radagast wrote:I don't like weapon mastery, I don't like multiclass characters, I don't like the proliferation of rules and options of 3.5 ... I think that when we had only seven classes (fighter, priest, wizard, thief, elf, dwarf, halfling) there was much more freedom than if we can be paladin, ninja, half elf/demi orc etc. My Gandalf was quite different from my friend's Saruman just because I am different from him.but this is simply what I like . Every people likes what he likes, isn't it?! Amen! I cant' tell you how many different times one of my brothers has played a mage, and the other a fighter...and in 20+ years, they were totally different characters. No one needed any specific rules, they just gamed them differently. And more rules or less rules ... cannot make an important difference. DM and the players can. And, BTW, I love D&D at low levels. When characters reach Name-level they become to powerful for adventure against monsters, but a campaign with rulers, diplomatics, etc etc (a companion level campaign) needs too time and energies. I cannot be a full time player (even if I love to ).
radagast wrote:I don't like weapon mastery, I don't like multiclass characters, I don't like the proliferation of rules and options of 3.5 ... I think that when we had only seven classes (fighter, priest, wizard, thief, elf, dwarf, halfling) there was much more freedom than if we can be paladin, ninja, half elf/demi orc etc. My Gandalf was quite different from my friend's Saruman just because I am different from him.but this is simply what I like . Every people likes what he likes, isn't it?!
And more rules or less rules ... cannot make an important difference. DM and the players can. And, BTW, I love D&D at low levels. When characters reach Name-level they become to powerful for adventure against monsters, but a campaign with rulers, diplomatics, etc etc (a companion level campaign) needs too time and energies. I cannot be a full time player (even if I love to ).
MShipley88 wrote: Did I say 187? I was exagerating...it is something more like 137, with the possiblity of temporary hit points when the character is berserk. You never stop getting hit dice in 3.5. 187 would be more like 15th level...which is still playable in 3.5. The cloud giant would have to roll pretty well...or there could be two of 'em! Two rounds is probably more realistic. :lol:
Deadlord36 wrote:There are level limits on nonhuman characters because they have other bonuses. If they didnt have restrictions, who in the world would want to play a human?
bbarsh wrote:Deadlord36 wrote:There are level limits on nonhuman characters because they have other bonuses. If they didnt have restrictions, who in the world would want to play a human?It seems that Dead and I are the only disciples of the old faith. I know this may be hard pill for most rpgers to swallow, but games require mechanics to work. That is, there are systems of balance and counter-balance. In the old days, games were designed with certain mechanics in place (i.e. dwarves can't be rangers). The problem (for some people) is that game mechanics don't always make sense or are just plain stupid. But they make the game work - there is balance of a sort. That's 1e AD&D. ...
bbarsh wrote:Traveller wrote:bbarsh wrote:It seems that Dead and I are the only disciples of the old faith.I highly doubt that. Just because I speak of the game I had a (small) hand in creating doesn't mean that I've given up on OD&D, B/X D&D, or AD&D.I am not saying that at all. In fact, I am not trying to knock down the new game, either. Just pointing out, what I feel, is a major disconnect between the two.
Traveller wrote:bbarsh wrote:It seems that Dead and I are the only disciples of the old faith.I highly doubt that. Just because I speak of the game I had a (small) hand in creating doesn't mean that I've given up on OD&D, B/X D&D, or AD&D.
bbarsh wrote:It seems that Dead and I are the only disciples of the old faith.
bclarkie wrote:harami2000 wrote:bclarkie wrote:When your System SHock numbers decrease it also means that it is harder to raise you successfully, so dying and ressurecting in 1st edition you kind of get double whammied. Sounds like a good incentive to avoid getting your characters killed in the first place: would have said that might be the biggest "whammy" Gee... a rule designed to encourage sensible roleplaying; who'd've expected that?! Seriously, imagine that! Trying not to get your character killed through skillful playing. Where is that damn reset button with these tabletop games at anyway. What no cheat codes either?! This game sucks!!
harami2000 wrote:bclarkie wrote:When your System SHock numbers decrease it also means that it is harder to raise you successfully, so dying and ressurecting in 1st edition you kind of get double whammied. Sounds like a good incentive to avoid getting your characters killed in the first place: would have said that might be the biggest "whammy" Gee... a rule designed to encourage sensible roleplaying; who'd've expected that?!
bclarkie wrote:When your System SHock numbers decrease it also means that it is harder to raise you successfully, so dying and ressurecting in 1st edition you kind of get double whammied.
Deadlord36 wrote:Ma Yuan was the best. Can't beat having an amulet that changes into anything.The last gaming session I DMed in 3E, one of the characters, a 5th level fighter, had a round of attacks which I deem typical of 3E. He moved 10', attacked a monster, ran 20' to a set of stairs (tumbling past an attack), up the stairs (another tumble past an attacker), and attacked the priest at the top. He had boots of speed or some shit. And it was all legal.
Deadlord36 wrote:I want a half-dragon/half-mind flayer paladin/rogue/arcane archer. With a flipper growing out of his back that is +22 vs. aquatic creatures and lets him swim at double speed. I think if I take the right skills and feats I can do 22-120 damage by level 3.....
MShipley88 wrote: I am not sure why limiting demi-humans in level and reading a chart to figure out what you need to hit is "creative" and 3.5's wide-open system "stifles creativity."
Blackmoor wrote:My last comment on this thread