Afrika Corps wrote:Of course im not saying there werent some good ones in that batch.. but I think 2nd edition had many more of much higher quality that seems to be totally left out...
Afrika Corps wrote:many of the earlier 1st edition mods were not that good, in fact they were rather crude and simplistic.
Afrika Corps wrote:Im not trying to pick bones with any of you all but... the list seems to be a lil snobbish or maybe just fixed in a trance of nostalgia.. many of the earlier 1st edition mods were not that good, in fact they were rather crude and simplistic.
bbarsh wrote:I am beginning to think we need to do a worst 30 of all time...
Afrika Corps wrote:but I think 2nd edition had many more of much higher quality that seems to be totally left out...
deimos3428 wrote:I'm willing to bet more than one module would appear on both lists...
Xaxaxe wrote:Which I'm guessing would probably be reflected if this survey were being conducted at Dragonsfoot or some other general interest D&D-related site. However, the survey is being conducted here, at The Acaeum, a site which lists the following on its information page:"What You'll Find Here:Indexes of all Dungeons & Dragons items produced by TSR up through roughly 1989.""What You Won't Find Here:Much information at all on items produced 1990 and later."I realize there's some edition crossover in the dates mentioned there, but it's more than obvious that this is a D&D- and AD&D 1e-centric site. The results you're seeing are less a result of "snobbishness" than a result of where the survey is being conducted.
killjoy32 wrote:couldnt have said it better myself.
killjoy32 wrote:well that aside either way, if i WAS including all the 2E gear, about the only 2E item i really liked was a paladin in hell. the rest i wasnt fussed with, so being "snobbish" or not, my list would most likely be the same. simple as.Al
The Collector's Trove wrote:Howdy,I think that is an easy assumption to make: old = outdated/inferior and new = improved/better.So the formula for those older modules works and is a better tool for DM's than newer "better" modules. Even modules made in their image sell better! Goodman games is a perfect example of someone trying to emulate the old school modules and finding it is extremely popular. Why?
Badmike wrote: While many of the earliest modules suffered because of little explanatory or background text, today's adventure supplements are unfortunately buried ina surfeit of what is surely TOO MUCH INFORMATION!!! I find most of today's modules/supplements unusable simply because wading through so much "informative" text that is instead superfluous exhausts me. It's like all today's "game designers" have to show off their big brains and pad a perfectly good 20 page adventure to 50 pages lest they be thought slackers (don't even get me started on the what is probably excellent material now being published in $100+ boxed sets and 50 lb hardbacks.....)
Beyondthebreach wrote:and no S2 White Plume Mountain (hated it - sorry Xaxaxe! )