Disclaimer # 1: I was in an slovenly animal house fraternity.
While our characters may not have always been chaotic, our players certainly were!
Disclaimer # 2: I wrote this draft earlier. Since then there have been several posts about railroad adventures. I happen to like them, but I understand why a lot of you wouldn't.
Modules
[1]
B1 -- In Search of the Unknown
Quintessential and essential Dungeons & Dragons. It's almost like D&D couldn't exist without this module.
Even the title is perfect.
Every dungeon should be so simple yet so damn fun.
[2] A4 -- In the Dungeons of the Slave Lords
The single best dungeon I ever
DM'ed.
My frat brothers
still talk about how much awesome this was.
And talk about railroading!
This was the pinnacle, the taping of the keg of our AD&D campaign.
[3] A1 -- Slave Pits of the Undercity
The "6-pack" of the campaign ... what started it all for us at Delta House.
[4] A2 -- Secret of the Slavers Stockade
The 12-pack of the campaign.
Players' choices started to dwindle. I loved that.
[5] A3 -- Assault on the Aerie of the Slave Lords.
This was the metaphorical and literal point where we discovered you could buy beer by the case.
[6]
S1 -- Tomb of Horrors
I love killing players.
Never had anybody survive it.
Excellent.
[7] U1 -- Secret of Saltmarsh
A newfound pleasure. Running it right now with those same frat brothers.
Same amount of beer. Fewer and fewer neurons firing.
[8] S4 -- Lost Caverns of Tsojcanth
Another module that was just too cool for school
[9] N1 -- Cult of the Reptile God
The other half of the game I'm running right now.
Too bad we're having much gnashing of teeth over the rules (
1E vs. 0E vs. C&C)
We have the Innsmouth look here in Alabama.
[10] DA2 -- Temple of the Frog
Uh, you won't allow me to list the
Blackmoor version
[11] X1 -- Isle of Dread
Part of the island hopping campaign that I ran back in the day.
[12] S2 -- White Plume Mountain
Absolutely great dungeon!
Slimy platforms hanging over hot mud? An airborne river?
What else could you
want out of life?!
[13] X2 -- Castle Amber
I can't remember why I like this. See above: beer.
[14] S3 -- Expedition to the Barrier Peaks
This was the perfect segue for me; made me realize my transition from Metamorphosis Alpha-based D&D could be done!
[15] T1 -- Village of Hommlet
Meh ... .
[16] U2 -- Danger at Dunwater
More coolness from the UK. That warm, slimy feel.
[17] B4 -- The Lost City
There's a pattern here.
[18] I6 -- Ravenloft
The only thing I hate more than undead are vampires, and I fucking
hate vampires.
Despite all that, this one was killer diller , dude.
[19] The Original Bottle City
What a blast to read!
[20] There is... no number 20. They put us on double secret probation.
Neurons dying left and right. Dogs and cats living together.
Keith