Strange how things go full circle...
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Post Posted: Fri Apr 21, 2006 11:15 pm 
 

Blackmoor wrote:
obiter wrote:wot wot ??????? there in stead of THEIR "bugrer" me that's not cricket


So can this be translated! :?

He's attempting to express his shame from incorrectly using "there" instead of "their".  At least I think so.  

(I didn't go for the honors linguistics degree, just the three year BA, so I can't be certain.  He might well be ordering a sandwich.)

 YIM  


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Post Posted: Fri Apr 21, 2006 11:31 pm 
 

I've yet to follow a word of it. :?

There really is a lot to be said for complete sentences.

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Post Posted: Fri Apr 21, 2006 11:46 pm 
 

DungeonDelver wrote:Honestly?  It's junk.  I'd have thrown it away but for the list of fantasy names.  I'm always stuck trying to think of a fantasy name, and one of my (now former) players always tried to be "cute" and give his characters names like "Lord Hairybottom" and "Sir Rapesalot" and so on.

His challenge to me was "Well if you can't come up with a name then this is the one I'll keep!"

Asshole.


    IF one of my players chooses a name I don't like, I just call his character a different name....until no one remembers what the original name was.  

    There have been several instance in the past (duh...as opposed to in the future?) where players have reminisced about how they thought of their character's name....having forgotten that I made it up because their idea was dumb.

Mark   8)


"But I have watched the dragons come, fire-eyed, across the world."

  

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Post Posted: Fri Apr 21, 2006 11:51 pm 
 

Oi! Oi!....whicket me japers "tyr" not "thor", be-gigger me groin!


Mark   :lol:


"But I have watched the dragons come, fire-eyed, across the world."

  


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Post Posted: Sat Apr 22, 2006 1:04 am 
 

i'm terrible at thinking of names on the fly... I think it comes with practise. I much prefer to be given the time by my GM to go home and think about my character a little... research a decent name, work out some vuage backstory... then get down to the character creation. Leads to much much more rounded characters.. though.. you do need dedicated players to do that.. or you'll be forever chasing them to hurry up and provide a character

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Post Posted: Sat Apr 22, 2006 1:33 am 
 

In my games, you can be forgiven for failing to show up with a new character...but failing to put thought into the resulting character is a cardinal sin.

I refer to it as "The Law of Quality":  

    Anything a player puts effort and imagination into tends to work better than anything careless or generic.

   An NPC follower, for instance, who has a name, personality and background is far more effective (and the GM makes it so) than:  

"Contents:  NPC /  Quantity: One (1) / Notes:  Insert Sword Here."

    The same goes for any piece of equipment or PC story element.

....unless it is stupid.

Mark   8)


"But I have watched the dragons come, fire-eyed, across the world."

  
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