MShipley88 wrote:I have one player in my current group who routinely uses a cheater dice.She has a d6 that is all 5's.The thing is, she doesn't know that everyone else at the game knows she is using the cheater dice.The lady in question usually runs some version of a sorcerer and uses the d6 to roll spell damage...sometimes rolling it twice when she doesn't have "enough dice" to make up an entire 10d6 explosion.It has become an inside joke to the rest of us...and we chuckle to each other when she does it.We all figure...this is a game and it is supposed to be fun. If it isn't wrecking anyone else's fun and she's having fun, then why make an issue of it?A couple of new players recently reported the infraction to the rest of us while the lady was away from the table. They were surprised when we all just laughed.
The Collector's Trove wrote:Howdy Mike,Never let them know the secrets! EVER! (I am always tempted myself but I have made it my mantra to never divulge even after the module is over. I always regret it if I do.)Futures Bright,Paul
I guess this is one of the experiences that the BITD guys find lacking in today's gaming and one of the reasons the "new" guys are viewed suspiciously. How to rank these guys? We don't know if going through Rappan Athuk is good, bad, indifferent, whatever. Finishing the Freeport trilogy means nothing. Both generations have no common frame of reference to bridge this gap either. Well, enough of the old fogey rant. What do you think?
MShipley88 wrote:There is less continuity and common experience in 3.5, that is for sure.Did anyone else here really hate some of the classic TSR modules?I found most of them too unworkable or too weak or just plain too silly for my campaigns.The T series, for instance...1 was useable with modifications, but 2-4 sucked IMHO.Also, last night one of my players tried to lecture me on how much total weath his character "should have," based on a chart in the 3.5 DM guide.Those who criticize the 3.5 game as too player-oriented have a point.Mark
Deadlord39 wrote:But if I had to pick a standard game system, it would probably be Rolemaster.
MShipley88 wrote:The T series, for instance...1 was useable with modifications, but 2-4 sucked IMHO.Mark
sleepyCO wrote:I personally would love to find out what characters are at what levels, which ones got the farthest, which character(s) have lasted the longest (in real time)--and if any of the original characters are still around
In my opinion, tournament modules were always too short on combat and too long on being "clever." My players were like, "Where the hell is the adventure you mentioned?"
Kaskoid wrote:...should we have rewarded those lucky few who defied the laws of chance and bucked the odds, or those who showed an understanding of the game and imagination and clever thinking?
red_bus wrote:Oh I don't know. Why not reward the lucky. I mean this really isn't chess, it's just a fun game I recognise that there is some art to playing in-character or to playing tactically in a dungeon, but did anyone really take tournament competitions seriously?