MShipley88 wrote:After Unearthed Arcana, an 11th level fighter with a +3 sword could be expected to massacre almost every creature in the Monster Manual single-handed, and possibly take almost no damage.
MShipley88 wrote: In the first edition of AD&D, an 11th level fighter would not really be even slightly afraid of a single cloud giant. This was even more true after the publication of Unearthed Arcana sent the rules spinning out of control. After Unearthed Arcana, an 11th level fighter with a +3 sword could be expected to massacre almost every creature in the Monster Manual single-handed, and possibly take almost no damage.
killjoy32 wrote:a 15th level Favoured Soul??!!! WTF
with that, you HAD to be inventive on how you did things to try and get an upper hand on things.
i feel this way, it allows more balance in the game, and you dont end up with a low-level character bristling with magic items that will dispose of anything and everything.
bclarkie wrote:Dude seriously, did your DM allow the monsters to think at all or did they just stand there and go toe to toe with your group of 20 characters. I can guarentee that if you are playing the game they it is supposed to be played allowing the giants for appropriate bonuses for strength and playing the giant as the intelligent being that he/she is upposed to be, that a 11th level character should have a very difficult time at best
GraysonAC wrote:A Favored Soul is a divine spellcaster that isn't necessarily pious, but channels the energy of a divine being regardless. This particular guy is a gung-ho priest of an elven god of archery, and he wields a mean longbow
GraysonAC wrote:I keep seeing things like this, and I have to wonder - do you actually have players that just sit back and let their stats do the work for them?
GraysonAC wrote:.. why are low-level characters "bristling with magic items"?
GraysonAC wrote:but if you've somehow managed to let low-level characters amass an a large amount of magical items, something is going very wrong.
GraysonAC wrote:Traveller wrote:I think that about sums it up, although I would also add the lack of consequences to casting spells like raise dead compared to AD&DMaybe my memory is fuzzy, but the only consequence I remember is losing a level. 3E is the same - you lose a level, and it costs 5k in cash to cast.
Traveller wrote:I think that about sums it up, although I would also add the lack of consequences to casting spells like raise dead compared to AD&D
GraysonAC wrote:Traveller wrote:There are other things about the system that are annoying, such as the fact you cannot change one rule without having to change every rule that is affected by that change (removing Attacks of Opportunity for a simple example). The game is internally balanced, just as OD&D, BECMI, and AD&D were balanced.That's the same for any game system that's got a tight set of rules.
Traveller wrote:There are other things about the system that are annoying, such as the fact you cannot change one rule without having to change every rule that is affected by that change (removing Attacks of Opportunity for a simple example). The game is internally balanced, just as OD&D, BECMI, and AD&D were balanced.
GraysonAC wrote:Traveller wrote:d20 Fantasy is certainly a product of its time, having been created for people weaned on video games. But, as can be seen below, the d20 wave is seen by some to be dying out, with the exception of "sub-brands" based on the d20 SRD. It seems that the market is correcting itself, with games NOT based off of d20 making a resurgance.It wouldn't surprise me to see the market collapse inwards to just support the good brands. That's normal. But, in all honesty, TSR didn't survive at all.
Traveller wrote:d20 Fantasy is certainly a product of its time, having been created for people weaned on video games. But, as can be seen below, the d20 wave is seen by some to be dying out, with the exception of "sub-brands" based on the d20 SRD. It seems that the market is correcting itself, with games NOT based off of d20 making a resurgance.
Traveller wrote:Raise Dead in AD&D had very nasty (and balancing) side effects. If you survived the system shock roll, you were revived with one hit point and had to spend one week in bed for every level you were. In d20 Fantasy, there is no system shock roll, and you return to play immediately with one hit point for every level you are.
GraysonAC wrote:The point is that the rules do NOT need to be that tight. People are supposed to be using their imaginations to play this type of game, not expecting an external influence (i.e. the rules) to do it for them. Laziness is what it is, nothing more, nothing less.What's in the book should be guidelines, not hard and fast rules. Every version of Dungeons & Dragons was built with that in mind. d20 Fantasy threw that idea out the window.
And that is just it. There is no imagination or roleplaying in 3E.
Great Cleave? How can anyone justify that as remotely realistic? Well, in Final Fantasy maybe.
Yama-Arashi wrote:Grayson, Blackmoor -- we're fighting against the haze of nostalgia. It's hopeless. I know it because I have it, too. I love 1st edition because I loved it when I was 9 years old with the kind of passion that is impossible to work up over a game in my late 30s. But for me, it's a love that isn't blind, and I have as much fun growing with a new system as I do fondling my collection of the old.
GraysonAC wrote:Ah. Well, I certainly concede that then. I do remember the system shock roll, although I think by 2nd Edition (again, if memory serves), there was no bed rest required.I happen to agree that raising characters from the dead is too easy. In my game, Raise Dead (normally 5th) takes the place of Ressurection (7th), and Ressurection gets moved to True Ressurection (9th). True Res is the domain of the Powers only, not players or NPC spellcasters.
GraysonAC wrote:I agree that the rules don't need to be that tight. I don't agree that having a solid set of rules limits roleplaying or creativity in any way. Guys in my game try to do stuff that isn't "in the rules" all the time And, like any sane DM's game, Rule 0 is always in effect.
deimos3428 wrote:MShipley88 wrote:After Unearthed Arcana, an 11th level fighter with a +3 sword could be expected to massacre almost every creature in the Monster Manual single-handed, and possibly take almost no damage.I don't see any modifications to the fighter class in UA at all, unless you're referring to comeliness, social class, or weaponless combat... Barbarian/Cavalier, sure...they were experiments gone awry that unfortunately spawned what we have today.