The Official Acaeum Top 30 adventures of all time
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Post Posted: Thu Mar 08, 2012 1:58 am 
 

MetamorphosisSigma wrote:Absolutely, any adventure you can play using D&D rules is fair game AFAIC.



MetamorphosisSigma:  Who are those two guys in your avatar picture?    Don't tell me that's supposed to be Fahfrd and the Gray Mouser!


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Post Posted: Thu Mar 08, 2012 9:58 am 
 

I thought they were the two brothers from Dragonlance?


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Post Posted: Thu Mar 08, 2012 12:32 pm 
 

FormCritic wrote:
MetamorphosisSigma wrote:Absolutely, any adventure you can play using D&D rules is fair game AFAIC.



MetamorphosisSigma:  Who are those two guys in your avatar picture?    Don't tell me that's supposed to be Fahfrd and the Gray Mouser!


You got it. By Jim Steranko. The ax Fafhrd's toting is ridiculous, but I love the expression on the Gray Mouser's face. He captured his personality perfectly, IMO.


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Last edited by MetaSigma on Thu Mar 08, 2012 12:33 pm, edited 1 time in total.
  

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Post Posted: Thu Mar 08, 2012 12:32 pm 
 

davidc wrote:I thought they were the two brothers from Dragonlance?


I don't know to which brothers from Dragonlance you're referring, but no. Fafhrd and the Gray Mouser.


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Post Posted: Thu Mar 08, 2012 4:16 pm 
 

MetamorphosisSigma wrote:
davidc wrote:I thought they were the two brothers from Dragonlance?


I don't know to which brothers from Dragonlance you're referring, but no. Fafhrd and the Gray Mouser.

The brothers in Dragonlance are Caramon and Raistlin.  Caramon was the big fighter and Raisltin was the frail magic user in red robes.

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Post Posted: Thu Mar 08, 2012 5:33 pm 
 

Oh yeah, good o' Caramel & Raisins (as we useta call 'em at TSR, behind Tracy's back).


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Post Posted: Thu Mar 08, 2012 6:29 pm 
 

FormCritic wrote:Railroad plots are great for some people.  Everyone who played A4 seems to think it was great.  Obviously, I missed something.

I am gathering I was just a tad older than the average AD&D player in 1980.  I didn't (and don't) like text boxes and linear dungeons.  When I first saw them I thought they were for younger players who were not good readers.  

Also, having spanned the OD&D and AD&D eras in high school, I was never completely in love with the rules Nazi attitude of some of the younger gamers I met.  I guess part of what annoyed me was that some younger players would read those text boxes aloud and regard them as gospel.  So, when a text box says that my character is surprised by a trap, I am surprised no matter how unsurprising the situation might be.  That's annoying.  I also hated the wasted space.  As a DM I always snorted in disgust at a text box taking up module space that could have described half a dozen mutated and berserk ettins wielding magical chainsaws and razor claws on all three hands.  See...now...that is worth space in a module.

I don't like the slave lords dungeons because they are not the style of big box combat I prefer. (For instance, all three G modules featured some version of the battle royal.  Or, even better, a potential situation where every character runs for his life in a different direction, pursued by giants.)   It is funny I don't like tournament modules, because virtually all the classic TSR modules were tournament modules.


It sounds like we're in the same ballpark, age wise.
I agree with several of your points.
The railroading aspect just happened to work for us at that time.

I came of age straddling OD&d and AD&D, too
Differences in style if play may be a simple result of the word-of-mouth approach to teaching the rules

And geography.
You're in Washington; I'm in Alabama.
It's actually amazing that we have so much in common wrt the game
:)


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Post Posted: Thu Mar 08, 2012 8:19 pm 
 

MetamorphosisSigma wrote:
FormCritic wrote:

MetamorphosisSigma:  Who are those two guys in your avatar picture?    Don't tell me that's supposed to be Fahfrd and the Gray Mouser!


You got it. By Jim Steranko. The ax Fafhrd's toting is ridiculous, but I love the expression on the Gray Mouser's face. He captured his personality perfectly, IMO.


I think the Mouser needs to look more sinister.

That has to be the worst depiction of Fahfrd I have ever seen. Makes him look like a villain from an 80's college frat movie....or maybe a movie titled, Snow Bunnies.


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Post Posted: Thu Mar 08, 2012 9:13 pm 
 

I agree with you on Fafhrd, fwiw, but I think Mouser looks plenty sinister. The small size of the pic doesn't do the malicious glee in his smirk justice :).


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Post Posted: Tue Mar 13, 2012 3:35 pm 
 

The results!

And the winners are (using the scoring system in the OP):

1. U1 The Sinister Secret of Saltmarsh
2. B2 The Keep on the Borderlands
3. G1 Steading of the Hill Giant Chief
4. S1 Tomb of Horrors
5. Dark Tower
6. T1 The Village of Hommlet
7. D3 Vault of the Drow
8. G3 Hall of the Fire Giant King
9. S4 The Lost Caverns of Tsojcanth
10. G2 Glacial Rift of the Frost Giant Jarl
11. L1 The Secret of Bone Hill
12. T1-4 The Temple of Elemental Evil
13. I1 Dwellers of the Forbidden City
14. B1 In Search of the Unknown
15. Caverns of Thracia
16. S2 White Plume Mountain
17. S3 Expedition to the Barrier Peaks
18. D1 Descent into the Depths of the Earth
19. C2 The Ghost Tower of Inverness
20. I6 Ravenloft
21. WG4 The Forgotten Temple of Tharizdun
22. N1 Against the Cult of the Reptile God
23. A2 Secret of the Slavers Stockade
24. A1 Slave Pits of the Undercity
25. X1 Isle of Dread
26. U3 The Final Enemy
27. I2 Tomb of the Lizard King
28. Tomb of Abysthor
29. C1 The Hidden Shrine of Tamoachan
30. L2 The Assassin's Knot


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Post Posted: Tue Mar 13, 2012 4:44 pm 
 

Good work, MetamorphosisSigma !!

I have most of those but not U1 - Im surprised how well it has done, I'll have to pick up a copy.

C1 and WG4 don't make the top twenty - bizarre.



  

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Post Posted: Tue Mar 13, 2012 11:47 pm 
 

I will second the thank you on the work you put in on this, I always find this stuff fascinating. Even though D3 was my number one choice, I really do like Like U1.

I don't even know anything about Caverns of Thracia or the Temple of Abysthor. Need to pick those up.

Was there ever a least favorite list?



  

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Post Posted: Tue Mar 13, 2012 11:55 pm 
 

Bloom wrote:Good work, MetamorphosisSigma !!

I have most of those but not U1 - Im surprised how well it has done, I'll have to pick up a copy.

C1 and WG4 don't make the top twenty - bizarre.

The U series was fantastic... great memories from that series.  :)  In fact, I have a fondness for a bunch of the modules from the UK.  The UK series had some gems; I especially loved UK2 (The Sentinel) and UK3 (The Gauntlet), but they didn't make the list, apparently.

The one thing that U1 was missing was Saltmarsh.  lol  In a way, it is neat that it has the DM create the town, but it is still somewhat amusing that the home-base for the series isn't included and has to be created by the DM.  ;)  At least it was unique for each group that played it!  :D

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P.S.  I never even heard of Tomb of Abysthor, either... I might have to investigate.  :)

  

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Post Posted: Wed Mar 14, 2012 1:17 am 
 

Katchoo wrote:P.S.  I never even heard of Tomb of Abysthor, either... I might have to investigate.  :)

Amazon listing:  http://www.amazon.com/Tomb-Abysthor-Cla ... 1588461505
RPG.net review:  http://www.rpg.net/news+reviews/reviews/rev_7286.html

Abysthor is one of the better, if not the best, adventures released by Necromancer Games for D&D 3.5.  And much more affordable than Rappan Athuk Reloaded.


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Post Posted: Wed Mar 14, 2012 1:37 am 
 

Damn missed the cutoff to post, was only about halfway through the list. =)

Great list, and good to see some UK stuff get up there. U series and UK series both had some great stuff. N1 also good to see on there.

Mine had the controversial CSIO listed as number one. For us, it was effectively a module. We had endless entire play sessions in the city. I remember my Anti-Paladin (hey I was 9, it was in Dragon, and it was cool...) leveled from start through level 4 and never left the confines of the city, except to terrorize farmers or the like.


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Post Posted: Wed Mar 14, 2012 3:18 pm 
 

Kingofpain89 wrote:
Katchoo wrote:P.S.  I never even heard of Tomb of Abysthor, either... I might have to investigate.  :)

Amazon listing:  http://www.amazon.com/Tomb-Abysthor-Clark-Peterson/dp/1588461505
RPG.net review:  http://www.rpg.net/news+reviews/reviews/rev_7286.html

Abysthor is one of the better, if not the best, adventures released by Necromancer Games for D&D 3.5.  And much more affordable than Rappan Athuk Reloaded.

Ah!  I don't own a single 3.5 item.  I'm guessing it might be a hassle to convert to 1E?  Opinions on that?  Should I still get it, or will it be more hassle than it's worth?

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Post Posted: Wed Mar 14, 2012 10:34 pm 
 

Not really a hassle at all.  The D20 conversion manual is a good starting point.

The following PDF can provide information on the 3.5 to 3.0 differences:

http://www.wizards.com/dnd/files/DnD35_ ... ooklet.zip

  

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Post Posted: Wed Mar 14, 2012 11:16 pm 
 

Katchoo wrote:
Kingofpain89 wrote:Amazon listing:  http://www.amazon.com/Tomb-Abysthor-Clark-Peterson/dp/1588461505
RPG.net review:  http://www.rpg.net/news+reviews/reviews/rev_7286.html

Abysthor is one of the better, if not the best, adventures released by Necromancer Games for D&D 3.5.  And much more affordable than Rappan Athuk Reloaded.

Ah!  I don't own a single 3.5 item.  I'm guessing it might be a hassle to convert to 1E?  Opinions on that?  Should I still get it, or will it be more hassle than it's worth?

~Kat  ^_^


My suggestion is just to read the monster names and ignore the statistics.  As monsters appear you substitute the requisite monster from whatever version of D&D you play.  Where a monster is not duplicated in an older edition, substitute a monster with a similar function.

Really, just read the text and completely ignore statistics.

This should be most easy if you play AD&D as the stats for monsters in those modules often equal only a few notes on hit points.

Wherever you come upon text that tells you to roll dice for skills or searching, spotting, perception, etc, you should just ignore the numbers, as these are game conventions that need not be replicated in AD&D.  Determine the success or failure of an action yourself, the way you would normally proceed.


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