gyg wrote:ack - now I need a copy of Dungeon #6 for Mark's adventure - unless anyone could send/email me a copy - if you don't mind of course Mark!
MShipley88 wrote:As far as I have been able to tell from Ebay, Dungeon #6 is one of the harder issues to find.My own copy is packed away somewhere in our storage space.I was just delighted that someone played it and liked it.Mark
MShipley88 wrote:I was just delighted that someone played it and liked it.
sleepyCO wrote:I always wondered why TSR (later WotC) stopped doing Greyhawk-oriented modules, etc.; same with what seemed to be a successful campaign, Dragonlance. Are there third-party makers of games that are still doing Greyhawk- or Dragonlance-campaign oriented modules around, regardless of which version of D&D is played (much like Dave Arneson is doing with Blackmoor and . . . nuts, I forget the company's name!)? Is it just because of the money ("the series are not doing as well as before, therefore let's drop the campaign") or what?
bbarsh wrote:I do not think TSR ever truly knew what they had in Greyhawk. The adventures are not cohesive and just "placed" where convenient. It always seemed odd to me that there was never an honest attempt make a real "campaign" out of the thing.
In our case, we often had parties of 9-12 players (usually add 2-4 to that for the # of PC's in the games), with levels widely separated from 1st up to 12th or thereabouts, so treasures were somewhat larger than normal.