grodog wrote:bbarsh wrote:So, what am I missing. Which module in 2nd ed. is good?Despite some of the initial rail-roading in it, I'm very fond of the Greyhawk 98 module "Return of the Eight" by Roger E. Moore. I also liked the Star Cairns, though Doomgrinder and the Crypt of Lyzendrad the Mad (sp?) were OK at best. I got the Falcon triology last year sometime, and it's relatively poor as well. Vecna Lives is a relatively poor adventure, but makes for some interesting reading to expand on Vecna's background. I don't know many 2e modules, since I also quit D&D with the advent of 2e (or at least never "upgraded"). Some of the Lankhmar modules were good, but I think the ones I'm thinking of were also 1e
bbarsh wrote:So, what am I missing. Which module in 2nd ed. is good?
Badmike wrote:I'm going to be honest and say there is a lot of 1st edition stuff I really don't like, and that includes a lot of the classics. Now I know we are playing a fantasy game, but the quickest way to lose myself and my group in the old school days was trying to be funny (EX1 and EX2, hated them)
or creating a totally illogical deathtrap with "clues" and "riddles" and goofy traps and treasures and illogical reasons for the monsters to be waiting behind every door (C2 and S2 were much despised at my gaming table and in the circle of gamers I hung around with also).
Ed Greenwood really sucks as a fiction writer, but his adventues and supplements are generally of pretty high quality. He has the same ability as Gary (he probably got it from reading Gary's stuff) to make a small encounter, single room, or monstrous opponent quite interesting. This adventure is pretty hard to find so it's overlooked a lot, but I would recommend it as a good low level crawl.
WGR6 City of Skulls---I really thought this was a challenge for high level Greyhawk characters.
Ruins of Undermountain-----Dathon is pulling down his pants to whiz all over this pick, but I loved the entire thing...maybe the concept isa bit goofy, but come on, didn't every single one of us really, really want a gigantic multilevel dungeon that had an entire book of fleshed out encounters when we first started out?
If this had come out in 1979 and was the exact same adventure word for word except set under Greyhawk not Waterdeep, I think this might be considered the greatest gaming product of all time.
Badmike wrote:Also another interesting 2nd ed campaign was the Night Below adventure. Not so much the first (above ground) book, but once the underdark is reached, especially the Kuo Toan city (which should be an absolute epic battle), some pretty good adventuring here and the really great thing, no Drow! At all! The Kuo Toans, Aboleth and Derro make pretty good foes with unusual and hard to counter powers, and the massively deadly finale should be epic.
Something I just thought of, maybe there were so many lame 2nd ed modules because all the really great potential module writers were doing their thing in Dungeon magazine instead of writing modules? There were some adventures published in this zine, way, way better than anything ever out in module form.
grodog wrote:bbarsh wrote:So, what am I missing. Which module in 2nd ed. is good?Despite some of the initial rail-roading in it, I'm very fond of the Greyhawk 98 module "Return of the Eight" by Roger E. Moore. I also liked the Star Cairns, though Doomgrinder and the Crypt of Lyzendrad the Mad (sp?) were OK at best. I got the Falcon triology last year sometime, and it's relatively poor as well. Vecna Lives is a relatively poor adventure, but makes for some interesting reading to expand on Vecna's background.
Deadlord36 wrote:I am still a huge fan of JG. The descriptions are fairly raw, and leave the details up to the GM. The reason why I prefer this is because it doesn't put any preconceived notions in the GM's head.
Blackmoor wrote:And the marching band of the good old days starts again J
mbassoc2003 wrote:Blackmoor wrote:And the marching band of the good old days starts again JAaargh! Heritic. Burn the witch. Burn the witch!
KingOfPain wrote:grodog wrote:bbarsh wrote:So, what am I missing. Which module in 2nd ed. is good?Despite some of the initial rail-roading in it, I'm very fond of the Greyhawk 98 module "Return of the Eight" by Roger E. Moore. I also liked the Star Cairns, though Doomgrinder and the Crypt of Lyzendrad the Mad (sp?) were OK at best. I got the Falcon triology last year sometime, and it's relatively poor as well. Vecna Lives is a relatively poor adventure, but makes for some interesting reading to expand on Vecna's background. I liked Vecna Lives! for that reason as well but as said above it isnt much of an adventure. I also liked Return of the Eight and City of Skulls.Did anyone besides me like Dead Gods and Return to the Tomb of Horrors? Both were epic in scope and had two of the coolest bad guys ever to rear their ugly heads in Orcus and Acererak. I never played through For Duty and Diety but read it and liked the whole idea of it. It also had Graz'zt as the main meanie IIRC, who is one of my favorite Abyssal lords.
Blackmoor wrote:Long live feats, skills and prestige classes HA HAHAHAH HAAHHHH J
Deadlord36 wrote:One of my favorites was always Dark Clouds Gather. And of course Bone Hill. Both excellent adventures.I am still a huge fan of JG. The descriptions are fairly raw, and leave the details up to the GM. The reason why I prefer this is because it doesn't put any preconceived notions in the GM's head.
RWilson wrote:I just assumed everybody crapped in the hallway.
Badmike wrote:RWilson wrote:I just assumed everybody crapped in the hallway.Hey, I actually wouldn't have any problems with that, as long as the area was described correctly in the descriptions: "You traverse another long hallway deep in the dungeon, carefully avoiding the noxious piles of ogre and orc dung strewn in hardening piles along the stone. Your eyes and nose burn with the stench as you stifle the urge to vomit after stepping in a particularly fresh load which comes up to your ankles and has the color of spinach and the consistency of hot fudge." Now that's something I could get into Mike B.