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Post Posted: Wed Jun 07, 2006 7:13 am 
 

Haven't played in to many, but I have DMed a lot of them. The Known World/Mystara is my favorite setting..I wish it would be revised/expanded (in any rule set).

ShaneG.


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Post Posted: Wed Jun 07, 2006 7:23 am 
 

gotta say i only ever played in a few mods, G,D,Q series, the A series and B3 n U1....thats prb almost it...maybe one or two more but just not coming to mind right now....

we mostly played home-made stuff, which was far more enjoyable to the group.

i mostly DMd tho..

Al


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Post Posted: Wed Jun 07, 2006 9:51 am 
 

Plaag wrote:Haven't played in to many, but I have DMed a lot of them. The Known World/Mystara is my favorite setting..I wish it would be revised/expanded (in any rule set).

ShaneG.


Wow, more than the Wilderlands? For some reason, I just assumed that the JG setting would be your favorite.   :wink:

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Post Posted: Wed Jun 07, 2006 10:57 am 
 

zhowar wrote:
Plaag wrote:Haven't played in to many, but I have DMed a lot of them. The Known World/Mystara is my favorite setting..I wish it would be revised/expanded (in any rule set).

ShaneG.


Wow, more than the Wilderlands? For some reason, I just assumed that the JG setting would be your favorite.   :wink:


ravenloft is my favorite setting by far, but i only scratched the surface as a player...95% was as a DM.

Al


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Post Posted: Wed Jun 07, 2006 12:42 pm 
 

Deadlord39 wrote:Nicely done! That is a LOT of mods.
I don't know of anyone who has played in every mod (some are just unplayable), but I think most of us have played in the lion's (cougar's?) share. I've played most of the Role Aids as well, and a whole ton of non-TSR stuff.


Which are unplayable do you think?

Modules that I did not like include: Journey to the rock, Dymrakk dread, City of the gods, Castle caldwell and beyond, master of the desert nomads.  

Modules I enjoyed a lot include: Veiled society, Temple of the frog, Lost city, Castle amber, Tree of Life... and more...

  

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Post Posted: Wed Jun 07, 2006 1:46 pm 
 

I didn't like most of the C series, or the CM's. EX1 and 2 were pretty silly overall. X's were a mix.
I suppose anything not AD&D I am not a big fan of. They're not easily adaptable.


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Post Posted: Wed Jun 07, 2006 4:03 pm 
 

zhowar wrote:
Plaag wrote:Haven't played in to many, but I have DMed a lot of them. The Known World/Mystara is my favorite setting..I wish it would be revised/expanded (in any rule set).

ShaneG.


Wow, more than the Wilderlands? For some reason, I just assumed that the JG setting would be your favorite.   :wink:


Nope, I grew up on the D&D Known World (only started with Judges Guild 7-8 years ago). Also would have to agree with Al about Ravenloft, it is my favorite 2nd Ed setting. Planescape is great, but I never really played/DMed it compared to Ravenloft.

ShaneG.


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Post Posted: Wed Jun 07, 2006 4:16 pm 
 

Plaag wrote:Nope, I grew up on the D&D Known World (only started with Judges Guild 7-8 years ago). Also would have to agree with Al about Ravenloft, it is my favorite 2nd Ed setting. Planescape is great, but I never really played/DMed it compared to Ravenloft.

ShaneG.


i just moved the PCs between greyhawk and ravenloft with "strange" circumstances that they couldnt do anything about. kept things fresh, the PCs couldnt plan too far ahead and i kept them off-balance like that and it just made for some superb scenarios with the kinda mood you can get with the setting.

Al


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Post Posted: Wed Jun 07, 2006 5:44 pm 
 

killjoy32 wrote:
Plaag wrote:Nope, I grew up on the D&D Known World (only started with Judges Guild 7-8 years ago). Also would have to agree with Al about Ravenloft, it is my favorite 2nd Ed setting. Planescape is great, but I never really played/DMed it compared to Ravenloft.

ShaneG.


i just moved the PCs between greyhawk and ravenloft with "strange" circumstances that they couldnt do anything about. kept things fresh, the PCs couldnt plan too far ahead and i kept them off-balance like that and it just made for some superb scenarios with the kinda mood you can get with the setting.

Al


I am going to start a twice-monthly 2nd ed game next month for some close friends in the FR setting with a base in Waterdeep. I was planning to shift game worlds every five levels or so. The great thing is they won't recognise any Ad&d setting (none of them having any form of Ad&d before) so I was toying with idea of "gating" them to Glorantha the Runequest world. I know enough Glorantha tomake it work as a roleplaying experience just not sure the two worlds are really compatable. I'd welcome some informed opinion! :)

  

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Post Posted: Wed Jun 07, 2006 7:18 pm 
 

What made a module unplayable for me:

1)  Required a specific world setting or campaign.

2)  Introduced goofy concepts or new rules.

3)  Lacked any real adventure...nothing to kill.

4)  Assumed my players would do the stupidest thing.

5)  3-D maps.


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Post Posted: Wed Jun 07, 2006 10:29 pm 
 

Hold on to your hat, folks. I know there are some major players on the board, but I may have everyone beat. Here is my collection:

DMG
PHB
MM1

... and some dice.

Its a start. :)

Kim


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Post Posted: Wed Jun 07, 2006 10:37 pm 
 

khartsfield wrote:Hold on to your hat, folks. I know there are some major players on the board, but I may have everyone beat. Here is my collection:

DMG
PHB
MM1

... and some dice.

Its a start. :)

Kim


Great start :D


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Post Posted: Wed Jun 07, 2006 10:39 pm 
 

khartsfield wrote:Its a start. :)

You've got a classic avatar, too ... you're off and running! :)

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Post Posted: Wed Jun 07, 2006 10:42 pm 
 

Xaxaxe wrote:
khartsfield wrote:Its a start. :)

You've got a classic avatar, too ... you're off and running! :)


That picture got one of my friends in trouble!  Devil worship you know :roll:

He was not allowed to play after mommy got a hold of that book.  He still snuck over and played as often as possible though.


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Post Posted: Thu Jun 08, 2006 12:05 am 
 

... and some dice.


when you say some - how many exactly? (and what make?)(and what is high-impact?)(and low-impact? :D )


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Post Posted: Thu Jun 08, 2006 2:46 am 
 

khartsfield wrote:Hold on to your hat, folks. I know there are some major players on the board, but I may have everyone beat. Here is my collection:

DMG
PHB
MM1

... and some dice.

Its a start. :)

Kim


hey kim - what more do yoiu need chummer - go go go :)

i have to say i still enjoy a home-made adventure over a module any day.

Al


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Post Posted: Thu Jun 08, 2006 3:13 am 
 

MShipley88 wrote:What made a module unplayable for me:

1)  Required a specific world setting or campaign.

2)  Introduced goofy concepts or new rules.

3)  Lacked any real adventure...nothing to kill.

4)  Assumed my players would do the stupidest thing.

5)  3-D maps.


I do not agree at all... I do change adventures around a bit, but do not encounter many problems.
I really like when they state where an adventure takes place, that does fit better in our ongoing campaigns.  What goofy concepts? New rules are always nice, keeps the the game fresh.
Nothing to kill?? I believe all basic D&D modules involve killing something. But killing isn't the point, we often have a great time just roleplaying whitout anyone dying.
4. True, many modules try to force the adventurers in a paladin like behaviour. So that takes some fixing most of the time.
5. We once made a 3d PC map just to challenge ourselves ;)

  

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Post Posted: Thu Jun 08, 2006 3:19 am 
 

khartsfield wrote:Hold on to your hat, folks. I know there are some major players on the board, but I may have everyone beat. Here is my collection:

DMG
PHB
MM1

... and some dice.

Its a start. :)

Kim


and we all have to start somewhere.. this is about all I began with as well, and you know made things a hell of a lot easier..

Brette:)

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