sleepyCO wrote:So these are going to be as downloads--L4, L5, and a possible (!) L6--only, or will they be published like the others in the series?
Deogolf wrote:They are going to be downloads. I'm sure there are places to have it done "professionally".
Badmike wrote:Knowing the go-getters here (and elsewhere) in the hobby, I'm sure we'll see these pretty soon. I might get one done myself just for fun.....Mike B.
MetamorphosisSigma wrote:I'm sure I could wade through the Dragonsfoot chatter on this, but does this one have any relation to L1 - L3? Other than being set on Lendore Isle, presumably... I'll likely take a look, but if it is a sequel to L3 (which I do not own) in any way, that would be a slight turnoff. I'm guessing it's not, since as I understand it the end product had little relation to Mr. Lakofka's original manuscript for the module.
Badmike wrote:Nice that this was free! Len could have undoubtedly charged something for it and published it under one of the retro systems like OSRIC.Suggest in the future Dragonsfoot not take on 130+ page projects like this...this one definitely could have been broken up into 2-3 separate projects, and not taken 4+ years to publish...Mike B.
mbassoc2003 wrote:L4 Devilspawn and L4C The Lendore Isle Campanion are now available for download over on Dragonsfoot.
L4 Introduction wrote:It is hoped the new party will travel to Grest at this point based on the information provided in the module introduction. If they sit in Restenford or decide to go elsewhere then kiss this module goodbye and take up fly-fishing.
Badmike wrote:First reactions, after skimming through:Lots of work went into this. Those that love fidgety little details like everyone's exact HP and stats and such will love it. In that way it's a lot like L1. Also lot's of connections to L1 including characters and such.Hate the maps! I wish they had done them old style/blue like the Old School products do today. They aren't bad, but the "modern" style takes me out of the time period.First run through not that impressed by the adventure scenario, but maybe a more thorough read will reveal more. Just seems rather blah and tame, but then Len wasn't reinventing the wheel here. I guess during the intervening years (Len first wrote this in the 80s?) a lot has happened in D&D adventure design. Probably traditionalists will be much more taken with this than I was.The companion is a really intriguing look at how Len runs his world, campaign and rules. If anyone remembers his older "Leomund's Tiny Hut" articles in Dragon, they were some of the most interesting parts of the mag. Several were indispensible in their ideas and suggestions.Nice that this was free! Len could have undoubtedly charged something for it and published it under one of the retro systems like OSRIC.Suggest in the future Dragonsfoot not take on 130+ page projects like this...this one definitely could have been broken up into 2-3 separate projects, and not taken 4+ years to publish...Mike B.
Badmike wrote:Shocked at the amount of typos and badly worded paragraphs here, especially since this thing has supposedly been looked at by many, many proofreaders in the last five years. I found bunches of spelling and grammar errors right off. Some of the paragraphs are worded so badly I had to read them a couple times to get the gist.
deimos3428 wrote:This kinda thing just bugs me -- especially as there's no information in the module introduction that suggests you need to head to Grest!Start the adventure on the road to Grest and make the rest backstory, if the players don't really have a choice.
Badmike wrote:Shocked at the amount of typos and badly worded paragraphs here, especially since this thing has supposedly been looked at by many, many proofreaders in the last five years. I found bunches of spelling and grammar errors right off. Some of the paragraphs are worded so badly I had to read them a couple times to get the gist.Len's magic items (described in the module) are a treat. However, his explanation of magic items, their plusses to hit and damage (either or both), is so unneccesarily complicated I can't see anyone ever using it unless you simply wanted to make your D&D game even more confusing. In that same vein, certain sections of the module (particularly Rugar's Maze, which gave me a headache), have to be read several times to be understood. I honestly couldn't decide if this was because of the haphazard editing or just Len's writing style.