AdderMcOne wrote:Memories probably a bit dodgey...When you had enough experience for advancement to the next level, wasn't there an obscure guideline (not rule) that you needed to seek out an NPC of higher grade (I think 2 levels higher), to hone your skills to be able to get the higher level also, hence you couldn't suddenly get extra hp/spells etc in the middle of a crawl?
AdderMcOne wrote:Thanks B, anyone else'e thoughts on it as well - if it was used and the best way they handled it.I think it makes a kind of sense, but the practicalities of it were very hard. One of our Dms tried, but it ended up being a pain in the arse. There is a lot of opportunity for roleplaying but it would depend on the depth you wanted to take the realism aspect to.We just wanted to get out there and get our hands dirty at that stage - eager low level characters taking on the world.
After all, how did you rationalize some PC running around looking to kill just three more orcs, or 4 goblins, or two fleeglebuntzels . . .
Kaskoid wrote:In my campaigns, exp. was toted up at the conclusion of the adventure, not in the middle. That way, I sort of anticipated the training thing that we put into the DMG.After all, how did you rationalize some PC running around looking to kill just three more orcs, or 4 goblins, or two fleeglebuntzels or whatever so that all of a sudden, in the middle of the third room entered on the second level explored, you got tougher? That was absurd. C'mon, you mean that halfway through fighting off a band of goblins you got better because your EPmeter hit an arbitrary number? Really... give me a break.
Bracton wrote:Ah yes, the training rules in the DMG. BITD (at this point, over 25 years ago), as a DM I tended to be a rules lawyer, and since it was in the DMG, it was law.And that was the end of my use of the "pay for training rules".