly stylized world. I got tired of trying to catch up to Sam and Frodo and went off in a different direction.
Lewisexi wrote:Both the campaign I play in and the one I DM are both very traditional. One is 3.5 and the 1st Ed but both very Faerun based. May go a little more farther afield with my 1st Ed DMing but as the players are all new to the game I thought a more accessable base was best to start with.
MShipley88 wrote:Just a quick strafe on this topic...more later....I use the 3.5 rules.My current campaign is set on a dismal world that was blasted by the Mage Wars centuries before.
Badmike wrote:What a cool world, Mark! Sounds very Elric-like in theme. Also like some of the Clark Ashton Smith locales like Averoigne. I dont' know where I would find the time to develop something like that, kudos! I restrict myself to non-traditional locales on a mostly traditional world, you've gone and created an entirely non-traditional world. The business angles are intriguing. Something I've always thought missing in a lot of fantasy roleplaying, the effects of inflation, supply vs demand, etc. Mike B.
killjoy32 wrote:his world with light one side and darkness the other - there is a moorcock novel with that theme. i have it at home, but just cannot recall the title right now. its not an elric or hawkmoon novel though (that i can remember) - its about 10 years since i read it.great concept though - i like it!Al
MShipley88 wrote:You may be thinking of Jack of Shadows, by Zelazny.My campaign has a different concept than Zelazny's book, but the night and day sides are a common theme.
MShipley88 wrote:Sounds very much the same as my own campaign world. There is so much Moorcock that I have not read!One difference...my campaign world is not set on an alternative Earth, but on an alternative Moon.
The world is dumped on its side and has a night side and a day side, with a narrow band of twilight between...much like the Judges Guild module, Portals of Twilight, only the environment sucks a lot more. The locals are prisoners of this world, forced to remain there if they linger too long...transformed by the low gravity and the magical forces of the world (known as the "Law of Change").