The Official Acaeum Top 30 adventures of all time
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Post Posted: Wed Oct 25, 2006 9:44 pm 
 

Great idea for a thread Brian. My top 20:

1. G3 Fire Giants
2. G1 Hill Giants
3. S4 Tsojcanth
4. B4 Lost City
5. G2 Frost Giants
6. B2 Keep on the Borderlands
7. A2 Slaver Stockade
8. S1 Tomb of Horrors
9. A1 Slave Pits
10. S2 White Plume Mountain
11. D3 Vault of the Drow
12. D1 Descent into the Depths
13. I1 Dwellers of the Forbidden City
14. D2 Shrine of the Kuo-toa
15. WG4 Tharizdun
16. EX1 Dungeonland
17. X1 Isle of Dread
18. Q1 Demonweb Pits
19. X2 Amber Castle
20. T1 Hommlet

Looks pretty similar to a lot of other lists... except I imagine I'll be the only person giving EX1 any votes.

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Post Posted: Thu Oct 26, 2006 12:00 am 
 

1.        T1 Village of Hommlet
2.        B1 In Search of the Unknown
3.        L1 Bone Hill
4.        Ruins of Undermountain
5.        G3 Fire Giants
6.        D1 Descent Into the Depths
7.        S1 Tomb of Horrors
8.        WG4 Tharizdun
9.        I1 Forgotten City
10.        U1 Secret of Saltmarsh
11.        N1 Cult of the Reptile God
12.        B2 Keep on the Borderlands
13.        B10 Night's Dark Terror
14.        WG5 Mordenkainen's Fantastic Adventure
15.        D3 Vault of the Drow
16.        A4 Dungeons of the Slave Lords
17.        Night Below
18.        WGR6 City of Skulls
19.        G1
20.        G2

I have explanations for all of these, but I am dead tired and can't go into them...have to wait for a later post!

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Post Posted: Thu Oct 26, 2006 3:44 am 
 

1.   B7 Rahasia
            My favourite, ever!
2.   B4 Lost City
            Classic
3.   I6 Ravenloft
            Smart
4.   DCC#5  Aerie of the crow Gods
5.   T1-4  Temple of Elemental Evil
6.   S2  White plume mountain
7.   C1  Hidden shrine of Tamoachan
8.   UK3  The Gauntlet
9.   UK2  The Sentinel
10.  N4  Treasure Hunt
11.  L1  The Secret of Bone hill  
12.  R1  Aid of Falx
13.  C2  Ghost Tower of Inverness
14.  UK5  Eye of the Serpent
15.  S1 Temple of Horror
16.  U1  Sinister Secret of Saltmarsh
17.  B6  Veiled Society
18.  B10  Night's dark terror
19.  D1 Descent into the dephts
20.  G1  Steading of the hill giant chief

  

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Post Posted: Thu Oct 26, 2006 4:43 am 
 

nn wrote:1.    Starstone
2.    Irillian
3.    Embertrees
4.    Village of Hommlet
5.    Castle Amber
6.    Tomb of Horrors
7.    Dark Tower
8.    Caverns of Thracia
9.    Forgotten Temple Of Tharizdun
10.  In the Dungeons of the Slave Lords
11.  Beyond The Crystal Cave
12.  Night's Dark Terror
13.  The Halls Of Tizun Thane
14.  Ravenloft
15.  Oasis of the White Palm
16.  Sinister Secret of Saltmarsh
17.  Against The Cult Of The Reptile God
18.  Secret of Bone Hill
19.  Vault of The Drow
20.  White Plume Mountain


Maybe what is needed is a TSR Top 30 and a non-TSR Top 30?


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Post Posted: Thu Oct 26, 2006 9:33 am 
 

The content of Fazzlewood is incorporated verbatim in Gem and the Staff.

  

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Post Posted: Thu Oct 26, 2006 10:17 am 
 

1. Egg of the Phoenix (R3)
2. Sinister Secret of Saltmarsh (U1)
3. Night's Dark terror (B10)
4. Secret of Bone Hill (L1)
5. Villiage of Hommlet (T1)
6. Nightwatch in the Living City (LC3)
7. Temple of the Frog (DA2)
8. Legacy of Blood (CM9)
9. Castle Caldwell and Beyond (B9)
10. Talons of Night (M5)
11. Against the Cult of the Reptile God (N1)
12. Doc's Island (R4)
13. To the Aid of Falx (R1)
14. Saga of the Shadow Lord (X11)
15. Danger at Dunwater (u2)
16. Final Enemy (U3)
17. Temple of Elemental Evil
18. Inside Ravens Bluff (LC2)
19. Investigation at Hydell (R2)
20 Steading of the Hill Giant Chief (G1)

  


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Post Posted: Thu Oct 26, 2006 2:14 pm 
 

Since the Dungeon Crawl Classics are included--is DCC 29 The Adventure Begins considered a supermodule or would it be considered like T1-4 The Temple of Elelmental Evil?

  


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Post Posted: Thu Oct 26, 2006 3:47 pm 
 

All right, I'll give it a shot. And you're absolutely right, BC: these forums are in such desperate need of some lightheartedness, or whimsy, or ... or anything that's just not so damn life-and-death.

+++++

Brian, you said you wanted to keep it easy to read but to add some notes if we had them; mine are footnoted and indicated by the brackets [].

1. S2—White Plume Mountain
2. T1—Village of Hommlet [1]
3. S3—Expeditious Retreat from the Barrier Peaks
4. A1—Slave Pits
5. JG—Caverns of Thracia
6. G1—Steading / Hill Giants
7. Q1—Demonweb Pits
8. B1—Search of the Unknown
9. TSR—Gates of Firestorm Peak
10. TSR—Return to White Plume Mountain [2]
11. D3—Vault of the Drow
12. GG—The Mysterious Tower (DCC#3) [3]
13. TSR—Return to Tomb of Horrors [4]
14. C1—Hidden Shrine of the Long Name
15. B2—Keep on the Borderlands
16. I1—Dwellers of the Forbidden City
17. G2—Glacial Rift / Frost Giants
18. H1—Bloodstone Pass [5]
19. C2—Ghost Tower
20. JG—Book of Treasure Maps I [6]

+++++

[1] But definitely not T1-4. I always thought the deep, abiding love for the super-module was more a product of all that waiting and not for the actual product itself.

[2] I really do consider this a separate adventure than S2. RTWPM takes the concept and really runs with it; I'd rank it five places higher if I thought the "K-imprint" concept had been done better.

[3] After nearly 40 entries, this is still the best of the DCC series.

[4] I really prefer this to the original S1. I feel the addition of some background, etc., makes Gary's hole-in-the-ground-with-a-bunch-of-traps much more palatable.

[5] Hi, Cougie! I sincerely hope you develop a very unsightly and painful rash very soon.

[6] This might be a stretch, but these adventures can easily be linked to form a longer, "full-sized" adventure. Either way, it's always been an extremely under-rated product.

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Post Posted: Thu Oct 26, 2006 4:00 pm 
 

Xaxaxe wrote:
9. TSR—Gates of Firestorm Peak


Damn, I knew I forgot something. This is probably the best 2nd edition module ever published.  Has the coolest maps, too.  One of the few modules of any fantasy genre to really bring forth the concepts of otherworldliness, madness and the strange.  I'd love to run this someday!

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Post Posted: Thu Oct 26, 2006 8:26 pm 
 

I am really surprised that so far I am the only one that has included L2  The Assassin's Knot on my list. If DM'ed well, this is an excellent adventure and quite a rarity among D&D modules (i.e. a town based mystery module). I gather this isn't so popular then?

  

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Post Posted: Thu Oct 26, 2006 9:02 pm 
 

HermitFromPluto wrote:I am really surprised that so far I am the only one that has included L2  The Assassin's Knot on my list. If DM'ed well, this is an excellent adventure and quite a rarity among D&D modules (i.e. a town based mystery module). I gather this isn't so popular then?


If the list were top 30, it would make it for me. I like it, also. Well written and thought out. Might not make top 25, but close.


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Post Posted: Thu Oct 26, 2006 10:17 pm 
 

Bear in mind that this will be  a Top 30 of all time.  I am asking everyone to post their Top 20 down to help ease what is going to my workload and also to help weed out ones that are not worthy of being in the top 30.


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Post Posted: Thu Oct 26, 2006 10:39 pm 
 

I think L1 is a serious contender for my top mod.


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Post Posted: Fri Oct 27, 2006 9:43 am 
 

Here is my list, in no particular order:

1. B2 Keep on the Borderlands  
2. A1 Slave Pits of the Under City
3. A4 In the dungeon of the Slave lords  
4. D1 Descent into the Depths of the Earth  
5. D2 The Hidden Shrine of the Kuo-toa  
6. G1 Steading of the Hill Giant Chief
7. G2 Glacier of the Frost Giant Jarl
8. G3 Hall of the Fire Giant King
9. A2 Secret of the Slavers Stockade  
10. I3 Pharaoh
11. I4 Oasis of the White Palm
12. I5 Lost Tomb of Martek
13. S3 Expedition to the Barrier Peaks
14. U1 Sinister Secret of Saltmarsh
15. Q1 Queen of the Demonweb Pits
16. T1 Village of Hommlet
17. B3 Palace of the Silver Princess  
18. L1 Secret of Bone Hill
19. A3 Assault on the Aerie of the Slave Lords
20. D3 Vault of the Drow

  


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Post Posted: Fri Oct 27, 2006 4:52 pm 
 

mbassoc2003 wrote:
Maybe what is needed is a TSR Top 30 and a non-TSR Top 30?


Never! The non-TSR must prove its superiority in straight combat!!

  


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Post Posted: Fri Oct 27, 2006 11:04 pm 
 

:lol:


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Post Posted: Fri Oct 27, 2006 11:38 pm 
 

Im not trying to pick bones with any of you all but... the list seems to be a lil snobbish or maybe just fixed in a trance of nostalgia.. many of the earlier 1st edition mods were not that good, in fact they were rather crude and simplistic.

  


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Post Posted: Fri Oct 27, 2006 11:42 pm 
 

Of course im not saying there werent some good ones in that batch.. but I think 2nd edition had many more of much higher quality that seems to be totally left out...

  
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