red_bus wrote:I've seen the balance go too far the other way though - people boasting "oh, I've played for six years and we never got past fifth level" etc etc... Which is kind of sad that some people never got the experience of playing characters up to higher levels. I have played in some very long running campaigns, where characters have managed (eventually) to rise to 14th- 17th levels, or even on occasions higher. Good play at this levels tends to be much more on a diplomatic level with less 'dungeoneering' and more negotiating between sovereigns. It is exciting to be running around at first level where even a single goblin can kill, and - run right - it can be fun at higher levels too.
Kaskoid wrote:Gee, I must have missed something. Since when did the size of the party of adventurers have anything at all to do with the loot found?Loot was an element of the setting or scene. If half a dozen PCs are slumming around some dinky little pissant/local bandit's hideout, and all he had managed to amass was a couple of rusty daggers, a rent hauberk and dented shield, and a handful of low quality stones worth a paltry 67 SP, that would be an object lesson to them that they should seek fame and fortune elsewhere.It should be inherent logic that large hoards or payoffs present dire chances of disease, injury, death or dismemberment. It should not be the equivalent of six punks getting into the vault of Tiffany's through dumb luck and stumbling onto a stash of riches that would fix them up for life... As a DM, where's the fun in that?As to the phenomenal luck with the Deck of Many Things, that was an aberration that the DM should have handled differently. No matter how your group visualized promotions, that was way too fast and sudden. For the longest time, it seemed that some players saw going up in levels as some sort of process that saw Peewee Herman morph into Arnold Schwarzenegger, thereby having more blood to shed and gobbets of flesh to be carved off before succumbing to the cumulative effects of all those wounds. In reality, HP were supposed to represent the amount of time/fighting a PC could engage in/endure before falling victim to that fatal blow, acquired through experience.
Deadlord39 wrote:Been a while since I played 1E, but wouldn't any extra XP be lost? I would think 3rd level would be the best you would get.
The question of the Deck of Many Things above shouldn't have been how the DM should have handled it...it should have been what in Sam Hill was a DM putting a Deck of Many things in an adventure with 1st level characters?
It's too bad it wasn't until recently (the last decade or so) that there has actually been published material on how to run a game, how to create a dungeon properly, how to roleplay monsters and bad guys, essentially how to be a good DM.
If higher level play wasn't intended by the games creators, then why does the 1st edition AD&D PHB I have show spell selection for mages and clerics going up to 29th level?
As to the phenomenal luck with the Deck of Many Things, that was an aberration that the DM should have handled differently. No matter how your group visualized promotions, that was way too fast and sudden.
AdderMcOne wrote:Memories probably a bit dodgey...When you had enough experience for advancement to the next level, wasn't there an obscure guideline (not rule) that you needed to seek out an NPC of higher grade (I think 2 levels higher), to hone your skills to be able to get the higher level also, hence you couldn't suddenly get extra hp/spells etc in the middle of a crawl?
AdderMcOne wrote:Thanks B, anyone else'e thoughts on it as well - if it was used and the best way they handled it.I think it makes a kind of sense, but the practicalities of it were very hard. One of our Dms tried, but it ended up being a pain in the arse. There is a lot of opportunity for roleplaying but it would depend on the depth you wanted to take the realism aspect to.We just wanted to get out there and get our hands dirty at that stage - eager low level characters taking on the world.
After all, how did you rationalize some PC running around looking to kill just three more orcs, or 4 goblins, or two fleeglebuntzels . . .
Kaskoid wrote:In my campaigns, exp. was toted up at the conclusion of the adventure, not in the middle. That way, I sort of anticipated the training thing that we put into the DMG.After all, how did you rationalize some PC running around looking to kill just three more orcs, or 4 goblins, or two fleeglebuntzels or whatever so that all of a sudden, in the middle of the third room entered on the second level explored, you got tougher? That was absurd. C'mon, you mean that halfway through fighting off a band of goblins you got better because your EPmeter hit an arbitrary number? Really... give me a break.