The Official Acaeum Top 30 adventures of all time
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Post Posted: Thu Oct 26, 2006 9:33 am 
 

The content of Fazzlewood is incorporated verbatim in Gem and the Staff.

  

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Post Posted: Thu Oct 26, 2006 10:17 am 
 

1. Egg of the Phoenix (R3)
2. Sinister Secret of Saltmarsh (U1)
3. Night's Dark terror (B10)
4. Secret of Bone Hill (L1)
5. Villiage of Hommlet (T1)
6. Nightwatch in the Living City (LC3)
7. Temple of the Frog (DA2)
8. Legacy of Blood (CM9)
9. Castle Caldwell and Beyond (B9)
10. Talons of Night (M5)
11. Against the Cult of the Reptile God (N1)
12. Doc's Island (R4)
13. To the Aid of Falx (R1)
14. Saga of the Shadow Lord (X11)
15. Danger at Dunwater (u2)
16. Final Enemy (U3)
17. Temple of Elemental Evil
18. Inside Ravens Bluff (LC2)
19. Investigation at Hydell (R2)
20 Steading of the Hill Giant Chief (G1)

  


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Post Posted: Thu Oct 26, 2006 2:14 pm 
 

Since the Dungeon Crawl Classics are included--is DCC 29 The Adventure Begins considered a supermodule or would it be considered like T1-4 The Temple of Elelmental Evil?

  


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Post Posted: Thu Oct 26, 2006 3:47 pm 
 

All right, I'll give it a shot. And you're absolutely right, BC: these forums are in such desperate need of some lightheartedness, or whimsy, or ... or anything that's just not so damn life-and-death.

+++++

Brian, you said you wanted to keep it easy to read but to add some notes if we had them; mine are footnoted and indicated by the brackets [].

1. S2—White Plume Mountain
2. T1—Village of Hommlet [1]
3. S3—Expeditious Retreat from the Barrier Peaks
4. A1—Slave Pits
5. JG—Caverns of Thracia
6. G1—Steading / Hill Giants
7. Q1—Demonweb Pits
8. B1—Search of the Unknown
9. TSR—Gates of Firestorm Peak
10. TSR—Return to White Plume Mountain [2]
11. D3—Vault of the Drow
12. GG—The Mysterious Tower (DCC#3) [3]
13. TSR—Return to Tomb of Horrors [4]
14. C1—Hidden Shrine of the Long Name
15. B2—Keep on the Borderlands
16. I1—Dwellers of the Forbidden City
17. G2—Glacial Rift / Frost Giants
18. H1—Bloodstone Pass [5]
19. C2—Ghost Tower
20. JG—Book of Treasure Maps I [6]

+++++

[1] But definitely not T1-4. I always thought the deep, abiding love for the super-module was more a product of all that waiting and not for the actual product itself.

[2] I really do consider this a separate adventure than S2. RTWPM takes the concept and really runs with it; I'd rank it five places higher if I thought the "K-imprint" concept had been done better.

[3] After nearly 40 entries, this is still the best of the DCC series.

[4] I really prefer this to the original S1. I feel the addition of some background, etc., makes Gary's hole-in-the-ground-with-a-bunch-of-traps much more palatable.

[5] Hi, Cougie! I sincerely hope you develop a very unsightly and painful rash very soon.

[6] This might be a stretch, but these adventures can easily be linked to form a longer, "full-sized" adventure. Either way, it's always been an extremely under-rated product.

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Post Posted: Thu Oct 26, 2006 4:00 pm 
 

Xaxaxe wrote:
9. TSR—Gates of Firestorm Peak


Damn, I knew I forgot something. This is probably the best 2nd edition module ever published.  Has the coolest maps, too.  One of the few modules of any fantasy genre to really bring forth the concepts of otherworldliness, madness and the strange.  I'd love to run this someday!

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Post Posted: Thu Oct 26, 2006 8:26 pm 
 

I am really surprised that so far I am the only one that has included L2  The Assassin's Knot on my list. If DM'ed well, this is an excellent adventure and quite a rarity among D&D modules (i.e. a town based mystery module). I gather this isn't so popular then?

  

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Post Posted: Thu Oct 26, 2006 9:02 pm 
 

HermitFromPluto wrote:I am really surprised that so far I am the only one that has included L2  The Assassin's Knot on my list. If DM'ed well, this is an excellent adventure and quite a rarity among D&D modules (i.e. a town based mystery module). I gather this isn't so popular then?


If the list were top 30, it would make it for me. I like it, also. Well written and thought out. Might not make top 25, but close.


And I could've bought these damn modules off the 1$ rack!!!

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Post Posted: Thu Oct 26, 2006 10:17 pm 
 

Bear in mind that this will be  a Top 30 of all time.  I am asking everyone to post their Top 20 down to help ease what is going to my workload and also to help weed out ones that are not worthy of being in the top 30.


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Post Posted: Thu Oct 26, 2006 10:39 pm 
 

I think L1 is a serious contender for my top mod.


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Post Posted: Fri Oct 27, 2006 9:43 am 
 

Here is my list, in no particular order:

1. B2 Keep on the Borderlands  
2. A1 Slave Pits of the Under City
3. A4 In the dungeon of the Slave lords  
4. D1 Descent into the Depths of the Earth  
5. D2 The Hidden Shrine of the Kuo-toa  
6. G1 Steading of the Hill Giant Chief
7. G2 Glacier of the Frost Giant Jarl
8. G3 Hall of the Fire Giant King
9. A2 Secret of the Slavers Stockade  
10. I3 Pharaoh
11. I4 Oasis of the White Palm
12. I5 Lost Tomb of Martek
13. S3 Expedition to the Barrier Peaks
14. U1 Sinister Secret of Saltmarsh
15. Q1 Queen of the Demonweb Pits
16. T1 Village of Hommlet
17. B3 Palace of the Silver Princess  
18. L1 Secret of Bone Hill
19. A3 Assault on the Aerie of the Slave Lords
20. D3 Vault of the Drow

  


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Post Posted: Fri Oct 27, 2006 4:52 pm 
 

mbassoc2003 wrote:
Maybe what is needed is a TSR Top 30 and a non-TSR Top 30?


Never! The non-TSR must prove its superiority in straight combat!!

  


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Post Posted: Fri Oct 27, 2006 11:04 pm 
 

:lol:


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Post Posted: Fri Oct 27, 2006 11:38 pm 
 

Im not trying to pick bones with any of you all but... the list seems to be a lil snobbish or maybe just fixed in a trance of nostalgia.. many of the earlier 1st edition mods were not that good, in fact they were rather crude and simplistic.

  


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Post Posted: Fri Oct 27, 2006 11:42 pm 
 

Of course im not saying there werent some good ones in that batch.. but I think 2nd edition had many more of much higher quality that seems to be totally left out...

  


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Post Posted: Fri Oct 27, 2006 11:51 pm 
 

Afrika Corps wrote:Of course im not saying there werent some good ones in that batch.. but I think 2nd edition had many more of much higher quality that seems to be totally left out...

Which makes sense.  A lot of folks on here don't play/collect anything after 1E.  ;)

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Post Posted: Sat Oct 28, 2006 12:18 am 
 

Afrika Corps wrote:many of the earlier 1st edition mods were not that good, in fact they were rather crude and simplistic.


You say that as if there were something wrong with that. 8O  :lol:
But there is something to be said about simplicity. Many of those modules ran effortlessly and they were fun!!! Something missing in many of the later mods.

All kidding aside, I think you can see that most of those lists have at least 50% commonality. Out of the 100 or so TSR mods for D&D and first edition, we are seeing the same 10-15 on virtually everyone's list.

I am beginning to think we need to do a worst 30 of all time...


And I could've bought these damn modules off the 1$ rack!!!

New modules for your Old School game http://pacesettergames.com/

Everything Pacesetter at http://pacesettergames.blog.com/

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Post Posted: Sat Oct 28, 2006 12:50 am 
 

Afrika Corps wrote:Im not trying to pick bones with any of you all but... the list seems to be a lil snobbish or maybe just fixed in a trance of nostalgia.. many of the earlier 1st edition mods were not that good, in fact they were rather crude and simplistic.


See I care to differ.  I think with a few exceptions most of the stuff produced for 2nd edition was flat out garbage.  To be 100% honest, most of the stuff for first edition after EGG had his company stolen from him was also garbage IMO.


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Post Posted: Sat Oct 28, 2006 1:57 am 
 

bbarsh wrote:I am beginning to think we need to do a worst 30 of all time...

I'm willing to bet more than one module would appear on both lists...

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