Afrika Corps wrote:1. Like Lambs To The Slaughter by Johanna Michaelsen ( this whack job goes nuts about satanic activites our children engage in including: Dungeons & Dragons, Yoga, Star Wars and Saturday Morning cartoons: He Man, Smurfs, and believe it or not Gasp! ..... My lil Pony)
He mostly blames rock music but was known to branch out into videao games and eventually RPGs as causing Satan to take hold.
2 Turmoil in The Toyboy ( Again mentions The Evil Satanic game Dungeons & Dragons ) LOL
gyg wrote:Having recently aquired Heroic Worlds (wonderful) I realise that I do not have many books about gaming or gamers.Any suggestions for a reading list? Anything really considered but I'm particularly interested in the'dark side' - all the bad press, steam tunnels and devil worship - you know the kind of thing!!!(As an aside to the bad press bit - did any UK gamers ever get any heat from the moral majority back in the day? I ask this as I, nor anyone I know ever had any serious problems with parents attitudes etc and even now all the furore that we heard about seems really strange)Cheers in advancecarl
In the late 1970's, a couple of the game writers actually came to my wife and I as prominent "sorcerers" in the community. They wanted to make certain the rituals were authentic. For the most part, they are. These two guys sat in our living room and took copious notes from us on how to make sure the rituals were truly right "from the book," (this meaning that they actually came from magic grimoires or workbooks). They seemed satisfied with what they got and left us thankfully. Back in 1986, a fellow appeared on The 700 Club who was a former employee and game writer for TSR. He testified right on the show that he got into a wrangle with the management there because he saw that the rituals were too authentic and could be dangerous. He protested to his boss and was basically told that this was the intent to make the games as real as possible.
4.Erosion of family values-the Dungeon Master (DM) demands an all-encompassing and total loyalty, control and allegiance. 7.Loss of Self-control-authority over self is surrendered to the DM. Depending on the personality and ego-strength of the player, this loss can be near absolute.
killjoy32 wrote:i never eally had any hassle at all back in the day - my mum didnt like it and thought it was stupid but that was about all.
zhowar wrote:Holmes' 'Fantasy Role-Playing Games' (1981) has a chapter called 'Are They All Crazy?' It's about 10 pages and is a nice defense of the game by a doctor (neurologist).Here's a UK copy with a BIN of GBP 5.00:http://cgi.ebay.com/Fantasy-role-playin ... dZViewItem