Plaag wrote:Haven't played in to many, but I have DMed a lot of them. The Known World/Mystara is my favorite setting..I wish it would be revised/expanded (in any rule set).ShaneG.
zhowar wrote:Plaag wrote:Haven't played in to many, but I have DMed a lot of them. The Known World/Mystara is my favorite setting..I wish it would be revised/expanded (in any rule set).ShaneG.Wow, more than the Wilderlands? For some reason, I just assumed that the JG setting would be your favorite.
Deadlord39 wrote:Nicely done! That is a LOT of mods.I don't know of anyone who has played in every mod (some are just unplayable), but I think most of us have played in the lion's (cougar's?) share. I've played most of the Role Aids as well, and a whole ton of non-TSR stuff.
Plaag wrote:Nope, I grew up on the D&D Known World (only started with Judges Guild 7-8 years ago). Also would have to agree with Al about Ravenloft, it is my favorite 2nd Ed setting. Planescape is great, but I never really played/DMed it compared to Ravenloft.ShaneG.
killjoy32 wrote:Plaag wrote:Nope, I grew up on the D&D Known World (only started with Judges Guild 7-8 years ago). Also would have to agree with Al about Ravenloft, it is my favorite 2nd Ed setting. Planescape is great, but I never really played/DMed it compared to Ravenloft.ShaneG.i just moved the PCs between greyhawk and ravenloft with "strange" circumstances that they couldnt do anything about. kept things fresh, the PCs couldnt plan too far ahead and i kept them off-balance like that and it just made for some superb scenarios with the kinda mood you can get with the setting.Al
bombadil wrote:...There was a pile of heads stacked up around me at the end of every day. Very cold work. No gloves, blowing snow, bloody knife handle slippery as hell...
khartsfield wrote:Hold on to your hat, folks. I know there are some major players on the board, but I may have everyone beat. Here is my collection:DMGPHBMM1... and some dice.Its a start. Kim
khartsfield wrote:Its a start.
Xaxaxe wrote:khartsfield wrote:Its a start. You've got a classic avatar, too ... you're off and running!
... and some dice.
MShipley88 wrote:What made a module unplayable for me:1) Required a specific world setting or campaign. 2) Introduced goofy concepts or new rules.3) Lacked any real adventure...nothing to kill.4) Assumed my players would do the stupidest thing.5) 3-D maps.