All right, I'll give it a shot. And you're absolutely right, BC: these forums are in
such desperate need of some lightheartedness, or whimsy, or ... or anything that's just not so damn life-and-death.
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Brian, you said you wanted to keep it easy to read but to add some notes if we had them; mine are footnoted and indicated by the brackets [].
1. S2—White Plume Mountain
2. T1—Village of Hommlet [1]
3. S3—Expeditious Retreat from the Barrier Peaks
4. A1—Slave Pits
5. JG—Caverns of Thracia
6. G1—Steading / Hill Giants
7. Q1—Demonweb Pits
8. B1—Search of the Unknown
9. TSR—Gates of Firestorm Peak
10. TSR—Return to White Plume Mountain [2]
11. D3—Vault of the Drow
12. GG—The Mysterious Tower (DCC#3) [3]
13. TSR—Return to Tomb of Horrors [4]
14. C1—Hidden Shrine of the Long Name
15. B2—Keep on the Borderlands
16. I1—Dwellers of the Forbidden City
17. G2—Glacial Rift / Frost Giants
18. H1—Bloodstone Pass [5]
19. C2—Ghost Tower
20. JG—Book of Treasure Maps I [6]
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[1] But definitely
not T1-4. I always thought the deep, abiding love for the super-module was more a product of all that waiting and not for the actual product itself.
[2] I really do consider this a separate adventure than S2. RTWPM takes the concept and really runs with it; I'd rank it five places higher if I thought the "K-imprint" concept had been done better.
[3] After nearly 40 entries, this is still the best of the
DCC series.
[4] I really prefer this to the original
S1. I feel the addition of some background, etc., makes Gary's hole-in-the-ground-with-a-bunch-of-traps much more palatable.
[5] Hi, Cougie! I sincerely hope you develop a very unsightly and painful rash very soon.
[6] This might be a stretch, but these adventures can easily be linked to form a longer, "full-sized" adventure. Either way, it's always been an extremely under-rated product.