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Post Posted: Mon Jul 07, 2008 9:18 am 
 

Agreement for the E-tools program itself.   It also allows for transfer under the same conditions.

SOFTWARE LICENSE AND LIMITED WARRANTY

PLEASE READ THIS LICENSE CAREFULLY BEFORE INSTALLING OR USING THE SOFTWARE.  BY USING THE SOFTWARE, YOU ARE AGREEING TO BE BOUND BY THE TERMS OF THIS LICENSE.  IF YOU DO NOT AGREE TO THE TERMS OF THIS LICENSE, DELETE THE SOFTWARE AND ALL RELATED FILES FROM YOUR COMPUTER, AND PROMPTLY RETURN THIS PACKAGE AND ITS CONTENTS TO THE PLACE OF PURCHASE.

The computer software, artwork, music, and other components included in this product (collectively the "Software") are the copyrighted property of Wizards of the Coast, Inc. ("Wizards").  The Software is licensed (not sold) to you, and Wizards owns all copyright, trade secret, patent and other proprietary rights in the Software.  You may use the Software on a single computer.  You may not:  (1) copy (other than once for back-up purposes), distribute, rent, lease or sublicense all or any portion of the Software; (2) modify or prepare derivative works of the Software; (3) transmit the Software over a network, by telephone, or electronically using any means; (4) design or distribute unauthorized levels; or (5) reverse engineer, decompile or disassemble the Software. You may transfer the Software, but only if the recipient agrees to accept the terms and conditions of this Agreement.  If you transfer the Software, you must transfer all components and documentation and erase any copies residing on computer equipment.  Your license is automatically terminated if you transfer the Software.

Wizards warrants to the original consumer purchaser that the media furnished in this product will be free from defects in materials and workmanship under normal use for a period of ninety (90) days from the date of purchase (as evidenced by your receipt).  If the media supplied as part of this product proves to be defective, and provided that the consumer purchaser returns the media to Wizards, Wizards will replace the defective media.  You expressly acknowledge and agree that use of the Software is at your sole risk.  Except for the limited ninety (90) day warranty on the media set forth above, the Software and any related documentation or materials are provided "AS IS" and without warranty of any kind.  WIZARDS EXPRESSLY DISCLAIMS ALL WARRANTIES, EXPRESS AND IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  WIZARDS DOES NOT WARRANT THAT THE FUNCTIONS CONTAINED IN THE SOFTWARE WILL MEET YOUR REQUIREMENTS, OR THAT THE OPERATION OF THE SOFTWARE WILL BE UNINTERRUPTED OR ERROR-FREE, OR THAT DEFECTS IN THE SOFTWARE WILL BE CORRECTED.  THE ENTIRE RISK AS TO THE RESULTS AND PERFORMANCE OF THE SOFTWARE IS ASSUMED BY YOU AND YOU (AND NOT WIZARDS) ASSUME THE ENTIRE COST OF ALL SERVICING, REPAIR AND/OR CORRECTION.  SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF IMPLIED WARRANTIES, SO THE ABOVE EXCLUSION MAY NOT APPLY TO YOU.

UNDER NO CIRCUMSTANCES INCLUDING NEGLIGENCE SHALL WIZARDS, OR ITS DIRECTORS, OFFICERS, EMPLOYEES OR AGENTS, BE LIABLE TO YOU FOR ANY INCIDENTAL, INDIRECT, SPECIAL OR CONSEQUENTIAL DAMAGES (INCLUDING DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOST DATA, LOSS OF BUSINESS INFORMATION, AND THE LIKE) ARISING OUT OF THE POSSESSION, USE, OR MALFUNCTION OF THE SOFTWARE, INCLUDING WITHOUT LIMITATION DAMAGE TO PROPERTY AND, TO THE EXTENT PERMITTED BY LAW, DAMAGES FOR PERSONAL INJURY, EVEN IF WIZARDS OR A WIZARDS AUTHORIZED REPRESENTATIVE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES OR LOSS.  SOME JURISDICTIONS DO NOT ALLOW THE LIMITATION OR EXCLUSION OF LIABILITY FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU.

THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS, AND YOU MAY HAVE OTHER RIGHTS DEPENDING ON THE LAWS IN YOUR STATE.  YOU AGREE THAT THE LIABILITY OF WIZARDS ARISING OUT OF ANY KIND OF LEGAL CLAIM (WHETHER IN CONTRACT, TORT, OR OTHERWISE) WILL NOT EXCEED THE AMOUNT YOU ORIGINALLY PAID FOR THE USE OF THE SOFTWARE.

If the Software is acquired under agreement with the U.S. government or any contractor therewith, it is acquired as "commercial computer software" subject to the provisions hereof, as specified in 48 CFR 12.212 of the FAR and, if acquired for Department of Defense (DoD) units, 48 CFR 227-7202 of the DoD FAR Supplement, or sections succeeding thereto.

Dungeons & Dragons, D&D, and the Wizards of the Coast logo are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc.

(c) Wizards of the Coast, Inc.

This is a work of fiction.  All of the characters and events portrayed in this game are fictional.  Any resemblance to real persons, living or dead, or actual events, is purely coincidental.

We recommend that you retain this document for future reference.

Wizards of the Coast, Inc. P.O. Box 707, Renton, Washington 98057-0707

  

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Post Posted: Mon Jul 07, 2008 10:51 am 
 

Going by the title, it seems this software generates characters. What else does it do? There are modules included in the list, not just rulebooks, so my guess is that you can just print out whatever you might like from the "datasets", which is probably a fancy term for searchable PDF's.


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Post Posted: Mon Jul 07, 2008 10:56 am 
 

No you cannot just print out the rulebooks.    The modules include the magic items and the NPC's stats not the modules themselves or any desctipions of the text.    You also still need the PHB / DMG and whatever books to get the full descriptions of the spells etc.

  


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Post Posted: Mon Jul 07, 2008 11:00 am 
 

The program included a Character Generator the purpose of the additional books was to allow for the creation of the character utilizing the new spells, equipment, classes etc.   The program would then automatically add the necessary feets, skills points etc,.

You would create a character similar to the core rules / core rules expansion however, unlike those programs which contained the full text these do not.   In addition, you cannot directly access the data in a usable format it's built into the program itself.

It also included the ability to quick generate NPC's, Customize Monsters, there is a dice roller, random encounter and radom treasure generators as well I believe.

  


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Post Posted: Mon Jul 07, 2008 11:08 am 
 

Specifically:

Create New Character
Create New Monster
Create New Treasure
Create New Table

Generate Character
Generate Monster
Generate Treasure
Generate Table

With the Generate Table feature any table in the mentioned books was presented and it would randomly roll on the table for you and display the results:

For Example:  From the DMG the Random Adventuring Table would roll a 1d100 and display the result:
Two parts of a magic item are in the hands of bitter enemies, the third is lost.


You could also
Build a Race
Create House Rules
Plus the Die Roller

Here is a sample character from the program.   As you can see you need the books!

Losse hinge, Male Halfling, Lightfoot Wiz1: CR 1;Small Humanoid (Halfling); HD 1d4+1(Wizard); hp 5; Init +3; Spd 20; AC:14 (Flatfooted:11 Touch:14); Atk +0 base melee, +4 base ranged; RF: +2 Bonus on Saves vs. Fear, +1 attack bonus with thrown weapons; AL NG; SV Fort +2, Ref +4, Will +4; STR 8, DEX 16, CON 13, INT 15, WIS 12, CHA 8.
Skills: Climb +1, Concentration +5, Decipher Script +6, Hide +7, Jump -5, Knowledge (Arcana) +6, Knowledge (The Planes) +6, Listen +3, Move Silently +7, Spellcraft +6.

Feats: Combat Casting, Scribe Scroll, Spell Focus: Necromancy.
Spells Known (Wiz 3/2): 0 -- Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Ghost, Detect Magic, Detect Poison, Disrupt Ectoplasm, Disrupt Undead, Electric Jolt, Flare, Ghost Sound, Horizikaul`s Cough, Launch Bolt, Light, Mage Hand, Mending, Message, No Light, Open/Close, Preserve Ectoplasm, Preserve Organ, Prestidigitation, Ray of Frost, Read Magic, Repair Minor Damage, Silent Portal, Slash Tongue, Stick, Touch of Fatigue, Unnerving Gaze; 1st -- Burning Hands, Enlarge Person, Feather Fall, Magic Missile, Ray of Enfeeblement.
Spells Prepared (Wiz 3/2): 0 - Dancing Lights, Detect Magic, Ray of Frost, Touch of Fatigue (s); 1st - Burning Hands, Magic Missile, Ray of Enfeeblement (s).
Possessions:
Weapons: Crossbow, light (35 gp); Quarterstaff (0 gp).
Goods: Coin: gp (80) (64,000 gp).
Bailey, Male Animal, Cat : CR 1/4;Tiny Animal ; HD 1d8 (Animal); hp 2; Init +2; Spd 30; AC 15; Atk -2 base melee, +4 base ranged; +4/-1 (1d2-4, 2 Claw; 1d3-4, Bite); SQ: Low-light Vision (Ex), Scent (Ex); AL N; SV Fort +2, Ref +4, Will +3; STR 3, DEX 15, CON 10, INT 6, WIS 12, CHA 7.
Skills: Balance +10, Climb +6, Concentration +5, Hide +14, Jump +10, Listen +3, Move Silently +7, Spot +3.
Feats: Weapon Finesse.

  

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Post Posted: Mon Jul 07, 2008 11:10 am 
 

Hmm, I wonder if it is technically legal to resell the 1st print 3.0 PHB, the one with the CD in the back...


Those who can, don't. Those who should not, do.

  


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Post Posted: Mon Jul 07, 2008 11:11 am 
 

The nice thing about the product:  When you print out an actual character sheet itself it tells you the book and page number to go to:

For Example:
Accelerated Movement:

Swift. Balance, Climb, or Move silently at normal speed with no penalty on skill checks (CAdv142).

You get a brief description that is sometimes all that you need but it is not the complete description.   For that you would have to go to the book:

Complete Adventrurer and turn to page 142.

  


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Post Posted: Mon Jul 07, 2008 11:12 am 
 

The Free version in the back of the book was called:

The Character Generator.   It was completely broken, given out for free on WOTC's website and became ETOOLS.

  


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Post Posted: Mon Jul 07, 2008 11:19 am 
 

CHARACTER GENERATOR EULA:  Same thing you can transfer it freely provided you destroy all copies on your systems.

5.1 LEGAL NOTICE
----------------
Wizards of the Coast, Dungeons & Dragons, and D&D are registered trademarks
of Wizards of the Coast, Inc. Baldur's Gate, Baldur's Gate II: Shadows of Amn,
Pool of Radiance, Pool of Radiance: Ruins of Myth Drannor, and Icewind Dale are trademarks
of Wizards of the Coast, Inc. All rights reserved.



5.2 SOFTWARE LICENSE AND LIMITED WARRANTY
-----------------------------------------
PLEASE READ THIS LICENSE CAREFULLY BEFORE INSTALLING OR USING THE
SOFTWARE.  BY USING THE SOFTWARE, YOU ARE AGREEING TO BE BOUND BY THE
TERMS OF THIS LICENSE.  IF YOU DO NOT AGREE TO THE TERMS OF THIS
LICENSE, DO NOT INSTALL OR USE THE SOFTWARE, DELETE THE SOFTWARE AND
ALL RELATED FILES FROM YOUR COMPUTER, AND PROMPTLY RETURN THIS PACKAGE
AND ITS CONTENTS TO THE PLACE OF PURCHASE.

The computer software, artwork, music, and other components included in
this product (collectively the "Software") are the copyrighted property
of Wizards of the Coast, Inc. ("Wizards").  The Software is licensed
(not sold) to you, and Wizards owns all copyright, trade secret, patent
and other proprietary rights in the Software.  You may use the Software
on a single computer.  You may not:  (1) copy (other than once for
back-up purposes), distribute, rent, lease or sublicense all or any
portion of the Software; (2) modify or prepare derivative works of the
Software; (3) transmit the Software over a network, by telephone, or
electronically using any means; (4) design or distribute unauthorized
levels; or (5) reverse engineer, decompile or disassemble the Software.
You may transfer the Software, but only if the recipient agrees to
accept the terms and conditions of this Agreement.  If you transfer the
Software, you must transfer all components and documentation and erase
any copies residing on computer equipment.  Your license is
automatically terminated if you transfer the Software.

You expressly acknowledge and agree that use of the Software is at your
sole risk.  Except for the limited ninety (90) day warranty on the
media set forth above, the Software and any related documentation or
materials are provided "AS IS" and without warranty of any kind.  
Wizards EXPRESSLY DISCLAIMS ALL WARRANTIES, EXPRESS AND IMPLIED,
INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  
Wizards DOES NOT WARRANT THAT THE FUNCTIONS CONTAINED IN THE SOFTWARE
WILL MEET YOUR REQUIREMENTS, OR THAT THE OPERATION OF THE SOFTWARE WILL
BE UNINTERRUPTED OR ERROR-FREE, OR THAT DEFECTS IN THE SOFTWARE WILL BE
CORRECTED.  THE ENTIRE RISK AS TO THE RESULTS AND PERFORMANCE OF THE
SOFTWARE IS ASSUMED BY YOU AND YOU (AND NOT Wizards) ASSUME THE ENTIRE
COST OF ALL SERVICING, REPAIR AND/OR CORRECTION.  SOME JURISDICTIONS DO
NOT ALLOW THE EXCLUSION OF IMPLIED WARRANTIES, SO THE ABOVE EXCLUSION
MAY NOT APPLY TO YOU.

UNDER NO CIRCUMSTANCES INCLUDING NEGLIGENCE SHALL Wizards, OR ITS
DIRECTORS, OFFICERS, EMPLOYEES OR AGENTS, BE LIABLE TO YOU FOR ANY
INCIDENTAL, INDIRECT, SPECIAL OR CONSEQUENTIAL DAMAGES (INCLUDING
DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOST DATA,
LOSS OF BUSINESS INFORMATION, AND THE LIKE) ARISING OUT OF THE
POSSESSION, USE, OR MALFUNCTION OF THE SOFTWARE, INCLUDING WITHOUT
LIMITATION DAMAGE TO PROPERTY AND, TO THE EXTENT PERMITTED BY LAW,
DAMAGES FOR PERSONAL INJURY, EVEN IF Wizards OR AN Wizards AUTHORIZED
REPRESENTATIVE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES OR
LOSS.  SOME JURISDICTIONS DO NOT ALLOW THE LIMITATION OR EXCLUSION OF
LIABILITY FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE
LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU.  

THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS, AND YOU MAY HAVE OTHER
RIGHTS DEPENDING ON THE LAWS IN YOUR STATE.  YOU AGREE THAT THE
LIABILITY OF Wizards ARISING OUT OF ANY KIND OF LEGAL CLAIM (WHETHER IN
CONTRACT, TORT, OR OTHERWISE) WILL NOT EXCEED THE AMOUNT YOU ORIGINALLY
PAID FOR THE USE OF THE SOFTWARE.

If the Software is acquired under agreement with the U.S. government or
any contractor therewith, it is acquired as "commercial computer
software" subject to the provisions hereof, as specified in 48 CFR
12.212 of the FAR and, if acquired for Department of Defense (DoD)
units, 48 CFR 227-7202 of the DoD FAR Supplement, or sections
succeeding thereto.

(c) Wizards of the Coast, Inc. All rights reserved.


This is a work of fiction.  All of the characters and events portrayed
in this game are fictional.  Any resemblance to real persons, living or
dead, or actual events, is purely coincidental.

Wizards of the Coast, Inc. P.O. Box 707, Renton, Washington 98057-0707

  


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Post Posted: Mon Jul 07, 2008 11:22 am 
 


** expired/removed eBay auction **


Hear is the new Correct Listing.   For anybody that might be interested.   Thanks for pointing out the issues.

  

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Post Posted: Mon Jul 07, 2008 11:31 am 
 

i dont think it was the character generator per se, that everyone was going on about. it was the adventures and the actual handbooks, such as the monster manual.


Are we nearly there yet?

  


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Post Posted: Mon Jul 07, 2008 11:35 am 
 

Fair enough, I assumed that most of you guys were experts on DND 1st and 2nd edition.   It didn't sound like you were familar with ETOOLS and PCGEN for 3.0/3.5.  

Hopefully I have explained the product sufficiently so people realize that it is not electronic reproductions of the books but rather the statistical information incorporated into the program.

  

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Post Posted: Mon Jul 07, 2008 11:49 am 
 

er...

so.

going by what you are saying then. just actual data. so like, the data is exactly the same as it would be in a book?

your listing states:

This Bundle set contains the following:
Complete Adventurer
Complete Arcane
Complete Divine
Complete Warrior

Book of Exalted Deeds
Draconomicon
Dragonlance Campaign Setting

blah blah blah.


so if i was to use your "e-tool" and i say selected the draconomicon book to look at for instance. the data that then is shown, is the same as it would be if i went on ebay and bought the book itself and read the information therein?


Are we nearly there yet?

  


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Post Posted: Mon Jul 07, 2008 12:08 pm 
 

No not at all:

To go through a charcter generation process:

You first choose a race:   In the standard program it would only list the races from verion 3.0 books.   Becuase data sets are loaded you would see a list of all races from all of the loaded books.

The only thing that is displayed is the name of the race no detailed information.

The same thing for class no detailed infromation:

So for examply I select an Elaine from the PSIONICS HANDBOOK AND CHOOSE SORCERER CLASS I GET THIS:

Elaine, Female PsiHB, Aberration, Temporal Filcher Aberration8/Sor1: CR 4;Large Aberration ; HD 8d8+24(Aberration), 1d4+3(Sorcerer); hp 73; Init +9; Spd 40; AC:14 (Flatfooted:9 Touch:14); Atk +5 base melee, +10 base ranged; +5/+0 (1d6, 4 Claw; 2d6, Bite); SA: Psionics (Sp) Chameleon 15 At Will Dimension Door 15 At Will Distract 15 At Will Id Insinuation -1 At Will Intellect Fortress -1 At Will Mental Barrier -1 At Will ; SQ: Time Filch (Su), Psionics (Sp); AL N; SV Fort +5, Ref +7, Will +10; STR 10, DEX 20, CON 17, INT 6, WIS 14, CHA 15.
Skills: Bluff +4, Concentration +7, Jump +4, Knowledge (Arcana) +1, Spellcraft +1.

Feats: Combat Casting, Improved Initiative, Simple Weapon Proficiency, Spell Focus: Evocation.
Spells Known (Sor 5/4): 0 -- Arcane Mark, Ray of Frost, Read Magic, Touch of Fatigue; 1st -- Cause Fear, Feather Fall.
Possessions:
Weapons: Dagger (2 gp); Crossbow, light, Masterwork (335 gp).
Goods: Coin: gp (36000) (NaN gp).
Cyrill, Male Animal, Cat : CR 1/4;Tiny Animal ; HD 9d8 (Animal); hp 36; Init +2; Spd 30; AC 15; Atk -2 base melee, +4 base ranged; +4/-1 (1d2-4, 2 Claw; 1d3-4, Bite); SQ: Low-light Vision (Ex), Scent (Ex); AL N; SV Fort +2, Ref +4, Will +3; STR 3, DEX 15, CON 10, INT 6, WIS 12, CHA 7.
Skills: Balance +10, Bluff +4, Climb +6, Concentration +7, Hide +14, Jump +10, Listen +3, Spot +3.
Feats: Weapon Finesse.

IF I DO CHARACTER CREATION:
I get a list of Class and Humans with a little more info:

Swashbuckler from the Complete Warrier would display this:
The swashbuckler combines skill and finesse with sheer combat prowess. (CW11)

As I select feets and skills I would see similarly listings of the feats and skills with brief descriptions not complete ones.

The magic items from a module is listed in a simlar way.   Sometimes you can get enough out of the short description but you cannot read the entire one in any way they don't exist.  

I believe you could hand edit each individual description if you so chose but that is not what the program is intented for.

It simply knows that if you take SKILL X, and FEAT Y you character abilities change in a certain way and it properly adjusts your character sheet accoringly.

  


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Post Posted: Mon Jul 07, 2008 12:15 pm 
 

In Short: By adding a book you add the abiltiy to create a character, monster, treasur, table from the books.   You in no way can simply access a book or the descriptions.   Code Monkey was very careful with WOTC to ensure that the person using the dataset for the most part needed the book.  

You cannot simply say I want to view the Complete Adventurer book.   Without the book loaded you can't create a character or monster that utilizes information from the book.   With it loaded you can.  

The problem with PCGEN and ETOOLS was you could only initially create the core characters from the 3.0 DMG, PHB, and MM.   If you wanted to do anything else you needed to hand edit the program.   The Licence allowed for Code Monkey to create the datasets, but these are not books they just allow for the proper structure so you can create a character electronically without having to type anything in, write on your character sheet or make a mistake in applying the effect of whatever you take to your characters ability scores, skill checks etc.

  

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Post Posted: Mon Jul 07, 2008 2:06 pm 
 

Why are modules part of the dataset?


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Post Posted: Mon Jul 07, 2008 2:15 pm 
 

Because code monkey in its initial creation of the 3.0 datasets included all of the 3.0 material that WOTC created.   That included the small run of modules that were produced.    WOTC didn't produce Adventures for a while after the initial module run in 3.0.    

Code Monkey was also more interested in producing datasets for books and the remaining modules were never gotten to before the license was pulled.

Again, the modules contained new magic items, spells, equipment.   These items were included so if you played the module you could thus equip your character with the item / spell without having to create it yourself.  

They were only sold as parts of megasets I believe.   I purchased the converted megaset for $150.00~ that included them.  

Code Monkey could turn them around very quickly becuase some module might only contain a few new magic items, equipment, etc.

I don't recall if any new races / feats / skill appeared in those early modules, I don't think I ever looked.

Code monkey took all of this 3.0 info and converted into the 3.5 rule system.   You cannot utilize this info for 3.0 rules that was a different dataset purchase.

  

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Post Posted: Mon Jul 07, 2008 4:06 pm 
 

I'm actually bored now...

Who actually cares anyway if someone is running illegal WOTC 3E?  Let them do their own work and stop the guy if they want.  WOTC hasn't done anything for me lately.

Mike B.


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