bclarkie wrote:harami2000 wrote:bclarkie wrote:When your System SHock numbers decrease it also means that it is harder to raise you successfully, so dying and ressurecting in 1st edition you kind of get double whammied. Sounds like a good incentive to avoid getting your characters killed in the first place: would have said that might be the biggest "whammy" Gee... a rule designed to encourage sensible roleplaying; who'd've expected that?! Seriously, imagine that! Trying not to get your character killed through skillful playing. Where is that damn reset button with these tabletop games at anyway. What no cheat codes either?! This game sucks!!
harami2000 wrote:bclarkie wrote:When your System SHock numbers decrease it also means that it is harder to raise you successfully, so dying and ressurecting in 1st edition you kind of get double whammied. Sounds like a good incentive to avoid getting your characters killed in the first place: would have said that might be the biggest "whammy" Gee... a rule designed to encourage sensible roleplaying; who'd've expected that?!
bclarkie wrote:When your System SHock numbers decrease it also means that it is harder to raise you successfully, so dying and ressurecting in 1st edition you kind of get double whammied.
Deadlord36 wrote:Ma Yuan was the best. Can't beat having an amulet that changes into anything.The last gaming session I DMed in 3E, one of the characters, a 5th level fighter, had a round of attacks which I deem typical of 3E. He moved 10', attacked a monster, ran 20' to a set of stairs (tumbling past an attack), up the stairs (another tumble past an attacker), and attacked the priest at the top. He had boots of speed or some shit. And it was all legal.
Deadlord36 wrote:I want a half-dragon/half-mind flayer paladin/rogue/arcane archer. With a flipper growing out of his back that is +22 vs. aquatic creatures and lets him swim at double speed. I think if I take the right skills and feats I can do 22-120 damage by level 3.....
MShipley88 wrote: I am not sure why limiting demi-humans in level and reading a chart to figure out what you need to hit is "creative" and 3.5's wide-open system "stifles creativity."
Blackmoor wrote:My last comment on this thread
deimos3428 wrote:Blackmoor wrote:My last comment on this threadMine too, this is just starting to get silly. Maybe we should rename it the "Thread of Horrors".
Lewisexi wrote:My group enjoys 3.5 alot. We're a mature group (I'm the youngest at 34!) and whilst we're all bright to see how the character generation, feats system etc. could be abused we're roleplayers no ROLLplayers. The system isn't the important thing it's the having fun bit that's important!
Charles G. wrote:In the 3E games I have been in, we invariably spend a significant chunk of game time looking up rules, which I feel is a bad thing.