Adventure Ideas - Movie Tie Ins
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Post Posted: Fri Nov 03, 2006 10:29 pm 
 

Not sure where this topic fits in but I thought it was a good one and am curious about everybodys own input and experience.

 I draw alot of adventure ideas from movies for my campaign group. Some inspirations I have used ( and there are many ) are:

1) Old Western/Cowboy Movies are great source because its easy to rewrite the story line for D&D involving a small group of adventurers ( gunfighters) defending a small town ( village ) against a small army of outlaws ( bandits ) Many of the old Western/Cowboy movies involve a small group of heros on some sort of deadly mission ( quest ).

2) Old Samurai movies - same premise but they are easier to adapt and usually already involve some sort of mythical/magical element.


3) Vampire Movies - I once ran a series of adventures loosely based on the movie the Lost Boys ( Bear with me ) about a small group of adventures that came across a town that was controlled by competing factions of vampire lords and each side was trying to hire/infect the party to act as mercenaries/henchman to destroy the other faction. This was fun because the party had to battle against several variables including: resisting becoming vampires themselves, a cabal of fanatical vampire hunter clerics, their own suspicious party members and of course the vampire lords themselves that controlled every aspect of the town including the militia and town guard.

4) Old Pirate movies, my favourite is Captain Blood.


5) Even war movies are easily converted to D&D adventure ideas because most of them center around a small squad of soldiers ( adventurers) this works great for campaigns that are involved in large scale midievil war. Sent the characters on commando style secret missions deep behind enemy lines ( Dirty Dozen )

These are just some of my experiences to get things started, I am curious as to your own experiences.

  


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Post Posted: Fri Nov 03, 2006 10:45 pm 
 

Afrika Corps wrote: (1) Old Western/Cowboy Movies are great source because its easy to rewrite the story line for D&D involving a small group of adventurers ( gunfighters) defending a small town ( village ) against a small army of outlaws ( bandits ) Many of the old Western/Cowboy movies involve a small group of heros on some sort of deadly mission ( quest )


My Top Ten Westerns (not in any particular order):
(1) The Man Who Shot Liberty Valance
(2) The Outlaw Josey Wales
(3) The Searchers
(4) Stagecoach
(5) Once Upon a Time in the West
(6) McCabe & Mrs. Miller
(7) Johnny Guitar
(8) Treasure of the Sierra-Madre
(9) High Noon
(10) Wild Bunch

Honorable Mention: Heaven's Gate (for the roller-skating)

Any of these would work in D&D!

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Post Posted: Fri Nov 03, 2006 11:34 pm 
 

4) Old Pirate movies, my favourite is Captain Blood.


Watch Captain Blood, then the first Pirates of the Carribian movie from Disney...

Hmmm...no...they didn't borrow anything did they?

Captain Blood is one of those movies you just have to get for your library.

Also, check out Bob Hope's The Ghost Breakers...excellent with solid story that is easily adapted to AD&D.


And I could've bought these damn modules off the 1$ rack!!!

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Post Posted: Sat Nov 04, 2006 2:10 am 
 

zhowar wrote:
My Top Ten Westerns (not in any particular order):
(1) The Man Who Shot Liberty Valance
(2) The Outlaw Josey Wales
(3) The Searchers
(4) Stagecoach
(5) Once Upon a Time in the West
(6) McCabe & Mrs. Miller
(7) Johnny Guitar
(8) Treasure of the Sierra-Madre
(9) High Noon
(10) Wild Bunch

Honorable Mention: Heaven's Gate (for the roller-skating)

Any of these would work in D&D!


Oh, sweet, another list!!!!!!  As everyone knows I LOVE LISTS  :D  :D  :D

We agree on a lot of these. My 10 favorites:

1.  Once Upon a Time in the West
2.  Unforgiven
3.  The Magnificent Seven
4.  The Man Who Shot Liberty Valance
5.  High Plains Drifter
6.  The Good, The Bad and The Ugly
7.  Butch Cassidy & The Sundance Kid
8.  The Searchers
9.  Rio Bravo
10. The Wild Bunch

Honorable Mentions: High Noon, Outlaw Josey Wales, Shane, Blazing Saddles (!), Pale Rider, The Long Riders.  

As you can probably tell I love Eastwood westerns.  Besides John Wayne, there was never created another perfect actor to be a western hero than Eastwood.

I've used elements of westerns before, especially the plotline of The Magnificent Seven many, many times.  Instead of seven mercenaries recruited to defend a village against bandits, I change it to the party of adventurers hired by a village (who turns out to not have any money) to defend themselves against a hobgoblin or orcish army.  every time I ran the scenario it was a lot of fun....I even added the hero worshipping group of kids that kept getting into trouble.
  The Wild Bunch, Rio Bravo and The Searchers lend themselves well to scenarios based on these classics.

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Post Posted: Sat Nov 04, 2006 3:10 am 
 

Ok. What would be the easiest way to tie together every D&D campaign system ever created(other worlds), include some Planescape & Spelljammer(screw the sphere thing, just use the ships)..(add in whatever else)... and still make it all work?

Stargate SG-1

No more whiny know-it-all players saying "You can't do that, it doesn't exist in this...."..."Bullshit! I can intro firearms because on this world the technology outways magic"...or whatever else I could inject.

Hook lines and plots gallore with this type of system. You can intro aliens as NPCs, Spacejammer ships as starship (with some mods), the different planes of existance could be actual worlds (wizards just thought they travelled to another plane but instead activated the gate through magic, got caught in the wormhole and actually went to another planet!"

Easy way to intro tech into the game but easy to take it away if no supplies are available for support of the tech (or you as the DM could just say its broke! There its gone!)

So many possibilities......


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Post Posted: Sun Nov 05, 2006 5:25 pm 
 

I dont like to mix my fantasy with sci fi. Although I do run my own personal Road Warrior Post Holocaust type game which is a hodgepodge collection of various gaming elements including: Morrow Project, Twilight 2000, Gamma World and Cyberpunk.

  


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Post Posted: Sun Nov 05, 2006 5:29 pm 
 

Speaking of the movie " The Road Warrior " its a perfect example of a classic western storyline rewritten for post modern times. And that Car just kicks ass.

  

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Post Posted: Sun Nov 05, 2006 5:34 pm 
 

Afrika Corps wrote:I dont like to mix my fantasy with sci fi. Although I do run my own personal Road Warrior Post Holocaust type game which is a hodgepodge collection of various gaming elements including: Morrow Project, Twilight 2000, Gamma World and Cyberpunk.


I wouldn't mix it, just use the game premise, stargate travel. Step through the gate in Greyhawk and step into Dragonlance. Gods become mortal being (very powerful beings/aliens/monsters) that impersonate the god pantheon of that wolrd/campaign. They even know of the other impersonated gods on other worlds  8)  

Just turn the technology into a comparable magic item.


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Post Posted: Mon Nov 06, 2006 3:00 am 
 

This wide-open style is what some people don't like about D20.

My current game is set in a bizarre and highly stylized world.  

I got tired of trying to catch up to Sam and Frodo and went off in a different direction.


"But I have watched the dragons come, fire-eyed, across the world."

  

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Post Posted: Mon Nov 06, 2006 9:46 am 
 

MShipley88 wrote:This wide-open style is what some people don't like about D20.

My current game is set in a bizarre and highly stylized world.  

I got tired of trying to catch up to Sam and Frodo and went off in a different direction.


This could be an entire thread on its own.  As a matter of fact I'm going to start one....how many of us still run traditional LOTR fantasy based campaigns? I'd love to hear about your wide open style Mark  I'm chasing the same stuff myself....the only thing that keeps me interested is tricking up the campaign with non-traditional locales.

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Post Posted: Mon Nov 06, 2006 12:06 pm 
 

I was gonna write a halloween one off based on the film Bubba Hotep for D&D... essentially, a bunch of geriatric heros in a home for retired adventurers have to 1: obtain weaponry and 2: defeat the evil lich who's stealing the experience of the elderly.

I just found the idea of old adventurers funny.. it'd be like the Horde in terry pratchett's discworld... hahaha.

Each of them were going to have severe dissadvantages because damnit, they're human and they're OLD. The mage would be senile and thus forget spells randomly (i'm mean), the warrior would have a bad back and suffer dex and movement problems... and of course, the bard would have gone deaf... because it's amusing having the bard going "WHUT!?" all the time.

As for planescape tie ins, i've thrown people from pretty much any setting into planescape because damnit, I LOVE PLANESCAPE. We even had a group of Ebarron characters at one point (yes yes, I know... shouldn't be possible.. but damnit, i'm gm and thus GOD). that was hilarious... I seldom run things that seriously and they spent most of their time trying to investigate this foul and evil organisation called P.L.O.T who left silver hammers (mmm plot hammers... ) all over the place.

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Post Posted: Mon Nov 06, 2006 12:55 pm 
 

that Bubba Hotep was a fab film - nobody else round here liked it - but i thought it was fab


Are we nearly there yet?

  


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Post Posted: Mon Nov 06, 2006 4:06 pm 
 

but it was so amusing! In fact.. I wanna watch it again now

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Post Posted: Tue Nov 07, 2006 11:06 pm 
 

@ Badmike....

Nice list!  :D

Pretty much what I would have picked (though I would have slid in Wayne's "The Cowboys" somewhere in there)

Your #6 - The Good, the Bad, and the Ugly , made me grin.  That scene where Tuko says "When that rope tightens around your neck, you can feel the Devil bite your ass!!" has got to be one of the most memorable western quotes in my book.


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