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Post Posted: Thu Dec 15, 2005 3:18 pm 
 

johnhuck wrote:I've got to mention one of the guys I work with, Richard. Now Richard meets Shirley. They fall in love and decide to marry. But Richard's surname is, wait for it, Shirley. Now Shirley was none too keen on being Shirley Shirley. Although I personally think it would be a great name. And so they decide to take Shirley's surname. So, Richard duly becomes Richard Hayter. Understanably, his closest friends realise his mistake and take full advantage of calling him Dick Hayter which makes him sound like a lesbian porn star.


Don't call me Shirley.   :lol:

  


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Post Posted: Fri Jan 06, 2006 12:12 am 
 

My son's middle name is Elric

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Post Posted: Fri Jan 06, 2006 1:36 am 
 

Now, see, there's a cool name.  Giving your son the infamous name of a doom-haunted and tragic hero has class.  I mean, red eyes, white hair, transparent skin, soul-sucking sword...no pants...what is there NOT to like about Elric.  If you can't name your son after an agent of Chaos then who CAN you name him after?

  But you were smart.  You gave him Elric as a middle name so his teachers would not have to puzzle out a name that looks a lot like someone did not know how to spell Eric.


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Post Posted: Sat Mar 10, 2007 8:06 pm 
 

FormCritic wrote:"Whore" is a deliberate corruption of "Houri'...dates back to the crusades.


Does anyone else remember the Houri character class from the pages of White Dwarf magazine?

My ex-DM had a near-fetish for this class and allowed them to be played as player characters (he did this for a lot of the odder NPC classes which appeared in Dragon over the years) which lead to some odd multi-class combinations, like houri/healer, houri/druid, houri/assassin, and in one REALLY creepy case, houri/necromancer...  8O

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Post Posted: Sun Mar 11, 2007 3:17 pm 
 

Wandering Monster wrote:
Does anyone else remember the Houri character class from the pages of White Dwarf magazine?

My ex-DM had a near-fetish for this class and allowed them to be played as player characters (he did this for a lot of the odder NPC classes which appeared in Dragon over the years) which lead to some odd multi-class combinations, like houri/healer, houri/druid, houri/assassin, and in one REALLY creepy case, houri/necromancer...  8O

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Yes, but I never knew anyone who ran the class in their campaign.


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Post Posted: Sun Mar 11, 2007 4:16 pm 
 

IttyBitty had written:

IttyBitty wrote:Yes, but I never knew anyone who ran the class in their campaign.


Well, my former DM did...

In fact, for some time (a long time ago, mind) he ran a D&D campaign out of the library where his mother worked.  He had to do some adjustments when one of the kids, when asked by his mother how the game went, told her, "Well, my character got seduced..."  :lol:

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Post Posted: Sun Mar 11, 2007 11:32 pm 
 

Wandering Monster wrote:
Does anyone else remember the Houri character class from the pages of White Dwarf magazine?

My ex-DM had a near-fetish for this class and allowed them to be played as player characters (he did this for a lot of the odder NPC classes which appeared in Dragon over the years) which lead to some odd multi-class combinations, like houri/healer, houri/druid, houri/assassin, and in one REALLY creepy case, houri/necromancer...  8O

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    There was also a houri class for Arduin.

    A friend of mine ran one in a campaign at Portland State University.  His character wore a half-shirt and cutoffs.


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Post Posted: Mon Mar 12, 2007 12:33 am 
 

Wandering Monster wrote:(he did this for a lot of the odder NPC classes which appeared in Dragon over the years)

Our group allowed this, too. The ones I specifically remember were the Witch and the Bounty Hunter, both from early Dragon issues. We ran them as PCs and never gave it a second thought. :)

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Post Posted: Mon Mar 12, 2007 12:53 am 
 

FormCritic wrote:
    There was also a houri class for Arduin.


I didn't know that the houri was in Arduin as well. Huh!

FormCritic wrote:
    A friend of mine ran one in a campaign at Portland State University.  His character wore a half-shirt and cutoffs.


LOL!  Her character name wasn't Dai'sydookh by any chance, was it??  :lol:

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P.S.:  Is that Robert E. Howard as your avatar?  I've always meant to ask...

  

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Post Posted: Mon Mar 12, 2007 1:00 am 
 

Hi Xaxaxe,

Xaxaxe wrote:Our group allowed this, too. The ones I specifically remember were the Witch and the Bounty Hunter, both from early Dragon issues. We ran them as PCs and never gave it a second thought. :)


Funnily enough, this same DM allowed the use of the Witch as a player character class quite extensively. (The fact that he was/is a pagan himself probably helped.)  We quite happily used the witch from issue #43 of DRAGON magazine until the revised 2nd Ed version appeared in issue #114.

He was also heavily into psionics, and used the Deryni as a character race (his justification was that some of them had used probability travel to escape persecution in Gweynedd and settled in the World of Greyhawk) and psionicist character class from DRAGON #78 as well.

In fact, I remember playing Charissa (from the first published Deryni book) in his adaptation of "The Garden of Nefaron," which could only be played by evil or neutral characters; he revised her stats from DRAGON #78 so that she was an assassin/psionicist/witch.

Another NPC classes he allowed use of as player characters was the Healer, but with a much-expanded spell list; the incantatrix from DRAGON #90, and the Duelist, but that one was hardly ever used.

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Post Posted: Mon Mar 12, 2007 10:51 am 
 

Wandering Monster wrote:
P.S.:  Is that Robert E. Howard as your avatar?  I've always meant to ask...


Yes, it is REH.   8)


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Post Posted: Mon Mar 12, 2007 10:53 am 
 

We allowed the Archer from Dragon.  

What a disaster that turned out to be.


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Post Posted: Mon Mar 12, 2007 11:05 am 
 

Hey Form,

FormCritic wrote:
Yes, it is REH.   8)


Yes, I thought so -- I recognized the pic from his Wikipedia entry.

At first glance, I thought it was some mobster figure from the 1920s or 1930s, but it's easy to forget that that's how regular people dressed back then too...

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Post Posted: Mon Mar 12, 2007 11:07 am 
 

Form had written:

FormCritic wrote:We allowed the Archer from Dragon.  

What a disaster that turned out to be.


Oh yes?  Do tell...  :)

Out of curiosity, does anyone else think that these "specialist subclasses" of the "archetype" classes eventually led to the zillions of "kits" available to characters in the various 2nd Ed "Complete [fill in the blank]'s Handbooks"?

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Post Posted: Mon Mar 12, 2007 4:10 pm 
 

Wandering Monster wrote:Form had written:



Oh yes?  Do tell...  :)

Out of curiosity, does anyone else think that these "specialist subclasses" of the "archetype" classes eventually led to the zillions of "kits" available to characters in the various 2nd Ed "Complete [fill in the blank]'s Handbooks"?

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Hey, I never had any problem with kits...if they had cut them down to roughly half as many.  For our campaigns, we used the anti paladin (as a bad guy NPC), samurai, archer, incantrix (once agan, bad guy NPC), Witch (ditto).  Maybe a couple others I can't remmber.  I don't remember the archer being any less/more powerful than anyone else at the time.  The samurai eventually became something like 9th level, so that one worked out pretty good.  

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Post Posted: Mon Mar 12, 2007 4:26 pm 
 

The archer had all the abilities of the ranger, plus the ability to feather any creature to death with arrows.  The bonuses added up fast and got quite silly.  Pretty much, if an archer could see you at range you were most likely dead.  God help flying monsters....

We used most of the "unofficial" items in Dragon, including the "NPC" classes published there.

The plethora of house rules and "unofficial" official rules led to the creation of Unearthed Arcana and two of the least logical character classes of all time...the cavalier and the barbarian.

The "kits" in second edition were mostly unuseable except as story hooks.  The quality of second edition publications...with their blue pick-up art and slick-but-dull drawings...was very low.  Most of the splat books for the character classes and special topics (such as castles) left me feeling like I was holding a publication that should be describing Barbie's Magical Dream Date rather than grim, fantasy war.

The Duelist was popular in my campaigns.  We had a number of anti-paladins over the years, but there was no need for a publication about an NPC class in order to create them.

One of the Dragon issues presented rules for paladins for each type of alighnment...but the chaotic neutral paladin was so superior to all of the rest as to make the others pointless.

I would guess that Dragon has to have been the most photocopied magazine of all time.  Although...White Dwarf published enough rules expansions for Warhammer and Warhammer 40K that maybe it rivals Dragon.

Mark   8)


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Post Posted: Mon Mar 12, 2007 4:31 pm 
 

Wandering Monster wrote:Hey Form,



Yes, I thought so -- I recognized the pic from his Wikipedia entry.

At first glance, I thought it was some mobster figure from the 1920s or 1930s, but it's easy to forget that that's how regular people dressed back then too...

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JohnH
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I think the picture is rather sad, since it reflects the person REH wanted to be rather than the person he actually was.

REH was typically sloppy and quite casual about his clothes.

I read REH's scorn for litearary critics and general affected distaste for mankind as a manifestation of his strong need for acceptance.

Downer...huh?

Mark   8)


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Post Posted: Mon Mar 12, 2007 4:35 pm 
 

FormCritic wrote:The archer had all the abilities of the ranger, plus the ability to feather any creature to death with arrows.  The bonuses added up fast and got quite silly.  Pretty much, if an archer could see you at range you were most likely dead.  God help flying monsters....


I guess that's true..but I was pretty strict on bow use in dungeons...ie, they were unusable (that's what crossbows were for).  Maybe this balanced them out? I can't even remmber it's been so long.

We used most of the "unofficial" items in Dragon, including the "NPC" classes published there.


Yep, we did too.

The plethora of house rules and "unofficial" official rules led to the creation of Unearthed Arcana and two of the least logical character classes of all time...the cavalier and the barbarian.


Never used a Cavalier, but had a couple of barbarians here and there.

The "kits" in second edition were mostly unuseable except as story hooks.  The quality of second edition publications...with their blue pick-up art and slick-but-dull drawings...was very low.  Most of the splat books for the character classes and special topics (such as castles) left me feeling like I was holding a publication that should be describing Barbie's Magical Dream Date rather than grim, fantasy war.


Not Gemmel/Cook type fantasy, for sure. I typically took maybe a kit or two from each book and rewrote them to my specifications.  Some books probably got more used than others...Monster Mythology for one, Of Ships and Sea for another.

The Duelist was popular in my campaigns.  We had a number of anti-paladins over the years, but there was no need for a publication about an NPC class in order to create them.

One of the Dragon issues presented rules for paladins for each type of alighnment...but the chaotic neutral paladin was so superior to all of the rest as to make the others pointless.


Never used any paladins, or the duelist. Most of the guys I gamed with loved to just roll up your garden variety dwarf fighter most of the time.

I would guess that Dragon has to have been the most photocopied magazine of all time.  Although...White Dwarf published enough rules expansions for Warhammer and Warhammer 40K that maybe it rivals Dragon.


I remember walking into the local copy place sometime in the early 80's with my stack of Dragon mags....with all the cool articles/monsters/magic items/adventures bookmarked. I think I ran about $40 worth of copies, and it was on that really crap mimeographed type paper at that.  But certainly Dragon magazine was one incredible gaming resource back in the day....

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Post Posted: Mon Mar 12, 2007 4:44 pm 
 

FormCritic wrote:
I think the picture is rather sad, since it reflects the person REH wanted to be rather than the person he actually was.

REH was typically sloppy and quite casual about his clothes.

I read REH's scorn for litearary critics and general affected distaste for mankind as a manifestation of his strong need for acceptance.

Downer...huh?

Mark   8)


I think the entire REH story is one of frustration. What worse place for a person of REH's intellect (real or supposed) than a backwards ass Texas oil boom town of the early century.  Hell, I live in Texas now and I wouldn't move to Cross Plains for free room and board and a visit from the Pusscat Dolls every weekend....and it was much, much worse when REH lived there. Top that with the general lack of support in terms of finance (I often said that Weird Tales killed REH...) and critical acclaim.  It's a wonder he didn't kill himself earlier.  I personally think if he had lived closer to civilization...say, Fort Worth or Dallas....and was paid promptly by his writing markets, he might have had a chance.
 Oddly enough, while greatly admiring the writing of REH, I've always thought if I lived at the time I would have thought him unlikable, and a blowhard.  I've often thought the same about Lovecraft...interesting that both of them became friends, they could posture for each other in their frequent correspondance!!!  He certainly was a an interesting and complicated man....I don't think any of the biographies about him have ever really solved him.

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Post Posted: Mon Mar 12, 2007 5:02 pm 
 

Badmike wrote:
Hey, I never had any problem with kits...if they had cut them down to roughly half as many.  For our campaigns, we used the anti paladin (as a bad guy NPC), samurai, archer, incantrix (once agan, bad guy NPC), Witch (ditto).  Maybe a couple others I can't remmber.  I don't remember the archer being any less/more powerful than anyone else at the time.  The samurai eventually became something like 9th level, so that one worked out pretty good.  

Mike B.


We introduced a Deathmaster (cant remember which Dragon # it was in) into a campaign as an NPC.  He didnt last very long but I remember how creepy the whole idea was.  The incantatrix class was kinda cool if I remember correctly, but the Anti-Paladin was exceptionally nasty.  Don't they call them Blackguards now?

  
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