Left_Behind_Subject wrote:Greetings fellow collectors, I am curious about multi-class PCs in 1st Edition. Did a character use the most favorable Saving Throws, best on the Attack Matrices, the highest number of weapon + non-weapon proficiencies, and the lowest penalty for using a weapon not wroficient in during battle?
Deadlord36 wrote:I blocked fighter/clerics from using edged or pointed, and I obviously didn't allow mages to cast in armor. Thieves just suffered massive penalties.
deimos3428 wrote:I didn't realize until I was flipping through the books recently that elven F/MUs were allowed (well, according to the PHB) to cast spells in armor. That's just wrong, but strangely never became an issue in our games. No wonder people loved playing elves...
Blackmoor wrote:Deadlord36 wrote:I blocked fighter/clerics from using edged or pointed, and I obviously didn't allow mages to cast in armor. Thieves just suffered massive penalties.Typical 1st ed restrictions. *choke* *gasp*, need room to move but there is none
Left_Behind_Subject wrote:But I'm still curious about the saving throws, proficiencies, and Attack Matrices from original AD&D with regards to multi-class characters. Did you use the worse of the classes or the best?
Deadlord36 wrote:Hey, that's right, I forgot, there ARE no restrictions in 3E! Why shouldn't a thief be able to climb walls in full plate? It's not like it would be difficult. And if he falls, he can use his 'Fall 10,000 and Suffer 0 Damage' feat (I think they get that as a freebie at 1st level). Then again, if he is an Obsidian Dragon/Green Slime/Kobold thief/shaman/paladin, he can just fly. Or he can take the 'Teleport Anywhere in the Known Universe" feat at 3rd level. Or he can roll against his Invincible skill. Or he can land on his feet and let his damage reduction save him. Or he can invoke the Levitation power of his +27 holy vorpal dancing sword of allslaying. Or.....
MShipley88 wrote:Ironically, in 3.5 the wide-open rules make player characters free to accept all restrictions....armor, weight allowance, whatever....and they discourage fighter/mage characters because you end up sucking at both classes.