killjoy32 wrote:Plaag wrote:Nope, I grew up on the D&D Known World (only started with Judges Guild 7-8 years ago). Also would have to agree with Al about Ravenloft, it is my favorite 2nd Ed setting. Planescape is great, but I never really played/DMed it compared to Ravenloft.ShaneG.i just moved the PCs between greyhawk and ravenloft with "strange" circumstances that they couldnt do anything about. kept things fresh, the PCs couldnt plan too far ahead and i kept them off-balance like that and it just made for some superb scenarios with the kinda mood you can get with the setting.Al
Plaag wrote:Nope, I grew up on the D&D Known World (only started with Judges Guild 7-8 years ago). Also would have to agree with Al about Ravenloft, it is my favorite 2nd Ed setting. Planescape is great, but I never really played/DMed it compared to Ravenloft.ShaneG.
bombadil wrote:...There was a pile of heads stacked up around me at the end of every day. Very cold work. No gloves, blowing snow, bloody knife handle slippery as hell...
khartsfield wrote:Hold on to your hat, folks. I know there are some major players on the board, but I may have everyone beat. Here is my collection:DMGPHBMM1... and some dice.Its a start. Kim
khartsfield wrote:Its a start.
Xaxaxe wrote:khartsfield wrote:Its a start. You've got a classic avatar, too ... you're off and running!
... and some dice.
MShipley88 wrote:What made a module unplayable for me:1) Required a specific world setting or campaign. 2) Introduced goofy concepts or new rules.3) Lacked any real adventure...nothing to kill.4) Assumed my players would do the stupidest thing.5) 3-D maps.
Marlith wrote:Yes but what printings of each and who was the manufacturer of the dice. You also need to take into account the condition of the books. Are the dice still bagged?
Deadlord39 wrote:I definitely prefer medieval-style settings, and as much realism as I can get. I typically run low magic campaigns, which keeps them much more interesting. I quickly grew bored of DMs whose players had magic dripping off them.Most of the towns in my campaigns don't even have a mage. Wizards are rare.
MShipley88 wrote:What made a module unplayable for me:5) 3-D maps.